I’m not going to go into an in-depth guide to each weapon. In CS there are certain viable options and others never will be. In CS:GO we have way more viable options, but most roles are perfectly filled by the ones mentioned below.PistolsThe Deagle was
the most powerful pistol in the game. I just realized I never updated this section after the dawn of the 2 day deagle. The 1.23.13 update made the deagle amazing, but it has since been nerfed. The Deagle is too inaccurate and it is not worth trying to use. A player with a Deagle is shooting a random number generator at his opponent. Better to go with the p250/CZ or FiveSeven.The CZ
I'll admit, I hate the CZ. Maybe it's because I'm old fuddy duddy but I do not feel like a fully automatic pistol is appropriate for CS, but while it's currently broken we might as well abuse it. Abuse it so hard Valve has to change it! Think of the CZ as a combination AK/Shotgun. You need to get up on your opponents, and gank them. Play close, hidden positions, and surprise your enemy.The P250
was my new Deagle replacement. I find it to be infinitely more accurate and enjoy how rapidly you can fire it with minimal recoil. Pretend you are playing Quake with this gun. It’s almost always perfectly accurate, even at full speed, and when aimed accordingly can definitely win rounds. It’s not as effective as the Deagle, but cheap enough that you can also buy a grenade. With the recent boost in glock and p2000 power I'm not sure what role the P250 will fill.The FiveSeven
Is kind of like a P90. It excels at close range, and can destroy people as you run around on roller skates. The p250 and p2k are better at long range, but if you are holding a site by yourself, such as B on D2, I cannot recommend this enough.The Dualies
are like an MP5, 30 bullets and deadly accurate. Against opponents lacking head armor this gun will ace rounds. If you want to do a pistol round buy and don’t fancy yourself in need of a grenade go with the dualies and rock faces.The Glock
is awesome. I prefer it over the USP. Many players disagree, but I like having the back up ammo in the clip to make multiple frags. Just shoot it fast. 9 times out 10 on T side pistol round I go glock armor. Just shoot it at the face as fast as possible while juking and hope for the best.The USP
is kind of a jerk. Why? You’re holding a site as a CT and every one of it’s 12 bullets is critical. Shoot the USP slowly and don’t panic. If you panic, you’ll only get one entry frag. It is your responsibility to get at least two.SMGS/Shotguns
On eco rounds, those rounds when a team is saving, you should always go for an SMG or shotgun because they give you more money per kill. If you win pistol, you want to use rounds 2 and 3 to build up a money bank. Players who buy AKs on second round are idiots and should be scolded appropriately. The SMGs are better against opponents lacking head armor than rifles. The P90 is the Jesus of the SMG family. If you can afford it, do it. If you didn’t get a kill, or are saving for an AWP, an MP7 can be a good choice. The MP7 doesn’t hit as hard as the P90, or have the back up reserve of ammo, but it tears through attackers at close range fairly well for its cost.
I highly recommend using the Mag7 (CT) or the Sawed off shotguns (T). Basically the shot guns are designed for you to steal a gun on eco rounds. Buy one of the two listed above and hit up a close corners encounter point. The best example I can possibly give you is inside lower on train. If you turn the corner after jumping the rail you have a 75 percent chance of 1 shotting a CT getting in to position. This will grant you with a free M4. Grab the M4, win the rounds.
Oh yeah, never buy the Bizon. Ever. I’m not joking, unless you are European. Those guys seem to make it work.Rifles and recoil control aka how to play CS:GO
Alright. Here’s the meat of it. I used to tell new players, there’s not as much recoil as you think there is. It used to be the golden rule of CS. Nowadays, this isn’t very true. CS:Go rewards timing control more than direction control. Yes, you can still predict a spray, however it is widely more unpredictable than before. For this reason you are better off firing in incredibly small controlled bursts. With the AK always try for 2-3 shot bursts at long/medium range, and with the m4 you can get away with 3-5 shots.
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When spraying notice the “T” shape to the spray. After it moves down a bit it then starts introducing horizontal sway. Use this to “cut” off an opponents head when you’re in a jam. A lot of new players start off spraying at the feet, and eventually wait for the tip of the “T” to eventually grant a miraculous head shot. Don’t be this kind of stupid. Start off aiming at the neck, and then pull down slowly while accelerating your recoil mitigation as you go. Pull down slow, finish fast and to the left. If you need to compensate right for leftward drift, you've been spraying too long. The recoil becomes exponentially more inaccurate as you go. Study this detailed website for recoil patterns[twowordbird.com]
Remember, your recoil also decreases exponentially. This means an insanely brief delay in firing equates to almost complete recoil depletion and an accuracy reset.
Now in CS:GO the Sig and the Aug are viable options due to their new found reduced recoil, high damage output, and improved scope. AWPing and Autosnipers
The AWP is a special beast and I could write an entire column on it. Basically, a lot of the advice written here goes out the window when using an AWP. The peekers advantage is reversed. A defending player watching a corner with an AWP has an extreme advantage. I’ll go in depth in to peekers advantage in a little bit. When AWPing, defensive positioning is key.
When running around the map with your awp leave it unzoomed. Obtain a target, zoom, and shoot, all in one motion. Flip back to your pistol to unzoom the AWP and repeat the process. When you master the flick shot technique you’ll be able to kill anyone instantly who dares to disturb you. Remember, zoom and shoot all in one motion. Some people put a marker on their screen so they can see the crosshair unzoomed, but I believe this is for scrubs. Once you get good at centering you won’t need a marker. When aiming the AWP aim it from the hip, center your target, and in those few frames between zooming and shooting make your final corrections. With practice it will look like one fluid motion.
Or you can just camp a corner pick your mouse off the pad and fire when someone crosses your screen. Seriously, this actually works.
Use your walk key when stutter stepping with the AWP to break yourself with more control. For some reason the AWP floats more in CS:GO than in Source and by using walk when stutter stepping you can help reduce it and ground yourself more firmly when firing.
The walk-peek is an AWP technique to gain an entry frag. When you walk with an AWP zoomed, you actually see players around corners before they see you. This is the only time you want to walk around a corner. Machine Guns aka Negev
Now the Negev is probably worth the money. Imagine a fully automatic shotgun that never needed to take breaks between shots or reload. That’s the Negev. In close quarters it makes for a hilariously good time. Feel free to invest in this bad boy and put the fear of God into your opponents. Just shoot it. Don’t worry about the recoil so much. With 150 bullets coming out a second in point blank range focus on quantity over quality. The other machine gun is terrible.