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Locational Damage - Rating: One (1)
Last version checked: 2.2
While an interesting concept the implementation of this mod is quite problematic and uses a great deal of resources. The scripts that detect the location of each attack and then apply the effects are insanely long and intensive for the game to process and because of the way it applies this script will be trying to process very often in combat. This results in a high script latency building up in your game which can have negative effects on stability all around, and because of the high impact of the scripts in combat could be a primary contributor to any stack dumps occurring in players game while in combat even in a vanilla game, not to mention a primary slow down of the scripting engine.
There is no direct replacement for this file. While some combat overhauls do come with their own locational damage systems, many of these also come with stability issues and are not recommended for use, although not as intensive as this mod. Most notably the locational damage function in Deadly Combat is a potential cause of save bloat and should be disabled via its MCM (please see the relevant listing in the Warnings category).
Stable uGridsToLoad - Rating: Two (2)
Last version checked: 1.0
After this mod was released, the author was informed that a memory allocation issue inside the mods code was causing problems with memory allocation, and issue that was rediscovered recently. This was revealed to be an issue where the mod is calling the wrong memory functions which eventually results in memory corruption. Memory corruption is an issue that is considered very high risk however the effects are not well known for Skyrim due to the fact that this is an issue that originates from proper software code and is not Skyrim specific. Potential effects based on the way that this issue can affect other programs are poor performance, various glitches to systems within Skyrim's engine and even crash to desktops. Overall this should be considered a high risk to the games overall stability.
There is no direct replacement for this mod. People looking for better long distance appearance in their game should not touch uGrids settings in their ini files due to overall stability concerns anyway. The recommended solution for this is to use DynDOLOD instead.
http://www.nexusmods.com/skyrim/mods/59721/?
Crimson Tide - Blood - Rating: Two (2)
Last version checked: 2.2
This is a highly unstable file that presents with numerous errors in its implementation that can cause a lot of problems in your game. There are a large numbers of errors in its scripting including scripts with major errors, bad properties being assigned and scripts that leave traces in your save game. On top of this, it has a number of errors in the esp file itself which mean the scripts don't actually get applied properly and wild edits. These are quite major stability issues which result in the mods processes quickly breaking inside the save file. It also conflicts with the DLCs in a number of areas and has a bunch of data that it failed to carry over properly from Update.esm, as well as a number of wild edits including deletions of vanilla content that don't actually appear to be needed to implement the mod's mechanics.
Recommended alternative: Enhanced Blood Textures
http://www.nexusmods.com/skyrim/mods/60/?
SMPC - Skyrim Misc patches Collection - Rating: One (1)
Last version checked: No longer available for download
While SMPC was advertised as being a collection of additional fixes that could work alongside the fixes provided by other mods and the Unofficial Patches, the implementation of these fixes resulted in many of the fixes from the unofficial patches being overwritten and many of the edits are not actually recorded buts but subjective edits implemented by the author without documentation. While most of the subjective edits are minor details, many of the broken fixes relate to quests which can prevent you from completing them. These problems have been well documented and are visible with Tes5Edit when comparing the two files. There are also a number of wild edits present in the files and errors in the data due to removing sections of records or editing them wrongly.
You can read Arthmoor's detailed technical explanation on the matter here: http://afkmods.iguanadons.net/index.php?/topic/3719-the-skyrim-misc-patches-collection-aka-uskp-addon/
SEM - Skyrim Encumbrance Mod - Rating: Three (3)
Last version checked: No longer available for download
SEM suffers from a major issue with the way that its scripts execute. For every item that you add to your inventory, the script runs once for each individual item. The issue is that when adding in masses of items at once, such as dumping a full inventory into a container or picking up a large inventory from a container, it overloads the scripting system resulting in stack dumps. Stack dumps are a major issue that can potentially result in multiple game breaking effects because of the way the engine dumps script information to stay functional. More information on stack dumps can be read above.
Recommended replacement - Cobb Encumbrance
http://www.nexusmods.com/skyrim/mods/63330/?
Cobb Encumbrance was built from the ground up to deal with this problem and as such doesn't contain any risk of stack dumps and generally runs much more efficiently. This is also now the recommended option from the SEM author.
Everyone Killable - Skyrim Ultimate Killer - Rating: Two (2)
Last version checked: 2.01
It's this mods implementation that has it listed as high risk due to the way that it applies to your game. It uses an exe file to completely replace your skyrim.ini file which contains a lot of configuration settings. It does this without warning and without giving you a chance to back it up and it does not inform you of what it is going to do. The ini tweak this mod applies can be easily added manually and there are also several other plugin based options available on the Nexus that can be used instead to achieve the same result without affecting the rest of your ini file.
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Mods with deleted Navmesh warnings - Rating: Two (2)
In Skyrim, the Navmesh is the part of the game that tells NPCs where they can walk and allow them to navigate an area to get past obstacles and item's that may be In their way. While there are hidden meshes that allow mod makers to dynamically hide parts of the Navmesh from NPCs, there is no way to add new areas for navigation without directly editing the Navmesh entry for the cell.
Some mod authors may delete the Navmesh in order to implement their own in a modified area however this is bad practice and if anything else tries to access that Navmesh, including DLCs or other mod files, the game will crash the moment that the information is loaded. Any mod with a deleted Navmesh should be considered a high crash risk because of this, akin to mods with a lot of UDRs.
Deleted Navmeshes cannot easily be fixed by users and should be fixed by the mod author or an experienced Navmesh author instead. Please report any discovered Navmesh deletions to the author of the file and if they do not or will not fix it please consider filing a report to the LOOT team to notify others of the dirty file.
Mods replaced by Sharlikrans Compatibility Patches - Ratings: N/A
Patches found here - http://www.nexusmods.com/skyrim/mods/26230/?
