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Check 1% fps , 0.1 % fps , frametime, input lag , and packet loss.
Only then you know If game lags or not.
Also if your refresh rate is low then you only see low fps.
Without gysync or compaitable it would also be less smooth
Like i had to disable all 8 E-Cores of my CPU, disable hyperthreading, uninstall Win11 and get back to Win10 in order to get this game somewhat half decently running.
Smokes, explosions, water textures and molotovs are pretty much the main cause for me to get awful stuttering playeranimations or horrible frametimes but that is all just bad Engine coding by Valve. Nothing i could fix.
What processor are you running the game with?
For me CS 2 is really smooth solid 300 fps no matter the map or the situation I'm in. No stutters and no lag.
But then again I encountered a really weird phenomenon which was my RAM timings being too tight. Multiple crashes, weird behavior, etc. Meanwhile no matter what stress test or game I threw at my RAM they just wouldn't reproduce the same problem. I loosened my timings and no crashes for a month nor weird behavior. Then I tried again with tighter timings and I was introduced with the same problem again. I don't know what the hell is going on with Source 2.
i7 13700K, 3070 Ti, 32GB DDR5, m.2 SSD and Win11.
I mean im also playn on a 4k OLED 120Hz TV screen, so the issues are extremly obvious on it due to the screen beeing extremly responsive like old CRT screens.
Ive tried it on my old 240Hz 1080p DyAc screen too and the frametime issue is just less visible but its still there.
Like on Ancient T spawn, when 5 people walk in the water my frames will drop to ~160 fps even on the old 1080p screen and it may be still 160 fps, but the game looks and runs like im watching a 24 FPS movie at TV without any frame interpolation.
Im i.e. also unable to use Nvidia Reflex, even tho the inputlag is noticeable, it will just cause framehitching for several hundred milliseconds, like the game is freezing for that time duration.
I can just go ahead, play CS 1.6 at 60 Frames a second, have no inputlag, no stuttering, perfect and 100% smooth frametimes, yet i can only complain about CS2 stuttering with 200+
On my Client the game is just a technical mess, most likely optimized for 1080p 360Hz + people. Performance is just heavily inconsistent.
Ancient and Overpass have way worse performance than any other map due to water textures, Mirage beeing an issue because of the massive smoke grenade spam mainly on A Site.
Once i see player animations start to stutter i can pretty much take my hands off the mouse and keyboard and just surrender because the engine's hitregistration will malfunction at that time anyways. Extremly unlikely that my shots connect on players inside or behind smoke grenades.
On Windows 11 i did not had to disable E Cores but ive seen that player animations would stutter permanently and hence Hitregistration would be extremly worse.
CS GO it was just fine overall, apart from Deathmatch Spawns causing the Engine/Server to cause a minor framehitch, just like CS2 still does when warmup and people connect to the server. I did not had to mess around this much to play a game.
Usually i would disable Hyperthreading if it was an old Unreal Engine game in order to get the best performance or when my CPU Core count was matching the maximum number of threads a game engine can even handle in order to achieve even much better and more stable framerates... in CS2 im messing with it for many other reasons.
I'm jealous. That DDR5 kit is FAST. I only have 6000MT/s cl36 but I run it 5600MT/s cl34
Try to turn it on , don't listen to others and just try it yourself, if it works, great if not then ok
the reason for this choppyness is simple, it's instability of frametimes, but it may not even show in your graphs cause outside tools don't have information when the cpu did start a frame.