Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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r0b Jul 1, 2019 @ 3:37pm
Crash Team Racing > Mario Kart
>Deep game mechanics
>You're in control of your speed
>Game rewards skill instead of luck

VS

>LUL YOU LOSE BECAUSE YOU GOT STRUCK BY A BLUE SHELL XDDDD
>TOO DUMB TO MAKE TURNS? JUST ENABLE AUTO-STEER
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Showing 1-12 of 12 comments
MagnetoRN May 27, 2022 @ 6:18pm 
Originally posted by r0b:
>LUL YOU LOSE BECAUSE YOU GOT STRUCK BY A BLUE SHELL

That's pretty much the only reason why someone would ever want to play a racing game with weapons.
NBOX21 May 28, 2022 @ 6:34pm 
Also, Adventure mode! Gives people without family or friends something to do in the game, complete with HUB areas to drive around in and there's an actual story to it as well. Why Mario Kart to this day still doesn't have a campaign mode of some sort (that isn't just Grand Prix which CTR also has as side-content) is beyond me.
Originally posted by MagnetoRN:
Originally posted by r0b:
>LUL YOU LOSE BECAUSE YOU GOT STRUCK BY A BLUE SHELL
That's pretty much the only reason why someone would ever want to play a racing game with weapons.
In CTR, CPU drivers never use the time warp weapon (which is CTR's equivalent of the blue shell) so you'll only see it get used against you in multiplayer.

In Jak X, shield barriers exist to protect against all weapons for a short time and is the only way to block a Peace Maker weapon (which is that game's equivalent of the Blue Shell).

Both games were made by Naughty Dog on the PS1 and PS2 respectively.
MagnetoRN May 28, 2022 @ 7:36pm 
Originally posted by NBOX21:
CPU drivers...
I never cared for CPU drivers, to be honest.
My point is that any racing game with weapons immediately becomes boring if the focus is on the driving. CTR was a mayhem where any player in 3rd place or worse had high chances of getting game changing weapons and turn the race upside down. That made the CTR unpredictable and incredibly fun to play.
The sequel, CNK (on the ps2), nerfed the weapons and focused on the driving, and was a pure failure. If you drive well and get far in the lead, no weapons will make any difference to take you down (ultra boring race). Me and my friends played CTR for years, but abandoned CNK on the first day. I haven't played CTRNF yet, but if it's not as crazy as CTR, then it's not worth buying when it comes to PC.
TheForestSpirit May 30, 2022 @ 2:01pm 
Lol ok whatever you say. Don't recall auto steer in a Mario Kart game myself unless you mean the way the Kart Controls? I somewhat recall an easier way to play the game on Mario Kart Wii but that's it. The Kart didn't turn by itself and tbh CTR is extremely easy too, nothing deep about it at all. In fact the game became boring very quickly and I seem to remember it as a really fun game back on PS1 but when I played CTR on PS4 it was far from that, the game was just a pile of steaming hot garbage when compared to the original PS1 game and this is something I never expected to feel. Activision also ruined the game by sneaking Microtransactions into it AFTER launch and after it got high praise.
NBOX21 May 30, 2022 @ 9:17pm 
Originally posted by TheForestSpirit:
Lol ok whatever you say. Don't recall auto steer in a Mario Kart game myself unless you mean the way the Kart Controls? I somewhat recall an easier way to play the game on Mario Kart Wii but that's it.
That was a feature added in to Mario Kart 8 Deluxe on the Switch. You can turn it on when selecting your vehicle so that it will guide you along the track automatically without even having to touch the steering controls, which basically makes the game play itself at that point and takes all the skill element away, leaving you with only item management to deal with.
Activision also ruined the game by sneaking Microtransactions into it AFTER launch and after it got high praise.
It's situations like this that makes me feel glad that updates and patches never existed up to the PS2 generation of gaming so they can't pull a bait and switch on players after it already released.
r0b May 30, 2022 @ 9:54pm 
y are yall necro-ing this 3 year old thread lol
MagnetoRN May 31, 2022 @ 6:35am 
Originally posted by r0b:
y are yall necro-ing this 3 year old thread lol
It doesn't matter as long as there are new race battle games going out or people playing the old ones.
TheForestSpirit Jun 1, 2022 @ 9:03am 
Originally posted by NBOX21:
Originally posted by TheForestSpirit:
Lol ok whatever you say. Don't recall auto steer in a Mario Kart game myself unless you mean the way the Kart Controls? I somewhat recall an easier way to play the game on Mario Kart Wii but that's it.
That was a feature added in to Mario Kart 8 Deluxe on the Switch. You can turn it on when selecting your vehicle so that it will guide you along the track automatically without even having to touch the steering controls, which basically makes the game play itself at that point and takes all the skill element away, leaving you with only item management to deal with.
Activision also ruined the game by sneaking Microtransactions into it AFTER launch and after it got high praise.
It's situations like this that makes me feel glad that updates and patches never existed up to the PS2 generation of gaming so they can't pull a bait and switch on players after it already released.

Ahh yes yes you're quite right. I haven't played Mario Kart 8 in quite some time so I forgot all about it tbh.

I know I'll never buy another Activision game at launch again. I only bought it because it was Crash Bandicoot, anything else I wouldn't have bothered at all.
CrowRising Jun 9, 2022 @ 7:26pm 
CTR, even the remake, does feature a blue shell mechanic in the form of Warp Orbs. On some tracks it's possible to outrun them by achieving and maintaining blue fire, but on many tracks if one is fired and you're in first place or along it's path, you're going to get hit.

At launch, CTR:NF actually had a really big problem with these online, because too many players who were behind were getting Warp Orbs and they were cluttering up the tracks. There were times when two, three, even four of these could be active on the track at a time. Worse, if it's a track where you can outrun them, it's possible to keep these active for quite a long time, using them against the slower players by having the orbs do multiple laps. These two issues compounded into it feeling impossible to compete with players who got off to a good start.

Overall I find CTR more satisfying to play than Mario Kart, but they both share the same problem of their online modes being more party games in which you are at the mercy of luck than they are skill based games. This kind of thing isn't all that uncommon: https://www.youtube.com/watch?v=zaZG9QXQt7I
MagnetoRN Jun 9, 2022 @ 9:15pm 
Originally posted by CrowRising:
you are at the mercy of luck than they are skill based games.

If that's the only problem, then there is no problem at all.
RPG Gamer Man Jun 10, 2022 @ 11:35am 
Dude that game has alot of micro transactions, and the way they came out with them is bad practice by the company. They basically waited till all the positive reviews came out, so it looked like the game did not have any micro transactions, then they put them into the game. Bad practice for the company in my opinion.
CrowRising Jun 10, 2022 @ 11:49am 
Originally posted by RPG Gamer Man:
Dude that game has alot of micro transactions, and the way they came out with them is bad practice by the company. They basically waited till all the positive reviews came out, so it looked like the game did not have any micro transactions, then they put them into the game. Bad practice for the company in my opinion.
It was a lot worse when they first added them. They've made it easier to grind up coins without needing to cash since then, and even back when the rates were still completely terrible it didn't stop me from unlocking everything without cashing.
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Date Posted: Jul 1, 2019 @ 3:37pm
Posts: 12