This pages hosts a number of patches and esp replacements for a number of older mods who's official versions are no longer considered safe to use due to outdated modding practices or corrupt plugins. The files hosted here have been updated to remove major errors and fix data issues so that the mods can remain usable. LOOT has most of these files in its database and will inform you if you have a mod that requires one of these patches, but its generally good practice to check this page anyway if you are using older mods to ensure you have the most stable game. Most files patched by this collection are pre-Creation Kit, see the introduction for dates that that applies to.
Using corrupted plugins can be very unstable for your game so please do not neglect to install one of these patches if it is recommended by LOOT.
Mods made redundant by the Unofficial Patches - Rating: N/A
Click Here for the full listing[afkmods.iguanadons.net]
As the Unofficial Patches have developed and incorporated fixes for more bugs in the official files, these fixes have made a number of other independent fixes redundant. Using separate versions of these fixes can end up accidentally overwriting the implementation chose by the Unofficial Patches team which may end up being better quality and also more stable for your game on a whole. This is particularly important for fixes that were made before or in the early days of the Creation Kit which may still be around on the Nexus in a low quality state. When installing independent patches please double check this list to ensure that the big is not already covered by the Unofficial Patches.
Please note, the Green Water Fix, listed under being made redundant by the official patches, may still be required by some people depending on their hardware and drivers. If using Horns are Forever, you should still install the standalone of the Argonian Decapitation Fix as its facegen data holds the info for the horns to show up on NPCs as well which the author forgot in the download for the main file.
Immersive Detection of NPCs - Rating: Three (3)
Last version checked: 2.5
The author of this mod chose to go for gameplay function over technical performance, and while this approach can have benefits, this mod suffers from poor scripting techniques that can bog down your game. The scripts run on an infinite looping cycle that does not come with a delay, meaning that takes up a lot of resources in the scripting engine. Due to the intensity of this mod it may be a notable contributor towards any stack dumps that may occur if it is running in other script heavy areas.
Dynamic Stealth is an unreleased beta of a mod by fadingsignal who has given me permission to have the download link here. It does the same thing as Immersive Detection of NPCs but it updates as you cross cells instead of constantly having a script running which makes it much more reliable and compatible and doesn't risk stalling your papyrus engine.
Download: https://dl.dropboxusercontent.com/u/1785058/SkyrimMods/DynamicStealth-v1a.rar
Info: https://www.reddit.com/r/skyrimmods/comments/3e59x1/mod_need_beta_testers_for_new_mod_dynamic_stealth/
Birds and Flocks - Both versions - Rating: Two (2)
Last version checked: 2.4 (Vanilla version) / 1.0 (Hearthfires version)
This warning applies to both Birds and Flocks vanilla and Birds and Flocks Hearthfires Version
The files for this mod have a number of technical errors and problems. Multiple records in the files have issues with wild edits that aren't required for the mod to function, such as edits to water levels, location data of cells and objects inside the cells it edits. There are also a number of dirty edits in these files that need to be cleaned out with Tes5Edit before they can be used although this doesn't fix the wild edits. For the Hearthfires version specifically the mod is missing a number of worldspace data for the cells it effects which means it's still interfering with Hearthfires functionality despite claiming to be Hearthfires compatible.
An unofficial fix has been created for the Hearthfires version of this file by phinix which you can find hosted here: https://www.dropbox.com/s/ex9oakmi5cuxosk/Birds-USLEEPHearthfireClean.zip . This file should be used as a replacement for the official files as it has cleaned up the file significantly. There is no patch for the non-Hearthfires version of this mod and it should still be considered unstable.
Armed to the Teeth (AttT) - Rating: Four (4)
Last version checked: 1.35
Armed to the Teeth works primarily based around an ini tweak that comes with skyrim that is quite bugged and as such as similar, and additional, bugs when using it. When swapping between favourite and equipped weapons its common for the weapon to become permanently invisible, as well as to have weapons stuck in the hand after sheathing them, or stuck in the sheaths. There's also a small risk of the mod breaking all together and refusing to display items. It also doesn't work well with other mods and is prone to crashing if used with something it doesn't explicitly support rather than ignoring it and simply not applying to it.
Recommended replacement: Equipping Overhaul
http://www.nexusmods.com/skyrim/mods/49784/?
Equipping Overhaul is a much more stable alternative that avoids most of these bugs and has no crashing issues. Only the stable version should be used, the alpha is very buggy in quite a different way. All Geared Up is a second alternative that comes with additional features to also display quest items and inventory items such as potions and books and two different modes of use, hotkey and scripted, which may suit come setups better however it does not support bows:
http://www.nexusmods.com/skyrim/mods/40953/?
DSpSoB - Dual Sheath plus Shields on Back - Rating: Four (4)
Last version checked: 1.0
DSpSoB has a number of bugs that you can encounter while using it and is also incompatible with all weapons introduced by the DLCs. The mod doesn't support multiple copies of the same weapon being equipped along with shields not functioning properly. Confusion about using this mod instead of Dual Sheath Redux may occur when encountering older skeleton replaces that are still marked for this mod instead.
Recommended Replacement: Dual Sheath Redux
http://www.nexusmods.com/skyrim/mods/34155/?
Dual Sheath Redux is now the recommended mod for use with this feature as recommended also by the DSpSoB author to be used instead. All Geared Up also has a dual sheath function however it is less stable and occasionally suffers from a weapon getting stuck.
http://www.nexusmods.com/skyrim/mods/40953/?
The alpha version of Equipping Overhaul which includes dual sheaths should be avoided as it has a number of its own bugs that can ruin the functionality of your game.
Immersive Beds - Rating: Three (3)
Last version checked: 1.01
This mod uses a form of script poling to detect where mods are and then attaches data to the main beds which allows it to access them to play the animation needed. This is very inefficient and uses a lot of resources given that most of the time the mod is not needed and it can have a negative effect on your performance when you are in resource heavy situations inadvertently. This also introduces compatibility issues with mods that move vanilla beds as it may overwrite them.
Recommended alternative: Go To Bed
http://www.nexusmods.com/skyrim/mods/67763/?
