Counter-Strike 2

Counter-Strike 2

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is having a higher ping gets you advantage ?
i constantly be dying from people with 60 - 80ping because somehow they see me first when peeking, i usualy have 20 -30 ping .. why its not the opposite?
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Beiträge 115 von 15
no its no
neX[t] 10. Nov. 2024 um 9:29 
for enemies yes, for me? no.
IMEREN 10. Nov. 2024 um 9:38 
ср
SnUs 10. Nov. 2024 um 9:46 
Ursprünglich geschrieben von bob3R':
i constantly be dying from people with 60 - 80ping because somehow they see me first when peeking, i usualy have 20 -30 ping .. why its not the opposite?

Yeah,all the time,especially when it Kazakhstan team vs my team,we have 15 ping,they have 80+ and it feels like they live 1 sec ahead in future,always see and shoot us first.
bakedbob 10. Nov. 2024 um 10:02 
Ursprünglich geschrieben von SnUs:
Ursprünglich geschrieben von bob3R':
i constantly be dying from people with 60 - 80ping because somehow they see me first when peeking, i usualy have 20 -30 ping .. why its not the opposite?

Yeah,all the time,especially when it Kazakhstan team vs my team,we have 15 ping,they have 80+ and it feels like they live 1 sec ahead in future,always see and shoot us first.
lmao i wrote this after game against Kazakhstan team .. something smells fishy
Zuletzt bearbeitet von bakedbob; 10. Nov. 2024 um 10:04
Ramesh 10. Nov. 2024 um 11:03 
The current state of the game is even worse than at release. When opponents have a ping that’s higher than mine they become unhitable. Most of the time my ping is between 10 and 18 ms. As soon as the opponent has a higher ping than 40 ms, I can’t win a single aim duell. And even worse: with the last update they only fixed visuals for spray patterns, the game still feels off af.
Maybe when peeking
Ursprünglich geschrieben von bob3R':
i constantly be dying from people with 60 - 80ping because somehow they see me first when peeking, i usualy have 20 -30 ping .. why its not the opposite?
Could also be tyoure too close to the corner/cover
Zuletzt bearbeitet von Hamless Hog; 10. Nov. 2024 um 11:05
I'm horrible at this game but pretty decent at games overall. I can't understand this game at all with latency. I'm usually 25-30 on New York Servers. If someone is 10ms or below, I just avoid them. There's no way my shots register even with "subtick". He can peek me and kill me before I even see them. But yet if somone is like above 100ping they act the exact same way. Peeking me before I can even react which shouldn't be the case.

People on ping that high should be experiencing the game much later than I am yet it's like they're playing on 10ms or less. I can't explain it. Maybe this game isn't made for wifi gaming but 5Ghz with little to no packet loss should be high enough bandwidth and fast enough to not be that crazy of a difference compared to wired. Pretty sure when I played on ethernet I experienced similar issues but usually my ping was under 20ms then so game felt bit better.

This was also many patches ago so who knows game might be amazing on ethernet now. Judging by all the posts complaining packet loss and other issues on wired high end systems I feel that's not the case.
skill issue
Ramesh 10. Nov. 2024 um 11:56 
Ursprünglich geschrieben von COREY NEIL(XBOX LIVE):
I'm horrible at this game but pretty decent at games overall. I can't understand this game at all with latency. I'm usually 25-30 on New York Servers. If someone is 10ms or below, I just avoid them. There's no way my shots register even with "subtick". He can peek me and kill me before I even see them. But yet if somone is like above 100ping they act the exact same way. Peeking me before I can even react which shouldn't be the case.

People on ping that high should be experiencing the game much later than I am yet it's like they're playing on 10ms or less. I can't explain it. Maybe this game isn't made for wifi gaming but 5Ghz with little to no packet loss should be high enough bandwidth and fast enough to not be that crazy of a difference compared to wired. Pretty sure when I played on ethernet I experienced similar issues but usually my ping was under 20ms then so game felt bit better.

This was also many patches ago so who knows game might be amazing on ethernet now. Judging by all the posts complaining packet loss and other issues on wired high end systems I feel that's not the case.

