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1. As you said yourself, since he has Spring Immortality, you don't have to Call God in order to make him come back from the dead. One of the reasons why this is great is that it means you'll be able to cast a Sephira every single year, even in early game, which seriously quickens Bethel She'em's game plan.
2. However, this also means that, even in late game, you never will be able to cast more than a single Sephira per year, unless your god somehow gets soul slayed. This is a pretty serious drawback, given that other builds can eventually cast a Sephira every other month.
3. But another huge benefit of the Annunaki of Growth is that you can just wait for late winter to sacrifice him, thus letting him come back from the dead in a single month. This means that, unlike other pretenders, the Annunaki of Growth can fully benefit from BOTH Sephiroth AND incarnate blesses at the same time. (Let us however note that, regardless of your pretender, you WILL benefit from your incarnate bless during the turn where you sacrifice your god, except during the event phase; so, regardless of your pretender, as long as you are able to call him back from the dead over the course of a single turn, you WILL benefit from both Sephiroth and incarnate blesses at the same time; but for most pretenders it requires a huge Call God economy.)
I found one error, though. The fire version of Etch Tetragrammaton has design notes in its description instead of the flavor text in the Astral version.
Hope you'll have fun in multiplayer! :D
Reminds me of Avacyn in Shadows over Innistrad, in a sense.
Sure, it's thematic, but a global that kills even outside their dominion is very powerful.
In my current game, I'd be having a great time if the angels weren't ruining everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=1708723274
So maybe I was extremely unlucky. But in year 2 there just isn't much I can do about it.