Go To Bed has a number of other activation methods all of which are less intensive and more compatible then Immersive Beds, including an on activation method where the mod only activates when you try and sleep and turns off again immediately afterwards.
Spouses Can Live Everywhere - Rating: Four (4)
Last version checked: 0.9.1
The listing for this mod is due to a critical incompatibility with the Hearthfires DLC. This mod overwrites several of the Hearthfires scripts that deal with the core Hearthfire functions of marriage, spouses and children adoption. Using this mod alongside Hearthfires will break the areas where the DLC deals with these functions. This is not just an issue with the children adoptions, it is that entire system. If you do not own Hearthfires then this mod should be fine to install.
Recommended alternative: Hearthfires Multiple Adoptions
http://www.nexusmods.com/skyrim/mods/29249/?
XCE - Scarface - Rating: One (1)
Last version checked: 1.1
The Scarface esp file is the only one affected by this issue.
Scarface edits the racial records of the playable races in order to add in its new scars for character creation, however this file was updated before the official Skyrim updates stopped, one of which also edited these records. Because of this conflict, this mod blocks use of any mounted combat and related mechanics from working in your game.
A community made patch to fix this issue can be found here - http://www.nexusmods.com/skyrim/mods/70804/?
Spell Sneak Attacks 2 - Rating: Two(2)
Last version checked: 2.33
There are several major issues with this mods implementation that make it unsuitable for use, present in both in the implementation of its scripts and the edits included in its esp. Plugin wise, the mod suffers from multiple wild edits to various locations that overwrite fixes from the unofficial patches, as well as visually and mechanically affecting the way those areas work, as well as bad edits in some of its other records. Script wise, the mod makes use of several very inefficient methods of running its effects which may build up to become script latency and cause overall poor performance in the scripting system, particularly when using multiple spells at once.
There is no direct replacement for this mod.
Reneers Crime Overhaul - Rating: Five (5)
Last version checked: 0.992
This mod was my being developed when Skyrim modding was still being documented and figured out from the early days of the Creation Kit. While its possible some of these bugs originate from the vanilla game, the features of the mod cause them to appear with its usage, including guards teleporting to you when you sneak even if you are out of visible range of any, additional detection bugs when being a vampire, and the scripts using inefficient techniques to execute their goal. The author has spoken about these issues on the workshop page for the mod and advised that if people are struggling with stability it would be better not to use this until they are fixed, however the mod has been abandoned for some time now.
The feature of the mod stopping animals from reporting crime can be replaced by NARC - No Animals Report Crime (Although most animals reporting crime has been fixed already by the USKP/USLEEP):
http://www.nexusmods.com/skyrim/mods/68125/?
The feature of guards noticing suspicious behaviour and keeping track of you can be replaced by Suspicious City Guards:
http://www.nexusmods.com/skyrim/mods/65681/?
There is currently no replacement for dogs barking and alerting guards when they see you sneaking.
Athletics Training - with MCM - Rating: Three (3)
Last version checked: 1.41
This mod is considered open source by the author as per comments on the mod page and as such anyone should feel free to take it over and update it with fixes to these issues.
This mod has a unique concept but unfortunately very poor implementation which causes a lot of stress on the system. The mod implements its changes by using scripting to constantly place an item in the inventory of the player and then remove it again at a very fast pace. It is a very intensive way to do this function and takes up a lot of resources as well as opening up the risk that if the player manages to open their inventory at the exact right time and remove the item the mod may break in function. As a result, the mod is at risk of causing a significant increase in script latency by itself, and this effect is compounded when combined with other mods or when in script heavy situations in the vanilla game.
There is no direct replacement for this mod.
Scenic Carriages / Real Carriages - Rating: Four (4)
Last version checked: 1.2b / No longer available for download
These two files have been joined in this listing because they have the same design goal and they also suffer from very similar bugs. Both of the files are heavily affected by the poor physics in Skyrim and are often prone to flipping over, the mesh stretching extremely, and have inefficient scripting. While the recommended replacement offered here, Touring Carriages, does also have some physics related bugs, it's much more stable and the scripts run much more lightly in your save game.
http://www.nexusmods.com/skyrim/mods/38529/?
PerkUP - Ultimate Perk Mod - Rating: Three (3)
Last version checked: 17
One of the files made before the Creation Kit, this file has been corrupted by Tes5Snip which was used to create it, causing out of order subrecords and other errors inside its record structure. This has corrupted the plugin which can cause a number of issues in your game and cause various bugs due to the bad edits. Two community patches have been released for this mod, however neither of them fix the majority of the bugs and the only one still visible on the Nexus also introduces a few significant bugs of its own as well, and updates are no longer in development.
Recommended alternative: S P E R G - Skyrim Perk Enhancements and Rebalanced Gameplay
http://www.nexusmods.com/skyrim/mods/24445/?
Forgotten Settlements - Rating: Two (2)
Last version checked: 10.0
None of the areas that this mod affects has been properly navmeshed to account for NPC movement in the area, nor are the interiors navmeshed properly either. The lack of navmeshing means NPCs will be unable to properly move around the town and the buildings to access actions that are put in their AI which at the least will result in teleporting and NPCs are blocked by objects or at worst the affected NPCs teleporting inside of buildings or other objects in order to reach their goal and being unable to get out again. The inside of the buildings have been done by duplicating existing cells but they were not cleaned out before being incorporated into this mod which means NPC markers are not linked up properly. A more detailed report on this mod can be seen on the mods comments by Taiine.
Recommended alternative: Legendary Cities - TES Arena
http://www.nexusmods.com/skyrim/mods/47989/?
Minor Architectural Mesh Expansion Modders Resource - Rating: Two (2)
Last version checked: 1.0
This is a modders resource rather then something to be used directly in game and as such users should be looking to make sure this mod is not listed in the description of other mods they want to use. The mod has created its new meshes by splitting apart existing vanilla ones however it has not properly accounted for the collision meshes and as such there will be lots of issues navigating mods made with this resource as invisible walls will be quite common.
