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I'm having trouble. The default pass seems to work best insofar as the screenshot I can get when the command-prompt-like screen goes very quickly by clearly has some mod info. Other paths, like the Windows path with or without quotes on it, produce error messages. It's very hard to read the text in the screenshot because I catch it when it's fading out.
Ok, it works, but the screen doesn't stay up. It closes itself. If I put something white like Notepad behind it, stretch the window, and use video capture (much better than my first idea of rapidly taking screenshots...), then you can get a hold of the results.
Also, I guess at least some of the numbers which the program thinks are out of range for like weapons, armors, new monsters, montags, actually do work. They work for Dominions Enhanced and for a mod I made myself.
Here's an update from the modding manual. Hope it helps!
22.1 Modding Number Limits
These are the number ranges that can be used for modding various aspects of Dominions 5.
Weapons: 0-1999, 800+ for modding
Armor: 0-999, 300+ for modding
Monsters: 0-8999, 3500+ for modding
Nametypes: 100-299, 165+ for modding
Spells: 0-3999, 1300+ for modding
Items: 0-999, 500+ for modding
Magic Sites: 0-1999, 1500+ for modding
Nations: 0-249, 120+ for modding
Descriptions: 1999 characters
yep, they do work, but as said in docs - the later mod overwrites former, so if mod uses values which documented as reserved - it will just overwrite those items,monsters, etc which originally made by devs. And there will be no errors. You may consider it just as warning