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The questions are:
Why is reddit so important?
What people are on reddit?
When was the poll and how many people would like to have it now?
And why not booth anti cheats? We've trusted and prime matchmaking. Why not a third one called "super prime" or "prime+" where people have to use a more intrusive anti cheat. I would use it because I use intrusive anti cheats since over 15 years and all people beeing afraid of it have no reason for it.
But, as it is I just want to fire up the game from time to time, and shoot around (mostly on casual tbh), and for that I don't want to have to install some low level driver to play the game.
If every online game starts making this level of intrusive protection, then the kernel level will be a mess, and you're going to start seeing blue screens. If Valve make one for CS:GO it will be the new baseline, what you must beat to sell a cheat for CS:GO. So, it'd be beaten and now the same cat+mouse war we have now would be waged in kernel mode instead of user mode. No thanks.
if faceit and esea can do it, valve can do it, yeah theres faceit and whatever but i would rather have a game be great at start up, i dont want to download some services to make it 2x as better
In the end, you're ignoring the main reason. If valve make the best anti-cheat in the world, the cheats will just make the best cheats in the world. If you think there's a single solution that doesn't involve a valve employee standing behind you watching you play that could beat every cheat. Then I'm afraid you're mistaken. It doesn't exist.
Let's keep gaming in usermode code where it belongs.
Well, if people would give up 100% of their privacy and give valve 100% access to their machines then cheats would be no more. Obviously thats never gonna happen, for good reasons.
We already have ring0 cheats and Valve is already detecting them at that level (at least some) so that cat-mouse game already started.
1. Limited system support
It is very difficult for an intrusive anti cheat to support many operating systems. ESEA and Faceit for example, only support Windows 7 and up. Faceit has not too long ago end the support for 32 bit systems (thankfully). Windows 7 is coming to an end quite soon.
I know ways to implement an intrusive anti cheat into Unix systems like Mac OS and Linux, but they are very tedious and non-efficient and have risks.
2. You can't trust all companies.
ESEA. That one company, has killed their own player base with their own anti cheat and actions. They:
- Implemented a Bitcoin miner and destroyed computers.
- Faked their player numbers (been doing this not too long ago)
- Illegally double-charged users
- Poor optimisation of their anti cheat
- And very bad development of their anti cheat, causing blue screens and system crashes.
They also have a super intrusive anti cheat which I would not trust as a former Volunteer ESEA Support Admin and from my personal experience.
Valve have enforced their own TOS and Steam Subscriber Agreement. Implementing an intrusive anti cheat will just break their own words and people can bring them to court for it.
3. It's Kernel based, going back to limited system support and poor optimisation
Kernel-based anti cheats are where the client installs a non-Universal Plug and Play driver that sits in your system and kernel 24/7 monitoring for any illegal calls, functions, etc and blocking those illegal commands. Problem with this is, some of these illegal commands are from safe programs and the operating system, causing blue screens due to the system not being able to access the required resource. This is similar to the built-in Windows function: DEP.
Kernel based ACs also prevent custom drivers from bypassing the anti cheat's protection. Kernel anti cheats prevent the use of Microsoft's Test Driver mode which allows users to test drivers without them being signature enforced.
To circumvent this, people can go ahead and spend thousands of dollars on a driver signature for their cheat, if they're lucky to get it verified which is super unlikely. So you don't see this around often.
This also reduces performance of your system if unlucky. ESEA has by far the worst optimisation of their anti cheat.
Kernel based anti cheats/intrusive anti cheats are very effective, don't get me wrong. Although, it's not a toy and shouldn't be messed around with. You can destroy systems very easily, going back to the Spectre and Meltdown exploits in January 2018 that has persisted in systems dating to 2000.
I wouldn't mind having an intrusive anti cheat if we get the choice to at no penalties or costs if we choose not to.
Intrusive CS-GO or Non Intrisuvie