PISE - Improved Skyrim Experience - Rating: Three (3)
Last version checked: 1.84
PISE was the predecessor to ASIS and was abandoned in favour of ASIS when it was reworked to be more stable. ASIS supports a lot more mods, is a lot more stable, and is still in development. While it does have some slightly different features in regards to what it offers, what ASIS doesn't include (different levelling in the world) can be found via other mods on the Nexus. PISE should not be used at all and anyone still using it should replace it with ASIS before their next game.
Replaced by: ASIS
http://www.nexusmods.com/skyrim/mods/18436/?
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Brawl Bugs Patch
Last version checked: 1.0
Replaced by: Modern Brawl Bugs Patch
http://www.nexusmods.com/skyrim/mods/77465
The brawl bug is a common issue in modded Skyrim where brawls always turn into actual fights and are unable to be properly completed. The original fix for this covered most of the situations which would stop a fight from happening, however it wasn't particularly efficiently scripted and left a few gaps in its implementation that meant some magic effects could still trigger the bug, notably that effects on spectators could still trigger the bug and that the check that the fix was doing to protect against spell interference was very slow. The new version uses more optimized scripting and also covers up all these loop holes which ensures it works with a broader range of other mods to allow brawls to work properly. Ensure you load it AFTER any other mod that may include the original fix in its files, such as Enhanced Blood Textures.
SSME - Skyrim Startup Memory Editor - Rating: Eight (8)
Last version checked: 1.8.0.0
Replaced by: SKSE.ini file
http://steamcommunity.com/app/72850/discussions/0/540740500921363665/
This fix was merged into the SKSE.ini file as of SKSE 1.7.2 and that option provides more customization and is given more support due to the ongoing development of SKSE so should be used instead. The fix itself allocates more memory to the first 'memory block' of the game in order to stop crashing when it fills and swaps to the second block as this seems to stabilize the entire system.
For Mac users, you will have to remain with SSME.
Dance of Death - Rating: Eight (8)
Last version checked: 4.0
Replaced by: Violens - A Killmove Mod
http://www.nexusmods.com/skyrim/mods/56980/?
Dance of Death is a high quality mod with only a few minor bugs present however development has ceased on it due to lack of time from the author. Violens provides all the same functions as Dance of Death and some more and is also more stable, although it does have extra scripting. The MCM allows more customization and the author is still developing this mod and able to provide support for any issues.
Acquisitive Soul Gems (ASG) - Rating: Six (6)
Last version checked: 3.1
Replaced by: Acquisitive Soul Gems Multithreaded (ASGM)
http://www.nexusmods.com/skyrim/mods/65975/?
ASGM was created to fix a rare but frustrating bug that can appear with the original mod, where if you use the Soul Trap effect on multiple enemies, if more than one dies at the exact same time the script from the original mod will break and cause you to lose all of the souls and for no Soul Gems to be filled at all. ASGM addresses this by introducing a multi-threading technique that allows the script to be processed multiple times at once which would allow the souls to be captured in this situation. Due to the way that it works it also avoids needing patches for or breaking the Soul Trap functions of other mods or overhauls, it's also customization via an MCM menu.
Another alternative is Smart Souls which is a SKSE plugin and has a lot of similar features but isn't customisable in game and requires SKSE.
http://www.nexusmods.com/skyrim/mods/14559/
The Cartographers Map Markers - Rating: Two (2)
Last version checked: 1.0
Replaced by: Atlas Map Markers (and it's patch)
http://www.nexusmods.com/skyrim/mods/14976/? and http://www.nexusmods.com/skyrim/mods/74045/?
Made before a lot of the safe modding practices were developed, this mod has an extreme number of ITMs that must be cleaned out with Tes5Edit, 281 as of the last version, and it also has no customization and some of the markers it adds are placed a little oddly and may require some fiddling to activate.
Atlas Map Markers has much better positioning of the markers, including more marker options and markers for more worldspaces, as well as being better put together and including a lot of customization for the player. Make sure you also grab the updated patch which introduces an MCM as well as some bug fixes.
Immersive Roads - Rating: Eight (8)
Last version checked: 1.1
Replaced by: Real Roads for Skyrim
http://www.nexusmods.com/skyrim/mods/55518
Immersive road's main issue is issues in the mesh settings causing very poor visual consistency with the surrounding landscape. Primarily, the shininess setting on the meshes causes them to be very bright compared to the surrounding area and quite reflective in appearance. The meshes also don't line up as well with the blending from the original settings which means there is an increase in texture seems particularly in the Rift area where there is a hard edge between the landscape texture and the roads texture which can look very out of place. Real Roads uses the vanilla meshes as a base and then simply gives the more depth and shape without changing any settings, avoiding all these problems.
Splash of Rain / Shooting Stars / Rainbows - Rating: Eight (8)
Last version checked: 1.051 / 1.041 / 1.05
Splash of Rain, Rainbows and Shooting Stars have been merged into new mod file hosted on another page that also comes with better script efficiency and optimization as well as additional customization and more options for some of the features. The updated version called Wonders of Weather be can found here:
http://www.nexusmods.com/skyrim/mods/64941/?
Wet and Cold Holidays - Rating: Eight (8)
Last version checked: 2.0
Replaced by: Holidays
http://www.nexusmods.com/skyrim/mods/64820/?
Wet and Cold Holidays has been rewritten and released as a standalone file now which means it can be run without Wet and Cold and comes with a number of other benefits. This version is significantly more efficient with a much lighter footprint on the game, as it only runs a check for a holiday date once a day instead of once and hour now and the overall scripting is much better implemented for the actual effects and mechanics as well.
Differently Ebony / Glass Variants / SkyForge Weapons - Rating Eight (8)
Replaced by: aMidianBorn Content Addon
http://www.nexusmods.com/skyrim/mods/24909/?
