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Section 6.9 details how you can force Pretender Heat/Cold scale with "cheat detection" turned off.. but that would only ever effect whatever is in player/AI dominion, and everything outside of it would still have snow occurring.
The only lead I think might be viable is changing the #batmap of each and every province? Section 6.7 details as follows..
"#batmap “<battlemap.d3m>”
Sets the battleground that fights take place in for the current province. You can use the special name ’ empty ’ for no battleground, useful for battles in space perhaps. This will affect fights both outside and inside castles."
But what are the .d3m files that I can choose from exactly? And where are they? I've been looking for a sign of them anywhere to choose different values, but I have no idea what else is viable besides the "empty" suggestion from the manual?
I do have every province set to warm in the Map Editor.
How exactly would one make a command structure for a mod to give every province +bonus heat at the start of every turn?
So.. you're saying the way to make a map have "permanent" +heat scale is by putting heat based sites on each province?
Ontop of putting each province as Warm in the editor?