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That's pretty much the only reason why someone would ever want to play a racing game with weapons.
In CTR, CPU drivers never use the time warp weapon (which is CTR's equivalent of the blue shell) so you'll only see it get used against you in multiplayer.
In Jak X, shield barriers exist to protect against all weapons for a short time and is the only way to block a Peace Maker weapon (which is that game's equivalent of the Blue Shell).
Both games were made by Naughty Dog on the PS1 and PS2 respectively.
My point is that any racing game with weapons immediately becomes boring if the focus is on the driving. CTR was a mayhem where any player in 3rd place or worse had high chances of getting game changing weapons and turn the race upside down. That made the CTR unpredictable and incredibly fun to play.
The sequel, CNK (on the ps2), nerfed the weapons and focused on the driving, and was a pure failure. If you drive well and get far in the lead, no weapons will make any difference to take you down (ultra boring race). Me and my friends played CTR for years, but abandoned CNK on the first day. I haven't played CTRNF yet, but if it's not as crazy as CTR, then it's not worth buying when it comes to PC.
It's situations like this that makes me feel glad that updates and patches never existed up to the PS2 generation of gaming so they can't pull a bait and switch on players after it already released.
Ahh yes yes you're quite right. I haven't played Mario Kart 8 in quite some time so I forgot all about it tbh.
I know I'll never buy another Activision game at launch again. I only bought it because it was Crash Bandicoot, anything else I wouldn't have bothered at all.
At launch, CTR:NF actually had a really big problem with these online, because too many players who were behind were getting Warp Orbs and they were cluttering up the tracks. There were times when two, three, even four of these could be active on the track at a time. Worse, if it's a track where you can outrun them, it's possible to keep these active for quite a long time, using them against the slower players by having the orbs do multiple laps. These two issues compounded into it feeling impossible to compete with players who got off to a good start.
Overall I find CTR more satisfying to play than Mario Kart, but they both share the same problem of their online modes being more party games in which you are at the mercy of luck than they are skill based games. This kind of thing isn't all that uncommon: https://www.youtube.com/watch?v=zaZG9QXQt7I
If that's the only problem, then there is no problem at all.