Found on the Book of Silence page under optional downloads, the Content Addon is a merged version of the three individual files that also comes with more variants on top of that for other Armor sets, better integration into the main game, more compatibility with other mods and is generally more patched for by other mod authors. If you do not want to have all three options in your game the individual files are still fine to use, it's just not as supported and doesn't have as good integration with the vanilla game.
Better Fast Travel - Rating: Eight (8)
Last version checked: 3.76
Replaced by: Complete Fast Travel Overhaul
http://www.nexusmods.com/skyrim/mods/68221/?
Please note: The mod has now been taken over by PlaugeHush who will be now offering support and releasing bug fixes and content updates. For now this will remain on the list until the updates actually start coming out though.
While overall the mod is quite stable, it has a number of small bugs that remain as well as incompatibility with the unofficial patches which means some of its functions do not work properly when using them together as well as incompatibility with a number of other mods, especially those that include aesthetic overhauls of the towns and cities. Complete Fast Travel Overhaul is more compatible and stable with less minor bugs as well as being still supported by the author
Ultimate Follower Overhaul (UFO) - Rating: Six (6)
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/?
Dungeon Treasure - Dwemer and Ancient Nord Coins - Rating Eight (8)
Last version checked: 2
Replaced by: Skyrim Coin Replacer Redux (SCRR)
http://www.nexusmods.com/skyrim/mods/48195/?
While the aesthetic component and differences between the two mods may make people lean in favour of either option, Dungeon Treasure does not properly support the Unofficial Patch fixes for the records that it edits and is a bit more blunt in the way it deals with the levelled lists resulting in a less compatible implementation. There are also a couple of patches, including community ones, between SCRR and some of the other mods available.
Smart Training - Rating: Four (4)
Last version checked: 0.11
Replaced by: Smart Training Tweaked
http://www.nexusmods.com/skyrim/mods/70970/?
While this mod is stable overall, it does have a lack of script optimization that causes it to have more performance impact then what is actually needed to implement its functions. It works by implementing a two second that runs in the background all the time which is quite inefficient. The updated version of this mod takes out this loop and replaces it with a more efficient option in the form of only activating the update script when you actually level up or have activated training.
Eternal Darkness - Rating: Eight (8)
Last version checked: 2.5
Replaced by: Eternal Darkness Redone
http://www.nexusmods.com/skyrim/mods/72594/?
When the original file was overhauled into a new version it was rereleased by one of the other authors onto a new page. This new file offers a lot more compatibility and customization including more settings for different types of dungeons and better options to designate when exactly lights should be removed or remain according to NPCs being in the area.
Tamriel Compendium / Books Books Books - Rating Eight (8)
Last version checked: 1.1 / 1.4
Replaced by: Book Covers Skyrim - Lost Library
http://www.nexusmods.com/skyrim/mods/57120/?
The core benefit of the use of Lost Library is that it is better integrated into the game as far as how its records are added to levelled and merchant lists, and it also maintains better compatibility as well as more up to date support for other mods as well as including more books total.
Immersive Armors for NPCs - Rating: Eight (8)
Last version checked: 2
While this file has it listed on its description that it is for Immersive Armors version 4 and beyond, the functionality of this file was fully included in Immersive Armors version 7 and beyond making this file redundant and also unable to be used with the newest versions of it. Please note that Immersive Armors for NPCs REVISITED is still fine to use as it expands on the system by making more NPCs wear the edited armor.
BYOG - Balance Your Own Game - Rating: Seven (7)
Last version checked: 12
Replaced by: SkyTweak
http://www.nexusmods.com/skyrim/mods/33395/?
While BYOG is still mostly solid on a technical level, it has a lot of limitations due to its older method uses dialogue boxes and not as many settings to adjust compared to newer alternatives. The dialogue boxes used to navigate it are also quite tedious and it can be hard to find certain settings. SkyTweak replaces this method by using a MCM system instead and also allows you to save and load settings rather than having to redo it all each time a new character is started.
Patches for Hypothermia - Rating: Eight (8)
Last version checked: 1.5
Hypothermia has been left open to further modification by the original author and as such two additional patches have been made to enhance the functionality of the original mod and also provide a few fixes for minor bugs that had been left in the original files.
Hypothermia 1.5 is the primary bug fixer that also cleans up the papyrus log and restores some lost functionality to Hypothermia's systems that previously was broken.
http://www.nexusmods.com/skyrim/mods/61997/?
Hypothermia Plus - Unofficial Upgrade is mostly aimed at adding new functionality as well as a few minor bug fixes, and tops it off with additional customization features.
http://www.nexusmods.com/skyrim/mods/67467/?
Bat Travel Vampire Power - Rating: Eight (8)
Last version checked: 2.2
Patched by: Bat Travel Unofficial Script Fix
http://www.nexusmods.com/skyrim/mods/60682/?
The original file had a small error in its scripting where unassigned properties were causing the script to fail and be unable to properly set up the custom location function of the mod. This patch fixes the file and therefore that functionality.
Dynamic Things - Rating: Eight (8)
Last version checked: 1.40
Patched by: Dynamic Things Enhanced
http://www.nexusmods.com/skyrim/mods/54116/?
Dynamic Things Enhanced is a patch that needs to be installed over the top of the original mod. The Enhanced patch allows for more direct editing of several features, provides additional functionality on top of what is already there, and fixes some bugs of features in the original mod that didn't apply properly. It also comes with greatly enhanced compatibility and functionality with other mods which should help to make this mod more stable in a larger load order.
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Papyrus Logging - Rating: Seven (7)
Papyrus is the name of the scripting engine that Skyrim uses. As a part of Papyrus there is an optional log that can be run alongside your game. The purpose of this logging system is an event log that outputs a variety of different information relating to the engine, including minor and major errors in scripts, issues in esps and also data that is set to output to the log by the mod author. Some of the outputs that look like errors are not actually logging harmful data, and mod authors can set their mods to output stuff to the log directly as well. This is not a crash log and it will almost never log script based crashes because the engine will crash before the log can output.
