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Confluence 1.86 download link[llamaserver.net]
This patch brings a lot of new stuff, and updates to old stuff. A full change log will be included below so you can check that out for more info. Most notable changes include a minor-yet substantial EA Aurum buff, a plethora of new content for LA Hollowmoor, and two new nations;
EA Khora - The Music of the Spheres - A nation loosely based on the gnostic concept of the Demiurge and the Greek Socratic (inner) deamon. For the most part it's a fantasy nation with the inversion of some of the typical Christian demonic themes. Imo, EA Khora should be a marvelous nation mechanically speaking as it has some very nifty features, and feels quite distinct overall with a theme that focuses heavily on music and spellsinging.
EA Abysia - Children of the Flame - You might be familiar with this nation already as it's a vanilla one, but this is my take on EA Abysia, and this is a very solid rebuild of the nation, including completely new sprites for the units. This version of Abysia includes a lot of changes, new units, new abilities, a new approach to the nation, and adds a plethora of national spells. This mod does little to change Abysian lack of diversity and Fire fanaticism, so if you're looking for that, you won't find it here, as Confluence Abysia is, if anything, much more fire oriented.
LA Hollowmoor has received a good number of highly thematic national spells, and some minor nerfs. Now it's possible to hex enemies and turn them into pumpkins, bake your commanders into delicious pies, dip enemies into bubbling cauldrons, send legions of ravens to distant lands to bring even more misfortune to others, create feasts for your ghouls, and the likes.
EA Aurum has received the slightest of updates, but I think the most impactful one none the less. Their sacreds now have Long Spears instead of regular spears. That, combined with the innate bonus a Consul now gives of +4 Att and +4 AP is enough to make them exceptionally durable due to repel. I think it might be slightly too good personally, but I've been looking over the stats, and the Golden Hoplites have pretty much identical stats to Heath Companions, with a smaller formation fighter value, added bonus of awe, and 10 extra gold price. They also have worse armor and are much slower so I think it evens out on paper.
This was fun testing out, and I feel Consuls will now be the ones to lead armies to war, as intended, and that with this change, stockpiling 10k gold for the Monument will be a solid investment. For example, in my test game (and with substantial buffs) I was able to get Golden Hoplites with some 23-25 att value (12 base + 4 bless + 4 Consul + 3 Blood Surge + 2 xp), which made it impossible to land a hit on them due to repel. Add to that the massive Awe bonus from the Monument, a few other buffs like Strength of Giants, Legion of Steel, and perhaps even Enlarge, and you'll get fun sacreds.
For the full changelog take a look at the next post which also explain some of the new features for Khora and Abysia. Hope you enjoy this patch!
https://steamcommunity.com/sharedfiles/filedetails/?id=2325125121
https://steamcommunity.com/sharedfiles/filedetails/?id=2325127853
EA Khora - Music of the Spheres overview:
1.85 Change-log:
EA Abysia - Children of the Flame overview:
1.84 Change-log:
1.83 Change-log:
1.82 Change-log:
1.81 Change-log:
1.87 Changelog:
Right, new update(s). Well, new old update(s). Kinda did a bunch of work then forgot to actually develier the update(s). This one is a fairly big Nemeton update and gives them a lot of thematic and interesting new things to play around with.
Updated to Confluence, V1.90[llamaserver.net]
1.90 Changelog:
1.89 Changelog:
1.88 Changelog:
-- Wolf Druid [Shape] - [wolf tattoo 4] +3HP/+4AP
-- Bear Druid [Shape] - [bear tattoo 5] +7HP/
-- Boar Druid [Shape] - [boar tattoo 8] +4HP/+2 Morale/Slash Res
EDIT: I am also aware that the link to llamaserver is not working for some reason, but that seems like a Steam-related issue where it's not allowing you to continue to external sites.
