Counter-Strike 2

Counter-Strike 2

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4:3 resolutions are super bad in CS2
I always played 4:3 stretched in csgo. I am used to it and it's hard for me to adapt to 16:9 1080p which makes everything looks narrower and too much things in fov

So in CS2 the 4:3 Res will
- cause random shutters
- Choppiness
- Blurry. Even looks worse than CSGO 4:3

But if you just play native it feels much smoother and stable.

So what's the reason the lowers Res are giving worse performance in CS2 ? It should be other way around right
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Showing 1-15 of 17 comments
Renos Oct 23, 2023 @ 11:04pm 
weclome the world of dx11 games that are actually gpu bound.
your playing at such a low res for modern hardware that the gpu basically sits idle causing the performance issues above.
blurriness could be the result of you having fsr on by accident and trying to upscale a super low res image,
Jrmngndr Oct 23, 2023 @ 11:17pm 
Originally posted by Renos:
weclome the world of dx11 games that are actually gpu bound.
your playing at such a low res for modern hardware that the gpu basically sits idle causing the performance issues above.
blurriness could be the result of you having fsr on by accident and trying to upscale a super low res image,

I've used 4:3 for years in GO and Source, and I use it on 2 as well. There's an option that completely destroys the graphics if badly setup - I don't remember if it's FidelityFX Super Resolution; High Dynamic Range or both.
Personally, I don't notice much of a difference from GO to 2 in terms of resolution + scale, using a 24", 165hz monitor.
Lollash Oct 23, 2023 @ 11:24pm 
Good. They should remove stretch and low resolution.
Jrmngndr Oct 23, 2023 @ 11:30pm 
Originally posted by Lollash:
Good. They should remove stretch and low resolution.

Well the game does look like it's being shaped to fit 'smaller minds' gradually for years now. Removing that option would just be another thing in the list.
Lollash Oct 23, 2023 @ 11:35pm 
Originally posted by 100 Bars & Gunnin:
Originally posted by Lollash:
Good. They should remove stretch and low resolution.

Well the game does look like it's being shaped to fit 'smaller minds' gradually for years now. Removing that option would just be another thing in the list.

It shouldnt be possible to gain an advantage by changing your graphic option. Atleast valve are learning.
Jrmngndr Oct 23, 2023 @ 11:43pm 
Originally posted by Lollash:
Originally posted by 100 Bars & Gunnin:

Well the game does look like it's being shaped to fit 'smaller minds' gradually for years now. Removing that option would just be another thing in the list.

It shouldnt be possible to gain an advantage by changing your graphic option. Atleast valve are learning.

There's no advantage lol. It's literally a matter of personal preference. This is not PUBG where graphical settings will change your view in a way that makes it almost 'obligatory' to use those settings.
Ask anyone who's been playing CS for years. There's aspects where 4:3 is better, but also aspects where it is worse, and the other way around. It ends up being nothing but personal preference. Most who use 4:3 probably do it out of habit lmao, there's no cult.
Renos Oct 24, 2023 @ 12:09am 
Originally posted by 100 Bars & Gunnin:
Originally posted by Lollash:

It shouldnt be possible to gain an advantage by changing your graphic option. Atleast valve are learning.

There's no advantage lol. It's literally a matter of personal preference. This is not PUBG where graphical settings will change your view in a way that makes it almost 'obligatory' to use those settings.
Ask anyone who's been playing CS for years. There's aspects where 4:3 is better, but also aspects where it is worse, and the other way around. It ends up being nothing but personal preference. Most who use 4:3 probably do it out of habit lmao, there's no cult.
techically 4:3 stretched can give an advantage it makes everything wider.
but then the one benefit brings the downsides of it.
76561199149692366 Oct 24, 2023 @ 12:26am 
Originally posted by Renos:
Originally posted by 100 Bars & Gunnin:

There's no advantage lol. It's literally a matter of personal preference. This is not PUBG where graphical settings will change your view in a way that makes it almost 'obligatory' to use those settings.
Ask anyone who's been playing CS for years. There's aspects where 4:3 is better, but also aspects where it is worse, and the other way around. It ends up being nothing but personal preference. Most who use 4:3 probably do it out of habit lmao, there's no cult.
techically 4:3 stretched can give an advantage it makes everything wider.
but then the one benefit brings the downsides of it.
There's no benefits

Instead 4:3 makes it everything appears faster and wide peek are much more wider. So makes it harder to track enemies

The reason I played it to see less things in fov. In 16:9 three are too many things to see. I wanna see less and play in focused mode
76561199149692366 Oct 24, 2023 @ 12:28am 
Originally posted by Renos:
weclome the world of dx11 games that are actually gpu bound.
your playing at such a low res for modern hardware that the gpu basically sits idle causing the performance issues above.
blurriness could be the result of you having fsr on by accident and trying to upscale a super low res image,
Is this same in Vulkan ? I wanna see the vulkan support drastically improved and optimized in cs2 cause every game I have played in my life has both dx11/12 and Vulkan option, The vulkan simply runs better