Arthmoor has written out a description of many of the Papyrus warnings you might come across in your own game that you can view here:
http://afkmods.iguanadons.net/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/
If you notice any of the legitimate warnings as per the above information appearing in your log then please report these instances to the mod author after making sure its reproducible. Do not remove scripted mods from your save file, you are likely to cause even more issues and destabilize your game. It is not advised to always run your game with logging turned on as it can have a small performance hit due to the additional resource hit of having to constantly access and output to an external file, especially if that file is getting large after running for a while.
Skyrim Radioactive - Rating: Two (2)
Last date checked: 10 July, 2016 (version approx 3.0)
(Dates are used instead of version numbers for this file because the author consistently restarts version numbers from 1 every time there's a major edit making it confusing to use just them as a reference.)
Despite the excellent aesthetic design that comes with these files, there have been consistent underlying technical issues and problems in the various iterations of this mod that continue through to this day. Navmeshing issues are very common, including issues with deleted navmeshes, and issues with the navmeshing not accounting for certain objects resulting in NPCs being stuck or unable to navigate to certain areas. Other issues that crop up are problems are to do with badly placed door portals, issues with placed objects blocking access to NPC dialogue for vendors, and problems with lighting and visual glitching by not properly accounting and editing vanilla room bounds and other markers.
As of the new versions being uploaded in December 2015 and onwards, some of these issues appear to be getting fixed slowly, and as such older versions of the mods should not be used. However please do take caution still, as several issues with extreme performance impact remain, as well as object placement blocking other NPCs and general movement. The files are also not Tes5Edit cleaned and will need to be cleaned before use as all up they contain hundreds of UDRs which can be a source of reliable crashing. The author has been informed of how to fix these issues multiple times however new files with the same bugs continue to appear each version making this file a very high risk to install without checking it thoroughly before hand.
Immersive Mashups 2.0 - Rating: Two (2)
Last version checked: 2.2
This mod has a lot of excellent design when it comes to the armours that it actually implements, however due to the way the files were actually created, the mod requires a lot of extra steps to get functional due to errors in the mesh and missing files. This mod is not just an install and go like normal, you have to fix these issues and errors before you can actually run it in game so please be aware of that before starting your game with this file enabled.
The user YourMemorial has provided an in depth set of instructions that explain how to fix this file, including downloads of the fixed meshes you will need to use, in the comments section of the mod. If you don't fix the file via these steps you will end up with invisible meshes and also non textured meshes due to mistakes in the download.
Raven's Warpaints - Rating: Two (2)
Last version checked: 3.0
While this mod by itself is functionally stable, one of the files that are available to download from the Nexus also contains a custom set SKSE.ini file, and this detail is not listed in the description for the download or the mod in general. The SKSE.ini that comes with the mod does not have the memory tweak properly set in it so make sure that you ensure this file is not negatively affecting your save game by accidentally overwriting your own copy of this setting. The affected file is called uploaded on 11 August 2014, but please double check other files as well to ensure your game is secure after downloading this mod.
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SkyBirds - Airborne Perching Birds- Rating: Seven (7)
Ignore reports from before 13th July, 2016
This mod was previously have believed to be a contributor towards save bloat however the issue has since been discovered to have been the result of inaccurate testing techniques that were not looking at the entire picture of how the bloat develops, rather only the end result.
SkyBirds attaches a number of scripts to birds that control their AI and also to flora as you explore the world that spawns these birds which is why the growth in your save as you explore. These scripts recycle themselves and as such do not actually have uncontrolled growth and instead do not remove themselves because they reset and get reused. This is more efficient both in processing and also allows for the birds to be more controlled when it comes to how and when they respawn rather than leaving it up to Skyrim's rather buggy options.
However, this does have a number of minor flaws, mainly that the script needs to run through its process fully including doing the respawn before that copy of the bird and its script can be removed. The mod is incredibly sensitive to things interfering in this process, either by affecting the spawner object, or duplicating the NPC directly or similar functions. If something interferes with this recycling process then it will cause the bird not to be removed and replaced but simply another one to take its place without a proper cleanup. This is considered a mod conflict, rather than a flaw directly with this file as when run as a standalone mod it does not have any issue, and as such is on the user to try and ensure they avoid these risks by not installing mods known to duplicate or cause persistence in NPCs.
If you wish to see the testing data done by the new testing method used to double check this information, you can download the relevant files here: https://www.dropbox.com/s/xv54ua46hpsd9bd/SkyBirdsTests.rar?dl=0
Thanks a lot to the author, steve40, for helping understand this unique scripting method easier.
Download SkyBirds here:
http://www.nexusmods.com/skyrim/mods/23771/?
Civil War Overhaul (CWO) - Rating: Six (6)
Ignore bug reports from before - 30th January, 2015
Civil War Overhaul (CWO) has previously had a reputation for being very broken due to its very unstable earlier versions. Huge leaps were made in stability with each version, including version 4 introducing an automatic bug detection system that can detect issues with script latency and other things that may prevent the CWO quests working properly and prevent them from activating until the game is stable enough to support them. Also included is an MCM system that can be used to more safely bypass various quests and their stages, as well as troubleshoot specific events in the civil war, much more reliably then the use of console commands can.
While the majority of the major issues that have previously plagued CWO have been fixed or accounted for like any mod of its size there are a few remaining bugs left over with various stages of severity, and because of that you should install this mod only after careful consideration.
In December 2015 CWO's author confirmed a number of existing bugs that were discovered and described in detail by /u/inmundano. Many of these bugs originated in the vanilla game but only appear due to CWOs unique representation, others original solely from CWO. Similarly, very few of them have the potential to be game breaking, and not all will be guaranteed to appear, but some do undermine the stability of some of the main CWO features. To maximize your stability when using this mod, particular care should be paid to the instructions on the mod page and general modding stability, including that the mod cannot be installed or uninstalled without starting a new game due to the way the civil war script runs in the background from the start, and making sure that you are not running too many resource heavy files.
Download Civil War Overhaul here:
http://www.nexusmods.com/skyrim/mods/37216/?
