Counter-Strike 2

Counter-Strike 2

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will they ever fix peekers advantage?
you cant hold angles at all in this game it's as bad as tarkov...
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Showing 1-15 of 61 comments
Comandante Corren Oct 23, 2023 @ 3:27am 
There is no such thing as 'peekers advantage'. If someone kills you by or after 'peeking', he is highly likely using a wallhack and knew your position before.
RektByPoneY Oct 23, 2023 @ 4:29am 
Originally posted by Comandante Corren:
There is no such thing as 'peekers advantage'. If someone kills you by or after 'peeking', he is highly likely using a wallhack and knew your position before.
? lmao
King Kurtis Oct 23, 2023 @ 4:38am 
Originally posted by Comandante Corren:
There is no such thing as 'peekers advantage'. If someone kills you by or after 'peeking', he is highly likely using a wallhack and knew your position before.
ayo what
bLz' Oct 23, 2023 @ 4:39am 
Originally posted by Enron Risk Manager:
you cant hold angles at all in this game it's as bad as tarkov...
why would u hold angles in cs.
u should jiggle them.
thats a good thing. just play better

if u wanna hold angles buy awp or stand in weird af positions lul.
itd suck if default angles would have the advantage over peekers.
they alrdy have the advantage of being unknown.
also not to forget, youre using peekers advantage yourself on ct side if you jiggle.

even if the game had zero peekers advantage ud still have a peekers advantage, as the peeker doesnt have to wait for reflexes as he knows when he will go past the wall, whilst the holder has to react to it.
Last edited by bLz'; Oct 23, 2023 @ 4:43am
76561199149692366 Oct 23, 2023 @ 4:40am 
Originally posted by Comandante Corren:
There is no such thing as 'peekers advantage'. If someone kills you by or after 'peeking', he is highly likely using a wallhack and knew your position before.
🤥🤥🤥
EAX Oct 23, 2023 @ 4:49am 
Jiggle has nothing to do with peeker advantages lol.
Peeker advantage = the one peeking sees you before the slowmotion netcode even updates the data for any other player, so they cant even see you on the screen while geting shot already and yes, this is horrible in CS2.

Dunno what it is either but sometimes players literally fly around a corner, giving you less than 50 milliseconds to react its absolutely a trash experience in CS2.
Mia Wallace Oct 23, 2023 @ 5:02am 
Peeker advantage is waaay to op -.-
マスター Oct 23, 2023 @ 5:22am 
a
76561199149692366 Oct 23, 2023 @ 5:24am 
Originally posted by EAX:
Jiggle has nothing to do with peeker advantages lol.
Peeker advantage = the one peeking sees you before the slowmotion netcode even updates the data for any other player, so they cant even see you on the screen while geting shot already and yes, this is horrible in CS2.

Dunno what it is either but sometimes players literally fly around a corner, giving you less than 50 milliseconds to react its absolutely a trash experience in CS2.
It's horrible in CS2 cause the netcode probably coded by Intern kids. Compared to CSGO who was coded by OG valve devs from 2004- 12 golden age era
Last edited by FatTiger; Oct 23, 2023 @ 5:38am
EAX Oct 23, 2023 @ 5:50am 
Who knows. Maybe the subtick was just a horrible activision blizzard kind of story to make people believe its for the better and at the end it was just to reduce server cost or sth.
CS2 just feels like every player is running in his very own world and it barely ever feels like a fair environment.
I see so many players just fully swing any corner and win that way, extremly rare i see someone jiggle peek at all and if they do, they may even die behind cover due to the insane lag this game comes with.
Have had many cases myself where ive shot and killed people i didnt even hit on my screen which is weird enough.

I just cannot understand why they even came up with that, CS GO netcode was pretty much perfect on 128 Tick servers, nothing you'd ever moan a single second about and it always felt fair to any player.