Here's a plain ol' link:
http://llamaserver.net/executor/Dominions%205/Confluence_1.90.zip
Updated to Confluence, V1.97[llamaserver.net]
1.97 Changelog:
- EA Elphame - Knight in Shining Armour could transform enemy scouts :slight_smile:
- LA Tortuga - Cursed Black Hand Pirates 4 bombs > 1 bomb, so they don't hold still for 8 turns
1.96 Changelog:- EA Abysia - Banefire Elementals had inverted sprites - sprites grew with smaller sizes
- EA Antikyt - Automata gold costs lowered, resource prices increased in a few cases
- EA Antikyt - Apprentice gold cost 250>210 - now uses autocalc
- EA Antikyt - Master Maker gold price 500>285 - now uses autocalc
- EA Antikyt - Automata Workshop 25>50 resources
- EA Antikyt - 100%>75% taxation efficiency
- EA Antikyt - 30k>15k starting population
- EA Antikyt - 8/8 > 10/10 starting army
- EA Antikyt - Mercenary cost 125%
- EA Elphame - Fate-Spoken and Knight in Shining Armor Golden Lance > regular Lance
- MA Musafir - Fire Rod weapon was disabled for Flamers
- MA Musafir - Fire Rod 11>12 dmg, secondary effect on hit 4 AP fire dmg, AoE 1 added
- MA Markgra - Hoburg Crossbow 6>7 dmg
- MA Markgra - Markgraf 4>2 RP
- MA Markgra - Malefic Markgraff stat buff, +3 HP and +2 str
- MA Markgra - Malefic Master stat buff, +6 HP and + 4 str
- MA Markgra - Flesh Golem - corpse eater 20>5, deadhp 1>3
- MA Markgra - Carrion - corpse-eater 15>5, deadhp 1>3
- MA Markgra - Blight Dragon - corpse eater 15>5, deadhp 1>3, disease cloud 6, killed reanimated as Soulless
- MA Markgra - Hobmark Vampire Lord stat improvment, can now summon Hobmark Vampires
- MA Markgra - Curse of Vampirism 10>9 gem price
- MA Markgra - Bind Blight Dragon 10>9 gem price
- MA Markgra - Create Rotfiend 10>9 gem price
- MA Markgra - Hobmark Wraith 1>2 Hobmark Ghost summon ally
- LA Hollowm - Mummies didn't have a gold price! Set at 40 gold (still lack descr)
1.95 Changelog:- EA Khora - National PD fix.
- EA Dur-Hal - Riches from Above lvl 5> lvl 3
- EA Elphame - Events reworked so they no longer rely on delayed events that break easily
- EA Antikyt - Automaton stat changes across the board
- EA Antikyt - Resource-bot Upgrade lvl 0>2
- EA Antikyt - Diamond Automatons received Charged Body 6
- EA Antikyt - Castle production bonus 40>50%
- LA Antikyt - Industrial Revolution description bug fixed
- LA Antikyt - +15 resources in forts per point of Production removed completely. Was both too strong and dependent on incredibly buggy delay events
- LA Antikyt - 10% chance per dominion point in forts to gain 1-3 permanent resources a turn based on Production scales present
- LA Hollowm - Cursed Pharaoh pretender added
- LA Tortuga - Feyseer 85>70, now uses autocalc, was overpriced
- LA Tortuga - Black Hand Pirate MR 10>11
- LA Tortuga - Damned Port 50>25 gold, 3>1 Death gems
- Unspecified reduction of delayed events across the board to make Confluence less likely to break in big games due to event limitations
1.94 Changelog:- LA Diamedu - Assembly Wagon auto dying bug fix
1.93 Changelog:- EA Azarien - Foresters have Iron Cap instead of Leather Hood
- LA Diamedu - Dreadnoughts kept their stats in second, bubble form, reduced to 0 att/def/prec
- LA Diamedu - Dreadnought Corrosive Shells fixed so they are actually what I remember acid being
1.92 Changelog:Least of all making the entire mod pack modular and not buddled up into one horrible Gordian knot like some other clearly crazy and compatibility inconsiderate modders do.