Cliffworms May 4, 2013 @ 10:18pm
Sounds of Skyrim returns - Bloat Free!
Greetings!

First and foremost I want to apologize for the complete lack of communication in the past 10 (!) months, especially since I gave incorrect information to fix the bloating issue (Which aggravated the situation). I was not familiar with the new scripting system and mistakenly thought that uninstalling everything would work.

As some of you may know if you've been following my activity since I started modding, I sometimes have to leave for extended periods of time without knowing when I will be able to return. In the past, it happened when my mods were in a relatively stable state but this time I had to leave soon after starting to work on the fix and left people in the dark. I am truly sorry for that.

This being said, I am overjoyed to let you know that I was able to come back to Skyrim modding last week and, with the help of community modder Arthmoor, I have been able to fix the bloat issue for good! Note that only Sounds of Skyrim - Civilization was affected by the problem, despite what I said before about removing everything.

I am excited to know what you will think of Civilization now that you'll be able to enjoy it in a bloat-free environment. As always, I enjoy reading the feedback I receive to improve Sounds of Skyrim.

On another Sounds of Skyrim subject, I previously had plans to work on a fourth module that would focus on improving the sound atmosphere of several quests and special events. I have decided after much thought to let it sit on planning stage for now because of how script-heavy it could be.

So as of right now, consider Civilization to be the last Sounds of Skyrim module, meaning that the project is finally complete. I will probably release a Full Version that'll contain all three modules in one in the future.


Well then, this being said, I thank you again for your patience, feedback and comments for Sounds of Skyrim and I wish you an "audibly-awesome" playthrough!

Cliff


The Dungeons' Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=9106
The Wilds' Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=13231
Civilization's Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=81064931
Showing 1-5 of 5 comments
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Silverus May 4, 2013 @ 11:30pm 
Hey Cliff! I dint know about ure sound mods to be honest, but i watched the videos, and i really liked the sounds. So u have one brand new subscriber too ure mods =)
Cheers and welcome back!
/Silver
Dr. Shocks . DO May 5, 2013 @ 12:09am 
Thanks for the update!
I'll have to check them out.
Shadowblade001 May 5, 2013 @ 4:42am 
I never used Civilisation and continued using the Wilds and Dungeons after they were hidden with no apparent problems at all. I was lucky in that others removed them in the panic and found that the problems were even worse, so I just continued using them until I updated to patch 1.9 and decided not to install them with my new game.

I posted on the Nexus about these a month or so ago, offering my support and asking if they were likely to be resurrected. I am so glad you have fixed the problems and now I look forward to trying all three. I can finally endorse them, as well!

Cheers!
Shiv May 28, 2013 @ 10:46am 
C:
Crix May 28, 2013 @ 11:04am 
I was so crushed when you took this off, it still can't be matched you did such a wonderful job on these and I wish I could give more than a single thumbs up but I did rate up and fav on Steamworkshop and Nexus is endorsed and voted.

Nice to see them back up I redownloed them a few days ago and it was like Christmas for me. Thank you.
Last edited by Crix; May 28, 2013 @ 11:06am
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Date Posted: May 4, 2013 @ 10:18pm
Posts: 5