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Yeah,all the time,especially when it Kazakhstan team vs my team,we have 15 ping,they have 80+ and it feels like they live 1 sec ahead in future,always see and shoot us first.
People on ping that high should be experiencing the game much later than I am yet it's like they're playing on 10ms or less. I can't explain it. Maybe this game isn't made for wifi gaming but 5Ghz with little to no packet loss should be high enough bandwidth and fast enough to not be that crazy of a difference compared to wired. Pretty sure when I played on ethernet I experienced similar issues but usually my ping was under 20ms then so game felt bit better.
This was also many patches ago so who knows game might be amazing on ethernet now. Judging by all the posts complaining packet loss and other issues on wired high end systems I feel that's not the case.
Same going on in my games. I get killed before even seeing the enemies. They should just leave this whole subtick crap and go with 128 tick. CSGO worked and felt so responsive and crisp. I don’t say that there is nothing that cs2 does better, but for now it’s only better with graphics. CSGO is superior regarding mechanics, performance and key mechanics. CS2 still feels like a big open beta with surprising updates that make one thing better but ten things worse.
True, but latency is not the only thing. It’s accumulating and makes it worse. Never had this issues in CSGO even if there was a big differnece in latency between me and the opponents.
https://clutchround.com/wp-content/uploads/2015/08/csgo_corners_and_angles_dust2_T_CT-1024x512.png
Of course it was there but never in this extent like it is now.
however if I don't shoot them first and try to back up behind a corner, they will kill me and I will get teleported out of cover because on their screen I was still out