Dominions 5

Dominions 5

-SNiGS- JAM Feb 23, 2021 @ 8:04am
How do you disable Winter/Snow for the battle map?
Im making a big desert map with humid jungles. I got rid of the winter.tga so theres no snow on the World Map..

But battles in forests still have snow!??

How the heck do I disable the winter texture for Battle Maps?
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Showing 1-7 of 7 comments
DasaKamov Feb 25, 2021 @ 6:55pm 
You can't remove the texture itself, nor can you eliminate the passage of seasons. What you might be able to do is add the "Warmer" terrain mask to each province (see Section 6.4 in the Mapping Manual), so that the temperature scales do not drop as much as they do by default in Winter months (which dictates whether or not the battleground is covered in snow).

Mormacil Feb 26, 2021 @ 12:49am 
Can't you make custom battle map backgrounds?
-SNiGS- JAM Feb 26, 2021 @ 11:03am 
I currently do have every single province set as warm, and there are still at least one single full turn or two that has snow. I was thinking there might be a way to individually set the temperature scale of each province? Though, i dont see that anywhere specifically for provinces in the manual.

Section 6.9 details how you can force Pretender Heat/Cold scale with "cheat detection" turned off.. but that would only ever effect whatever is in player/AI dominion, and everything outside of it would still have snow occurring.

The only lead I think might be viable is changing the #batmap of each and every province? Section 6.7 details as follows..

"#batmap “<battlemap.d3m>”
Sets the battleground that fights take place in for the current province. You can use the special name ’ empty ’ for no battleground, useful for battles in space perhaps. This will affect fights both outside and inside castles."

But what are the .d3m files that I can choose from exactly? And where are they? I've been looking for a sign of them anywhere to choose different values, but I have no idea what else is viable besides the "empty" suggestion from the manual?





Zonk Feb 27, 2021 @ 6:44am 
You could put +heat sites in every province, or make a mod to use together with the map that sets every province to at least Heat 1+ every turn.
-SNiGS- JAM Feb 28, 2021 @ 7:10pm 
Originally posted by Zonk:
You could put +heat sites in every province, or make a mod to use together with the map that sets every province to at least Heat 1+ every turn.

I do have every province set to warm in the Map Editor.

How exactly would one make a command structure for a mod to give every province +bonus heat at the start of every turn?
Rovsea Mar 5, 2021 @ 7:31am 
The map editor is different from having additional sites in every province which increase heat. Heat increasing sites generally work against scales spread by dominion or against the season fairly well, as an example the sites that increase cold spread by the throne of winter can in some circumstances make a province cold all year round. Sites should also compliment the existing +heat effect of the map.
-SNiGS- JAM Mar 8, 2021 @ 1:28pm 
Originally posted by Rovsea:
The map editor is different from having additional sites in every province which increase heat. Heat increasing sites generally work against scales spread by dominion or against the season fairly well, as an example the sites that increase cold spread by the throne of winter can in some circumstances make a province cold all year round. Sites should also compliment the existing +heat effect of the map.

So.. you're saying the way to make a map have "permanent" +heat scale is by putting heat based sites on each province?

Ontop of putting each province as Warm in the editor?
Last edited by -SNiGS- JAM; Mar 10, 2021 @ 11:42am
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