Counter-Strike 2

Counter-Strike 2

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EAX Mar 20, 2014 @ 2:16am
Low Ping (15 to max 30) but warping/teleporting enemys
Was heavy provider issues back in the days - removed the rest of this thread.
Last edited by EAX; Jul 25, 2016 @ 5:48am
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Showing 1-15 of 29 comments
EAX Mar 20, 2014 @ 2:42am 
any1 noticed this aswell? :(


ah and before i forget... i sometimes see the enemys before they peak around the corner its just about 1-2 images that shows them that they are on the move ...
Last edited by EAX; Mar 20, 2014 @ 2:44am
NessunoComeNoi Mar 20, 2014 @ 2:51am 
This has been happening to me REALLY bad over the last week.

It's almost unplayable.

I have exactly the same as you are getting and I can't explain why, I have tried everythingto fix it.

Even playing in servers with 8/9/10 people it still is very, very bad.

I keep getting killed because enemies have just moved 10 metres and I don't even know about it.
NessunoComeNoi Mar 20, 2014 @ 2:52am 
I should add my internet is very fast, I usually have a ping of around 16-20 yet still get this unexplainable "lag".
EAX Mar 20, 2014 @ 4:15am 
wow thanks at least im not the only one with this issue :/ - its really weird if enemys are just popping out of nowhere
EAX Mar 20, 2014 @ 4:49am 
wait a second... i have just made a fresh install of windows 8.1 with latest drivers for everything now it seems like i do not lag anymore ... 15 ms ping feels like 15 ms and not like 150+ ..

no teleporting and no laging backwards if i die ... dunno what was wrong with my 90 days old installation but now it works flawlessy o_O?!
NessunoComeNoi Mar 20, 2014 @ 4:58am 
Strange. Hope it stays.

If it helps I saw a thread further up about AltPug. I played on there with the 128tick servers and the game was PERFECT.

So it's obviously a problem on Valve's end for me.
EAX Mar 20, 2014 @ 5:16am 
well i had lagissues everywhere even on 128 tick - on 128 it was less noticeable but still there was a lot of delay on death animations of an enemy and so on - tick 64 was unplayable and now it did worked even on 64 ticks :>..... gonna check that out for some days now i may find out what was causing the issues.

maybe some windows updates are wrong or some drivers of the graphicscard - since ive made a new install with the same driver of AMD it looks completly different at all - the entire menue... so lets see whats gonna happen in some hours/days.
Mayoyam Oct 11, 2014 @ 10:06am 
i have the same problem, is there any other solution than reinstalling my system?
EAX Oct 11, 2014 @ 6:25pm 
Mhh since its such a long time that this issue appeared.. i had some serious provider issues some weeks later after this posting, that result was just a loss of connection in all games for 5 to 15 seconds. maybe the same thing happend before but not just that way noticeable.

Also changed my graphiccard into a GTX 780 that has lowered tons of input and output lag that i have not noticed on my older card before (7870 GHz OC)...

the last time ive played CS Go i could not notice any teleporting anymore .. but instead i had microstuttering all over the place..
http://youtu.be/rQwxrcszehc

Not sure if it still exist, cause actually i left the game and play something else...
Last edited by EAX; Oct 11, 2014 @ 6:28pm
✪McLovin✪ Feb 18, 2016 @ 3:19pm 
guy the same issue.....any help will be highly appretiated:steambored:
tommy Mar 27, 2016 @ 11:20am 
Originally posted by EAX@Black Desert:
hey there i actually got some horrible problems with cs go at all.

if i play on tickrate 64 or 128 doesnt matter i get horrible lags in the game and i do not mean any fps stuttering.

so it happens that enemys wich peaks around a corner or if i do so appear much later than my screen (CRT with 140 hz on 1024x768) can show.

if i play offline it does not happen at all against bots - not on tick 64 and 128.

temperatures n stuff is fine (no OC ... cpu cooled by corsair H100i), but for me it only seems to appear in CS GO.

playing CS 1.6 or CS:S does not get this horrible teleports n stuff and i wonder where this comes from.

the last game ive played in matchmaking on mirage just resulted like this:

i was camping on a box on A spot next to the ladder and sideentry - i peaked and about 100 to 200 ms later the enemy suddenly appeared on my screen and almost killed me - he just stood still and it took ages to get him on my screen - this happens all the time but at this time i could notice it 100%.

so if i try to shoot peaking people ive never get the shot - mostly i have to aim behind them if they walk into any direction to hit them the hitboxes seems to be far away and the latency for the frag even with that low ping is noticeable even if it shouldnt with ~20 ms ...


i dont know where or what it does come from - so did anyone heard about this problem?
i mostly feel like i lost all my skills with this unplayable lags - if i start CS:S i hit almost every shot but in CS GO ... blood appears and if i die almost zero damage done even with 4-5 clear fullhits.

no losspackage, jitter around ~2 ms
Did you fix it? i still have the same problem, please help me!
♛ SeŇoR DoG ♛ Mar 27, 2016 @ 11:43am 
wow, i have similar issue , absolutelly same -

- enemies bleeding for 0 dmg
- i have great ping and connection
- the bigger lagger the worse reaction time for me
- sometimes i only die while enemy wasnt rendered yet or i didnt listen any shot

http://steamcommunity.com/app/730/discussions/0/392184522718509627/
Last edited by ♛ SeŇoR DoG ♛; Mar 27, 2016 @ 11:46am
EAX Mar 28, 2016 @ 8:13am 
Uhmm i can update this thread i guess now?

so my GTX 780 4 months after i bought it burned down, like in the video linked above this stuttering came from it, because it already was broken out of factory it seems.

ive changed my entire rig to an i5 4690K, GTX 970, new board, new ram etc. so the stuttering issue is gone completly.

but for the teleporting ive never found a fix, only for the horrible hitreg - so ive ordered a whole new ISP connection (now i got 2) and the hitreg issue seem to be fixed, rarely there still is lagspikes when headshotting an enemy he might drops like half a second late, guess its a normal thing.

when i plug in my old provider i get the hitreg issues back, with the new one it doesnt happen - BUT there is still sometimes sort of teleportation going on when an enemy first time peaks a corner it seems, not that way worse that i cannot react to it tho but still.

so i guess changing the isp did fix most of my problems so far, ive tried alot of things like ordering new cables between my modem and pc wich cost me quite alot of money.

when i play these days with the new isp connection i can play like 99% of the time completly fine - but about the teleportations it still seems that CS:S runs alot smoother in terms of animations n stuff than CS GO does.
𝕕𝕌𝕐 Mar 28, 2016 @ 8:29am 
same here


- enemies bleeding for 0 dmg
- i have great ping and connection
- micro lags: im going behind a wall and the enemy kill me and i stay not behind this wall
Kii Jul 23, 2016 @ 9:21pm 
any fixes same thing is happening to me and its so hard i deranked to s4
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Date Posted: Mar 20, 2014 @ 2:16am
Posts: 30