DX11/12 are garbage ♥♥♥♥ I don't wanna ever try again.
76561199149692366 Oct 24, 2023 @ 12:35am 
Originally posted by 100 Bars & Gunnin:
Originally posted by Renos:
weclome the world of dx11 games that are actually gpu bound.
your playing at such a low res for modern hardware that the gpu basically sits idle causing the performance issues above.
blurriness could be the result of you having fsr on by accident and trying to upscale a super low res image,

I've used 4:3 for years in GO and Source, and I use it on 2 as well. There's an option that completely destroys the graphics if badly setup - I don't remember if it's FidelityFX Super Resolution; High Dynamic Range or both.
Personally, I don't notice much of a difference from GO to 2 in terms of resolution + scale, using a 24", 165hz monitor.
I turned off FSR, it's still foggy like. Hard to see enemies. In csgo it was crisp ( 1280×960 ) with anisotropic filter on and 2x msaa, but in CS2 it's blurry doesn't matter how I try to fix it and worse of all the game gets random shutters in this res
Zemák?! Oct 24, 2023 @ 12:39am 
i play 4:3 qhd and its look far better than csgo.
EAX Oct 24, 2023 @ 12:49am 
Id say CS2 has too many details for low res, making it quite hard to see enemies hiding at certain spots or just long ranges, such as inferno mid, the tiny pit.
But this maybe just also because the playercontrast still does not work.

FSR on the other hand isnt clean either, its sometimes very difficult to track down enemies inside smokes and those smoke holes from gunfire dont seem to work correctly with it.

Either way, you should try to set your energy profile to high performance in windows, maybe your GPU lowers clockratio and speeds regularly when you chose 4:3 aspect ratio.

Ive also fiddled around with certain res and details, i dont think that 4:3 is worth anymore. Atleast not in the current state of the game.
Just Guy 0_0 Oct 24, 2023 @ 12:53am 
Originally posted by EAX:
Id say CS2 has too many details for low res, making it quite hard to see enemies hiding at certain spots or just long ranges, such as inferno mid, the tiny pit.
But this maybe just also because the playercontrast still does not work.

FSR on the other hand isnt clean either, its sometimes very difficult to track down enemies inside smokes and those smoke holes from gunfire dont seem to work correctly with it.

Either way, you should try to set your energy profile to high performance in windows, maybe your GPU lowers clockratio and speeds regularly when you chose 4:3 aspect ratio.

Ive also fiddled around with certain res and details, i dont think that 4:3 is worth anymore. Atleast not in the current state of the game.


there is more details that in csgo 1 because that was the whole point of updating the engine.

The FSR is bad because the game uses 1.0 version when 3.0 (2.2) is available online.

CSGO needs to up this like others did in this webiste:

https://www.amd.com/en/technologies/fidelityfx-super-resolution

as of how I know game uses 1.0 is because it says when you run run_tetst _benchmark in game. (I checked this like few days ago so unless they changed it the game still uses 1.0)
Last edited by Just Guy 0_0; Oct 24, 2023 @ 12:57am
In valorant 4:3 looks smooth but not as smooth as 16:9
In cs2 it looks smooth in borderless and stutering in fullscreen
And in 4:3 u can see the 144fps but not smooth at all i tried freesync and boosted freesync gpuscale nothing
Redemption Apr 12, 2024 @ 7:29am 
Originally posted by Renos:
Originally posted by 100 Bars & Gunnin:

There's no advantage lol. It's literally a matter of personal preference. This is not PUBG where graphical settings will change your view in a way that makes it almost 'obligatory' to use those settings.
Ask anyone who's been playing CS for years. There's aspects where 4:3 is better, but also aspects where it is worse, and the other way around. It ends up being nothing but personal preference. Most who use 4:3 probably do it out of habit lmao, there's no cult.
techically 4:3 stretched can give an advantage it makes everything wider.
but then the one benefit brings the downsides of it.
The fact that 4:3 makes your x-axis much faster compared to native is a major tradeoff. Your crosshair movement is faster on the x-axis compared to the y-axis, so opponents swinging you requires you to react a lot faster. Sure, the models are "bigger/wider", but since they're moving a lot faster I really wouldn't consider it an advantage. The main reason for CS pros to use 4:3 is because they are used to it as they've been playing this game before 1080p monitors. There's a handful of younger pros and just pros in general that have either always played on native or are making the switch now for CS2. It's hard to explain why, but 4:3 stretched on CS2 feels noticeably more horrible than 4:3 stretched on CSGO. I am making the switch to native today as a matter of fact, but I think it's ultimately personal preference. I will say that AWPing feels a lot better on 4:3 stretched in both games, but since economies haven't been adjusted for MR12 the AWP isn't used as much (in PUGs at least). It's a rifle meta right now so I'm not too worried about the fact that AWPing feels horrible on stretched.
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Date Posted: Oct 23, 2023 @ 10:52pm
Posts: 17