All this game needed was 128 tick for public, a functioning anti cheat and everything else such as the new smokes and graphics are just a nice to have kind of thing.
In general CS2 feels like nothing matters anymore, low ping seems more like a disadvantage cuz your movement data gets sent super fast, meanwhile laggers with 70+ ping seem to benefit from the so called "subtick", giving the feel of a pure client side hitregistration with massive hickups aswell, such as shots not registering even on standing targets lol.
76561199149692366 Oct 23, 2023 @ 6:39am 
Originally posted by EAX:
Who knows. Maybe the subtick was just a horrible activision blizzard kind of story to make people believe its for the better and at the end it was just to reduce server cost or sth.
CS2 just feels like every player is running in his very own world and it barely ever feels like a fair environment.
I see so many players just fully swing any corner and win that way, extremly rare i see someone jiggle peek at all and if they do, they may even die behind cover due to the insane lag this game comes with.
Have had many cases myself where ive shot and killed people i didnt even hit on my screen which is weird enough.

I just cannot understand why they even came up with that, CS GO netcode was pretty much perfect on 128 Tick servers, nothing you'd ever moan a single second about and it always felt fair to any player.

All this game needed was 128 tick for public, a functioning anti cheat and everything else such as the new smokes and graphics are just a nice to have kind of thing.
In general CS2 feels like nothing matters anymore, low ping seems more like a disadvantage cuz your movement data gets sent super fast, meanwhile laggers with 70+ ping seem to benefit from the so called "subtick", giving the feel of a pure client side hitregistration with massive hickups aswell, such as shots not registering even on standing targets lol.

Out of all the language in the world you have decided to speak FAX
76561199149692366 Oct 23, 2023 @ 6:42am 
Originally posted by EAX:
Who knows. Maybe the subtick was just a horrible activision blizzard kind of story to make people believe its for the better and at the end it was just to reduce server cost or sth.
CS2 just feels like every player is running in his very own world and it barely ever feels like a fair environment.
I see so many players just fully swing any corner and win that way, extremly rare i see someone jiggle peek at all and if they do, they may even die behind cover due to the insane lag this game comes with.
Have had many cases myself where ive shot and killed people i didnt even hit on my screen which is weird enough.

I just cannot understand why they even came up with that, CS GO netcode was pretty much perfect on 128 Tick servers, nothing you'd ever moan a single second about and it always felt fair to any player.

All this game needed was 128 tick for public, a functioning anti cheat and everything else such as the new smokes and graphics are just a nice to have kind of thing.
In general CS2 feels like nothing matters anymore, low ping seems more like a disadvantage cuz your movement data gets sent super fast, meanwhile laggers with 70+ ping seem to benefit from the so called "subtick", giving the feel of a pure client side hitregistration with massive hickups aswell, such as shots not registering even on standing targets lol.

I wouldnt mind any of this Valve server nonsense but hardcoding the game and force faceit/ESEA/COMMUNITY servers to play subtick killed it for me.

Now I can't escape this subtick garbage crap. Even in faceits it feels random and skill gaps doesn't matter anymore
.
Wehzy Oct 23, 2023 @ 6:55am 
Originally posted by Comandante Corren:
There is no such thing as 'peekers advantage'. If someone kills you by or after 'peeking', he is highly likely using a wallhack and knew your position before.

There are 100 of youtube videos where you clearly see the advantage.
-|Nur|- Oct 23, 2023 @ 6:56am 
How do you propose they fix peeker's advantage? The most significant component of peeker's advantage is the victim's ping.
Khârn Oct 23, 2023 @ 7:04am 
Originally posted by bLaze':
Originally posted by Enron Risk Manager:
you cant hold angles at all in this game it's as bad as tarkov...
why would u hold angles in cs.
u should jiggle them.
thats a good thing. just play better

if u wanna hold angles buy awp or stand in weird af positions lul.
itd suck if default angles would have the advantage over peekers.
they alrdy have the advantage of being unknown.
also not to forget, youre using peekers advantage yourself on ct side if you jiggle.

even if the game had zero peekers advantage ud still have a peekers advantage, as the peeker doesnt have to wait for reflexes as he knows when he will go past the wall, whilst the holder has to react to it.

There's a big difference between peeker's advantage by prefiring/preaiming common angles in CSGO, and literally not seeing the enemy on your screen when they peek you in a bugged game in CS2
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Date Posted: Oct 23, 2023 @ 3:11am
Posts: 61