Same going on in my games. I get killed before even seeing the enemies. They should just leave this whole subtick crap and go with 128 tick. CSGO worked and felt so responsive and crisp. I don’t say that there is nothing that cs2 does better, but for now it’s only better with graphics. CSGO is superior regarding mechanics, performance and key mechanics. CS2 still feels like a big open beta with surprising updates that make one thing better but ten things worse.
Ursprünglich geschrieben von Ramesh:
Ursprünglich geschrieben von COREY NEIL(XBOX LIVE):
I'm horrible at this game but pretty decent at games overall. I can't understand this game at all with latency. I'm usually 25-30 on New York Servers. If someone is 10ms or below, I just avoid them. There's no way my shots register even with "subtick". He can peek me and kill me before I even see them. But yet if somone is like above 100ping they act the exact same way. Peeking me before I can even react which shouldn't be the case.

People on ping that high should be experiencing the game much later than I am yet it's like they're playing on 10ms or less. I can't explain it. Maybe this game isn't made for wifi gaming but 5Ghz with little to no packet loss should be high enough bandwidth and fast enough to not be that crazy of a difference compared to wired. Pretty sure when I played on ethernet I experienced similar issues but usually my ping was under 20ms then so game felt bit better.

This was also many patches ago so who knows game might be amazing on ethernet now. Judging by all the posts complaining packet loss and other issues on wired high end systems I feel that's not the case.

Same going on in my games. I get killed before even seeing the enemies. They should just leave this whole subtick crap and go with 128 tick. CSGO worked and felt so responsive and crisp. I don’t say that there is nothing that cs2 does better, but for now it’s only better with graphics. CSGO is superior regarding mechanics, performance and key mechanics. CS2 still feels like a big open beta with surprising updates that make one thing better but ten things worse.
Removing subtick wouldnt remove latency. CSGO had latency too. The only way to remove it is to play offline.
Ramesh 10. Nov. 2024 um 12:08 
Ursprünglich geschrieben von Hogarth:
Ursprünglich geschrieben von Ramesh:

Same going on in my games. I get killed before even seeing the enemies. They should just leave this whole subtick crap and go with 128 tick. CSGO worked and felt so responsive and crisp. I don’t say that there is nothing that cs2 does better, but for now it’s only better with graphics. CSGO is superior regarding mechanics, performance and key mechanics. CS2 still feels like a big open beta with surprising updates that make one thing better but ten things worse.
Removing subtick wouldnt remove latency. CSGO had latency too. The only way to remove it is to play offline.

True, but latency is not the only thing. It’s accumulating and makes it worse. Never had this issues in CSGO even if there was a big differnece in latency between me and the opponents.
Ursprünglich geschrieben von Ramesh:
Ursprünglich geschrieben von Hogarth:
Removing subtick wouldnt remove latency. CSGO had latency too. The only way to remove it is to play offline.

True, but latency is not the only thing. It’s accumulating and makes it worse. Never had this issues in CSGO even if there was a big differnece in latency between me and the opponents.
We did have this exact issue in CSGO. Both latency and players perspective! and it will always be here in online shooters.
https://clutchround.com/wp-content/uploads/2015/08/csgo_corners_and_angles_dust2_T_CT-1024x512.png
Zuletzt bearbeitet von Hamless Hog; 10. Nov. 2024 um 12:10
Ramesh 10. Nov. 2024 um 12:12 
Ursprünglich geschrieben von Hogarth:
Ursprünglich geschrieben von Ramesh:

True, but latency is not the only thing. It’s accumulating and makes it worse. Never had this issues in CSGO even if there was a big differnece in latency between me and the opponents.
We did have this exact issue in CSGO. Both latency and players perspective! and it will always be here in online shooters.
https://clutchround.com/wp-content/uploads/2015/08/csgo_corners_and_angles_dust2_T_CT-1024x512.png

Of course it was there but never in this extent like it is now.
everybody says that high ping brings you advantage for some reason but when I have 30 ping and I'm against somebody with 80 ping it's much easier to kill them for me because they're just kinda staring at me for a long time when I'm peeking them =\

however if I don't shoot them first and try to back up behind a corner, they will kill me and I will get teleported out of cover because on their screen I was still out
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Geschrieben am: 10. Nov. 2024 um 8:46
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