Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
(I have my doubts that it's physically possible at all)
(I'm sorry but I'm going to bed now, I'll respond with more info in about 9 hours if needed)
the gamechanics of this game are so impertinent to turn selcted players into regular bullet magnets
if servers would decide, cheating wouldnt exist.
also one can tell server and clientside hitbox dont line up at all most of the time shooting at adad spamming players, you shoot at ghosts , on the other hand, their unaimed spammed shots cover you with hits.
cs became great with unique accurate gunplay , it needs to become accurate again.
not just shooting at players approximate direction and waiting 500 ms for the outcome.
all this delay in gunplay needs to be removed since that is what lagcompensation was created for in the first place , to remove delay in gameplay clintside, not to add delay.
accurate player positioning and instant feedback in gunplay, no matter the latency diffrences up to a below max managable time diffrence
And the weapons in general not nerfed at all ..
Wish that Valve would stay loyal to the main counterstrike history instead of ruin a allmost 3 decade old game with all their nerfs and stuff ..
Movement penalty should only be apply by heavy weapons, machineguns and granades .. not by assualt rifles or lower guns ..
Nova should be super accurate and able to do headshots again far away ..
The sg553 should have its firerate & damage back
the scout rifle should have its 90 dmg back ..
the awp should give 9999 dmg in a straight line of fire to the legs, because the original AWP is a 50 cal artic warfare and not a 7.62 or a 308 lapua rifle..
Desert eagle should give 53 to 67 dmg in torso/legs and instant kill in the head on armored targets .. and deadly accurate on the first 2 bullets ..
So stay loyal to the gamemechanic´s would suit Valve well !
Well .. I DONT KNOW .. But i hope it be today rather than tomorrow, because i am sick of them in my games ..
backtracking can be easily spotted if you get teleported back a long distance after being shot/killed IF YOUR AND YOUR ATTACKER'S PING IS LOW. so it's backtracking cheat only if your ping + attacker's ping is high enough, 80-100 at least, depending on how much back you got teleported.
yes, that is indeed the case with subtick, here is a little discussion I had about it: https://steamcommunity.com/app/730/discussions/0/4039228198241844810/
nospread has since been fixed, but aimbots can really be even more invisible with subtick. the server will still see it, as if you are shaking your mouse REALLY hard, but for spectators and on the demo it'll be completely invisible. with subtick you can even make fully silent aimbot that NEVER shows that you're aiming at somebody.
in regards to backtracking — it really doesn't add much to the equation, max backtracking time increased by almost 1 tick and that's it.
no, backtracking is still possible. "The server decides how much you should get" — based on values the client sends. you know, when the server measures your ping, you can just artificially delay your response to make the server think your ping is actually higher than it is, you can't really make the client "not dictate its own lag compensation".
it's not THAT bad though, you can't just send an arbitrary timestamp and kill somebody in the remote past obviously
the server does decide, it just obviously needs to leave some leniency window for legit players' hits to count.
the rest — I'm not going to answer because I can't even comprehend what you are trying to say, what 500 ms of waiting for the outcome of your shot?… what unaimed direction? what delay clientside? I think your ping must just be 500 if you're waiting that long for your shots' outcome.
maybe some changes were made for the best, like nerfing how spammable AWP could be, but here I 1000% agree with you. really don't like having my velocity reset to 0 and being unable to accelerate for a few seconds after getting hit for 1 hp through the corner with a mac-10.
Especially if I peek someone and they're looking about 100 degrees to either side of me when they're coming close, but then I die immediately by them even though their gun or pov never changes. They don't swing and aim at me, somehow their character model just uses hitscan against others by just, if you can see the enemy then you can get the drop on them. Every time.
I called it out on someone earlier today on casual matches....they were godlike and even if you didn't fully peek you would immediately die
After myself, and three other teammates called out this person, I watched them be afk in spawn and then playing like absolute crap. Their god peeks suddenly fell off. They were 15 and 7 and then went 1 for 8.
Literally looked like someone had their brain removed, then playing more cs2. But....that probably didn't happen, more likely their software cheats were toggled off
I dont like it either how the guns are „balanced“ out.
Nova almost competes with a barehanded fight, famas is a waste of money, negev and m249 movement nerfed to the ground, so no more „im better than you“ troll buys when dominating the enemy team.
Deagle is a 33% accuracy mess, either you 1 tap or you dont even hit a thing, its not consistent anymore.
And in total i feel like Cs2 is completly noobfriendly by now, spray downs are way too effective, while bursts and tapfires may not even register a thing cuz the game decided that none of your bullets shall be consistent while standing still, adding RNG aimpunch in some of your shots for no reason.
Meanwhile you can run & gun with mp9 and dish out triple or quad headshots from jungle into palace at mirage, wrecking any AK or M4 player, while other guns dont even hit center crosshair during crouch… game is a mess at balancing