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What matters, at least for most people playing CSGO, is the Competitive Skill Group you are in. This ranking system is based only on the competitive matches you are playing and nothing else, not DM, casuals and so on.
In fact, many of the guides and advises from people in the community says that you should not watch your kd at all, at least while practising in DM and casuals, it does not matter, instead focus on getting better at headshot, peeking, crosshair placement, sidestep, movement, gamesense and so on.
These guides may help you.
http://steamcommunity.com/sharedfiles/filedetails/?id=151850675
http://steamcommunity.com/sharedfiles/filedetails/?id=121447468
I hope this is helpful and good luck!
That is quite cleverly said, kudos man
every round hit 4+ enemies for 90 damage..
and have 0 kills.
if you do over 100 damage to the other team every round
kills or no kills, you're fullfilling your role.
Everyone should have AT LEAST a 1.0 K/D ratio if you're a good player. Look at the pro's, can you show one that has less than a 1.0?
Wrong. Completely wrong. In the end, stats don't matter. If you've won the game, then sure, you're probably over 1 in K/D, but it varies. If we look at some recent games, Na'Vi vs. C9 for instance, Zeus had a K/D ratio of 1.60 in game one, 0.46 in game two and 0.65 in game three, and they ended up winning 2:1 in a BO3. Another recent match to mention, Fnatic vs. Virtus.pro, Olofmeister, arguably the best player in the world, had a K/D of 0.83 the first match, but then a 2.25 game two, and 1.69 game three.
Essentially, K/D varies a lot, however it all comes down to teamplay, not only individual skill. An important thing is also who you kill, not how many. Are you playing in a public matchmaking game where the enemies are getting carried by one certain player? Kill him and the round is most likely won.
A lot of players think K/D is what makes you good. You can have thirty frags each and consider yourself a professional player, possibly because you're killing players who are usually bottomfragging, having their first match of the day, or because you're exit-fragging. This is usually a thing in public matchmaking games, one player that is topfragging by quite a margin because he's exitfragging every round.
Damage is another factor. You can be a player who deals the most damage each round, but unfortunately not landing the kills. Essentially, if you are doing more than a hundred damage each round, you've fulfilled your role. However, most players don't really care about this, they live with the "must have a high K/D ratio"-mindset, which is unfortunate, but that's the standard solo-queuer's life.
If you were to play on a high level in ESEA, CEVO or FACEiT premium then you would understand what I'm talking about. Matchmaking doesn't really matter, as it usually only comes down to having the better aim and somewhat decent gamesense.
Examples:
MSL dignitas 0.96 7843/8352 0.94 0.67
karrigan TSM 0.98 8171/8227 0.99 0.69
adreN Liquid 0.96 2532/2569 0.99 0.64
BERRY SK 0.84 1988/2473 0.80 0.59
gob b mousesports 0.82 2628/3279 0.80 0.53
(player - team - rating - hltv rating - total k/d - ratio - kill per round)