Bug report can be viewed here:
https://www.reddit.com/r/skyrimmods/comments/3sh2ah/how_do_you_install_civil_war_overhaul_nowadays/cwy543r
Warzones 2015 - Rating: Eight (8)
Ignore bug reports from before - 27th November 2014
Previous versions of Warzones had substantial issues behind them on a technical side of things. Issues with script execution and implemented systems resulted in the mod causing save bloat and scripting problems when run in a save file. There was also major performance concerns about the mod given the huge number of spawns that it used and the build up that would then have with NPCs, decals, scripts and dead bodies all building up exponentially around battle sites.
The mod has since had a major overhaul, the author rewriting it from scratch and fixing all of the script issues and also expanding the mod and its functions even more. It now includes an MCM menu which allows you to configure it and adapt all of its battles and activate and tweak many performance issues, and the most heavy features have been toned down so that they don't impact performance quite so much without losing any quality. Warzones 2015 has a webpage you can visit here for more info[skyrimwarzonescivilunrest.modunion.com].
Download Warzones 2015 here:
http://www.nexusmods.com/skyrim/mods/9494/?
SkyTEST - Realistic Animals and Predators - Rating: Eight (8)
Ignore bug reports from before – 6th June, 2016
SkyTESTs earlier versions had suffered minor issues to do with the edits to certain records which resulted in errors in some of those records as well as wild edits to the file. None of these issues in the previous versions would have impacted the game negatively, the worst that would happen was some planned behaviours or some edits would not have been implemented at all and therefore wouldn't be noticed.
Since the 1.40 versions of this file it has been completely remade without any wild edits or major errors and most of the missing data has been patched and fixed up so that the file will be functioning normally and all behaviours will be properly displaying. The file should still be cleaned with Tes5Edit as the mod author doesn't support unofficial modding tools such as Tes5Edit and as such there may be ITMs present even in the newer versions.
Download SkyTEST here:
http://www.nexusmods.com/skyrim/mods/10175/?
Sounds of Skyrim - Rating: Eight (8)
Ignore bug reports from before - 6th May, 2013
The Civilization module of Sounds of Skyrim use to be a very well known cause of save bloat. However after the issue was discovered and reported. Arthmoor stepped in and helped to fix the issue for the original author, meaning the core problem has been removed and bloating is no longer an issue for any of the Sounds of Skyrim modules. You can find the original announcement of the problem being fixed here.
Download Sounds of Skyrim here:
http://www.nexusmods.com/skyrim/users/13821/?tb=mods&pUp=1
Beyond Reach - Rating: Eight (8)
Ignore reports from before - 10th August, 2015
Previous versions of this mod before 3.3 included numerous wild edits that overwrote fixes from the USKP and DLC changes as well as would have been causing hidden conflicts between this mod and numerous others, such as animals, NPC mods, water mods and the main quest itself. These wild edits were technically not ITMs, but actual overwrites made on accident which is why they went undetected previously.
As of 3.3 all of these edits have been confirmed to be removed by the author and should no longer cause a problem in any games. The only vanilla records touched by the mod now are music tracks which are needed for the mod to have the proper style and implementation. For people updating just overwriting the esp will fix these conflicts in your game with no additional work needed.
The controversial quest has also been removed.
Download Beyond Reach here:
http://www.nexusmods.com/skyrim/mods/48467/?
Claralux - More and Brighter Lights - Rating: Eight (8)
Ignore reports from before - 8th November, 2015
Claralux, from the same author as Warzones, similarly had a save bloat issue in previous versions. This had been temporarily fixed by the author only making a stable version available, however that one had some potential compatibility problems and a lack of full customization. As of the latest version, all save bloat is removed and full MCM customization and compatibility has returned, allowing for in game tweaking and editing of the mods light sources as per previous versions before they were removed.
Download Claralux here:
www.nexusmods.com/skyrim/mods/17605?
Imaginator - Rating: Eight (8)[/u]
Ignore reports from before - 6th December, 2014
Similar to the above Claralux, Imaginator use to have a helper NPC that could be used to change settings and adjust the details of the mod. A scripting error in this NPC was a potential risk of save bloat. This has since been updated to an MCM menu which removes the buggy script and replaces it with a more reliable alternative and therefore is safe to use.
Download Imaginator here:
http://www.nexusmods.com/skyrim/mods/13049/
Unlimited Bookshelves - Rating: Seven (7)
Ignore reports from before - 11th October, 2015
This mod was originally abandoned by its author after he moved on from modding with a few remaining issues. It was made before proper modding practices had been established and as such had a lot of errors like ITMs and UDRs. After being in contact with the author, Nazenn has since taken over the mod, removed all wild edits, UDRs and also resolved a lot of conflicts with the USKP and other patches. All other bug reports, such as causing CTDs and ingots not stacking have never been confirmed due to a lack of actual info presented about them and as such are not currently being considered as reliably being traced strictly back to this mod.
The new file host, Nazenn, is currently looking for someone with script experience to help develop the scripted side of the mod further and investigate any potential problem causing errors. The mod has also had its script sources released on the mod page as the original creator has made the mod open source.
Download Unlimited Bookshelves here:
http://www.nexusmods.com/skyrim/mods/10891/?
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1.0 - 6/7/15 - Initial post created.
1.1 - 7/7/15 - Revised date for Warzones. Revised information on Claralux. Revised introduction to dangerous mods. Added Armed to the Teeth and Dual Sheaths plus Shields on Back to the outdated section along with their respective replacements, Equipping Overhaul and Dual Sheath Redux. Updated information on SkyBirds.
1.2 - Added replacement for My Home is Your Home. Added additional info about avoiding mods with deleted Navmesh's. Cleaned up some of the formatting and word errors. Cleared up some of the ambiguous information in certain mods descriptions.
