Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1231570395
https://steamcommunity.com/sharedfiles/filedetails/?id=1907292923
https://steamcommunity.com/sharedfiles/filedetails/?id=2105637502
https://steamcommunity.com/sharedfiles/filedetails/?id=1907305800
https://steamcommunity.com/sharedfiles/filedetails/?id=1231570719
https://steamcommunity.com/sharedfiles/filedetails/?id=1907305620
https://steamcommunity.com/sharedfiles/filedetails/?id=1283672427
https://steamcommunity.com/sharedfiles/filedetails/?id=1231573840
https://steamcommunity.com/sharedfiles/filedetails/?id=1231573202
https://steamcommunity.com/sharedfiles/filedetails/?id=1231573550
Spring Queen and Spring Fey are not #homemon and #homecom. I conquered the Fey capital and recruitment of Springies was possible.
I like the Dur-Halam by the way.
And the Musafir do not have a panther-looking assassin Prowler?
And the Archons suddenly have a Blood Elf unit?
ALRIGHT WHO IS RESPONSIBLE
I was a bit sketical of the price.
http://steamcommunity.com/sharedfiles/filedetails/?id=1233925676
So then I loaded it in a different order and
http://steamcommunity.com/sharedfiles/filedetails/?id=1233930348
So yeah, don't mix that. Or do, if you really like lacedon mages.
Not sure if I'm doing something wrong, but I tried Nemeton - and my armies auto-routed at the beginning of battle.
Tried a few times, but they kept running on turn 1. I was attacking indies, and I had more troops. Is there a mechanic at play I'm not seeing?
Burder of Time, yes, very minor Air. Only the Incarnate has Air, with a basic A1 + 40-ish % change to get A2, on a cap-only, slow to recruit mage, that has a penalty to both ritual casting and forging, which means you have a reliable A1 mage for combat purposes and for site searching, and 40-ish % to get one that can forge and ritual cast at A1.
Devin, I do not guarantee compatibility with any other mods, apart from my own, nor is it really possible or even practical for me to even try without starting an all-encompassing Mod Compatibility Project.
Wabbit, terrain shapechanging has some weird interactions while moving into other terrains. It's quite likely that you were sneaking out from a forest to a non-forest province. So when your troops arrive to the province they are no longer stealthy and end up attacking, but the commander kinda bugs out and remains hidden in the province for the following turn, so your troops attack without a commander.
Make sure you're not sneak-moving from a forest to a non-forest province, and you should be good.
Yeah, I believe each time I tried this I was moving from a forest to a non-forest. Thanks for the head's up. I'll give it another go.
That aside, there is only some feedback I can offer about the Azarien. One thing is that I couldn't really tell why their infantry had a baseline cost of 12g rather than 10g. Lower strength and hit points with, to me, fairly marginal benefits above baseline humans. Perhaps increasing their Attack, Defence and Precision could be considered?
That, and is the Spear Night Guard supposed to have a regular Spear rather than Long Spear? And sticking with the theme of poisons and spiders, perhaps consider the Spider Clan of Machaka, and their usage of Poison Tipped Spears?
Deathblades doesn't appear to have the formation fighter they are described to have either.
But that will have to be enough of my rambling for now. Good work overall from what I've seen. Particularly the Tortuga!
There might be some issues and overlaps with the weapon ID numbers with vanilla. I'll sort that out once there is a correction from Illwinter, rather than guess by how much the range is off, atm, or swift all the weapons around needlessly.
As for national undead, the Unholy Announcer can summon allies. There are several types of national undead he can summon. Some are good and some are bad.
7.0 - EA Antikythera
6.4 - EA Azarien
5.2 - EA Dur-Halam
5.4 - EA Edranor
5.9 - EA Eljudnir
3.2 - EA Elpham
2.8 - EA Nemeton
5.9 - MA Aurum
5.1 - MA Fenrel
6.7 - MA Musafir
5.0 - MA Svarogia
6.5 - LA Antykythera
6.0 - LA Archons
4.8 - LA Tortuga
Which gives the overall mod pack, all scores combined, a 5.4 ranking on a 1-10 power scale. That seems close to perfect and means the nation pack should fit right at home with any vanilla games, based on current feedback.