Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This week we’ll be talking about Alert. Here are a few starting points for discussion:
Planning Your Run is being moved to next week in favor of a surprise discussion on Infowar. Up for discussion are items such as sensor arrays, signal interpreters, terrain scanners and their associated processors, transmission jammers, triangulators, visual processors, decoder chips, derelict logs, as well as machine and robot hacking aimed at acquiring intel (e.g. the map_route robot hack, or machine hacks for exit, machine, and squad locations).
Which of these approaches do you prefer when playing a stealth build, are some of them clearly more or less valuable to you? Do you have a different preference for these items when playing combat? Any tips for getting good value out of certain infowar items? If you're curious about the viability of specific items, be sure to ask about that as well.
In what ways do you make use of Zion? How valuable do you consider the Z map itself and some of its options to be? Do you often vary what choices you make here, and whether you go for the Z map at all? If you have questions relating to Zion, feel free to ask them in this thread.
How valuable do you consider DM to be? What do you usually do here? Feel free to post any comments or questions you have about DM.
Particularly notable features here are A7 (in E) and the datacore they drop upon death, a destructible transfer station in E and Hub, the Cetus Manufacturing Module and the Cetus Mainframe, an encounter with Revision 17 at the northeast stairs in Cetus, a chance meeting with Zhirov in Archives, and the destructible network hubs in Hub.
All of these yellow branches are up for discussion, feel free to ask questions about or comment on any of them. This is a fairly long and nuanced set of branches, so comments along the lines of what you actually do here, whether you usually tap out early due to survival/risk reasons... are particularly encouraged.