1.3 - Added Smart Souls as a secondary optional to replace Acquisitive Soul Gems. Added Immersive Beds as a superseded mod. Added Beyond Reach for offensive content as per a peer review which was unanimous in accepting its inclusion. Added All Geared Up as a secondary replacement for Armed to the Teeth/Equipping Overhaul. Added Hypothermia Plus as a recommended upgrade to Hypothermia. Added Everyone Killable for using a dangerous installer. Added DUEL to the warnings section because of logging issues.
2.0 - 25/7/15 - Review of all current information including a rewrite of any existing ambiguities. Addition of new ratings system for the sake of clarity. Renamed and reorganized headings. New category to cover mods that technically don't belong in the Unstable category but are unstable or have replacements important enough to not warrant just being placed in the warnings category. Addition of SMPC. Reviewed all mods and reorganized any mods that needed to move categories.
2.1 - Removal of the DUEL listing in favour for a more general warning about Papyrus logging being enabled for general gameplay and the potential instabilities caused by that. Rewording of ambiguities and subjective statements in favour for more objective information in the Beyond Reach section. Revision of ratings for the stable section. Birds and Flocks section rewritten. Another Sleep Mod added as second alternative to Immersive Beds.
2.2 - Reworded introduction to clarify certain points. SMPC moved to Do Not Use after the author deemed it dangerous and no longer has a chance to update. Rewrote Beyond Reach section. Added in notes about other mod authors who had replied to being contacted. Rewrote the Papyrus logging section with more accurate information. Updated credits.
2.3 - 31/7/15 - Added several new mods to the outdated section: Better Fast Travel, UFO, Dungeon Treasure, Dynamic Things.
2.4 - 3/8/15 - Added the updated versions of some of isoku's mods that people don't know about to the Outdated section. Added replacements for Reneers Crime Overhaul to its listing. Added XMPSE.
2.5 - 10/8/15 - Moved Beyond Reach to the safe section. Added Ravens Warpaints.
2.6 - 18/8/2015 - Added Cartographers Map Markers to the Outdated Section. Fixed missing link and info for Beyond Reach.
3.0- 21/8/15 - Creation of new /r/Skyrimmods wiki version. Revision of all current information. Updated introduction with headings and clearer descriptions. Fixed typos and poor editing. Updated information on Ravens Warpaint.
3.1 - 29/9/15 - Added Read and Learn Speechcraft Speech. Fixed some formatting errors.
3.2 - 8/11/15 - Claralux moved to stable list.
4.0 - 24/11/15 - Information overhaul, more technical specifics added on all mods where possible. SEM moved to Dangerous due to the inherent risk of stack overflows. Removed Midas Magic, received confirmation the wild script edits were resolved. BYOG moved to Outdated from Unstable. MHIYH entry removed until the patch version becomes visible again. Removed CCOR merges due to the fact that it does more than just replace the mods. Moved Unlimited Bookshelves to safe as I have taken it over and fixed the core issues. Added Immersive Detection of NPCs to the Unstable category. Added Bat Travel Vampire Power to the Outdated section with its patch. Added Athletics Training to the Unstable section with a note about permissions. Added Spell Sneak Attacks 2 to Unstable due to poor scripting and wild edits in esp. Skyrim Radioactive rating downgraded to 3 due to author abandonment and continuous refusal to fix major issues.
4.1 - 17/12/15 -Added Stable uGridsToLoad due to memory corruption issue.
4.2 - 31/12/15 - DUEL, Deadly Combat and Action Combat added as dangerous mods due to save bloat. Skyrim Radioactive moved back to warnings due to resuming active development and issues. More information added to the introduction about save bloat and stack dumping risks.
4.3 - 20/2/16 - Updated the Civil War Overhaul listing to make note of recently discovered issues. Revised technical information for a few mods listings. Added additional info to the DUEL/Deadly Combat/Action Combat listing. Changed the AFT replacement for UFO to the updated Immersive Amazing Follower Tweaks (IAFT). Added Forgotten Settlements to Unstable. Added Minor Architectural Mesh Expansion Modders Resource to unstable.
5.0 - 4/7/16 - Total rewrite and information overhaul: All information rewritten. Version numbers added for each entry. Completely overhauled the introduction. Better category explanations. Re-evaluated all ratings. New 'Outdated tools and other resources' section. New 'Common risks and terminology' section. New 'Using this resource accurately' section. Very rough organization of the mods in their categories according to severity or lack of community awareness about a particular listing. Moves some mods between categories 1, 2 and 3 as required via a re-evaluation of their stability. SkyTEST moved to stable. SkyBirds moved to stable. Rewrite of combat mods and the persistence issue listing. Added Immersive Roads to Outdated. Added Smart Training to Outdated. Imaginator added to Stable. Removal of XMPS due to the file in question from that page no longer being available at all. Removed entry of mods updated by kryptopyr as it was creating confusion, may add it back if needed. Actually ran a spell checker for once.
Credits: Thallassa from the Skyrimmods subreddit for providing feedback on other outdated mods. Uncle64 for suggesting replacements. Ilja for his constant community support which contributed to this list. Gentester for further contributions. Arthmoor and Apollodown for help with papyrus logging information. Pevey for mod contributions. MyGoodEye for feedback and support on the relevant mods. Gentlemen21 from reddit for helping with the CWO update. Taiine for providing detailed reports on some unstable mods. Steve40 for his help with SkyBirds testing. Ruhadre for motivation, support and also help with testing.
and now we have the new one :)
I was quite happy to find out about that update myself.
Nice job again
If its something in the Outdated catagory I suggest looking into replacing them before your next playthrough, but stuff in the latest part of the list is normally okay for the remainer of a playthrough, just be aware of potential bugs
Something in the dangerous catagory, unfortunetly I would suggest scrapping the character.
I do use that one to, but what I have seen so do it also share some whit this one.
http://www.nexusmods.com/skyrim/mods/29249/?
Hearthfire multiple adoptions - Now with custom home support for kids and spouse by TMPhoenix
Did se that Emma that have done Spouses mod was thinking about updating their mod but it have not happends since the Multible children mod by TMPhoenix did came.