Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can copy between mods 1:1. Alongside the modding manual this should give you 99% of what you can do. So find mods that do stuff you like and read that code.
You can extract the stats of units through the Dom Inspector. This does extract all the unit information and converts it into a system that's usable to users and even has an option to show what it thinks the closest mod commands are. This however isn't a 100% accurate.
There's also files with the sprites of units extracted. So the image files the game uses for ingame graphics. None of that has unit stats in it. But the modding starter pack has some lists of values from things like spell effects and projectile particles. Again not unit stats.
Combining all this should allow you to do what you want by creating it by hand but you can't just copy game code into mods. Mods and the game use entirely parallel systems that create the same results.
Thanks
Seems like the inspector could just extract all the data to a mod then you could edit what you want in 1 place.
The game files include unit data for all the units in the game, but these are just stored as byte values with no connection to the modding commands in the manual. The inspector can read these and display them, but again even if extracted you just get a list of numbers. If you're hoping for a complete list of all the units in the game with the format #str 10 #hp 10 #att 12 #def 13 etc. that you can then go in and just change a few values, that isn't something that is realistically possible.
To modify a unit you need to use #selectmonster XXX and then use the modding commands in the manual to set the values you want to change to new values. The Inspector is however a fantastic resource for finding the ID numbers and the stats of a unit so you know what to change.
Hello I modded Dom 4 with dom editor so I have an idea of how modding works.
With dom 5 I have to use only text editor so its a bit different.
he said this:
"You can extract the stats of units through the Dom Inspector. This does extract all the unit information and converts it into a system that's usable to users and even has an option to show what it thinks the closest mod commands are. This however isn't a 100% accurate."
How to extract from inspector? Only copy and paste the values is this what you mean?
You can't automatically get unit templates, you'll have to construct those yourself one way or another.