Dominions 5

Dominions 5

Red_Rob 24. juni 2018 kl. 11.00
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Dominions Enhanced! v1.85
https://steamcommunity.com/sharedfiles/filedetails/?id=1421360347

Link to Teaser Image: https://i.imgur.com/ZEKzZ1x.png

Dominions Enhanced!


This is a compilation mod designed to enhance and expand Dominions in a variety of ways. I've tried to ensure that everything added fits with the base game in terms of tone and adherence to the existing material. It includes the following:
  • A host of new spells, items, sites, heroes, mercenary groups, units and nations
  • Over 1,000 new units!
  • Over 1,000 new spells!
  • Balance tweaking to many spells, items and Pretenders
  • Adds over 100 additional Pretender options
  • Many uncommon or rare sites gained additional effects - sites with Healing or Adventure abilities made more impactful
  • Comes with a PDF (available separately)[drive.google.com] detailing new spells and a changelog detailing Pretender and Site changes
  • Full path booster guide available here listing items and summons by path access[dominionsmods.com]
  • Adds 21 new nations based on Finnish, Arabic, Netherlands, Hawaiian, Australian, Venetian, Islamic, Native American, Benin, Tatar, Dahomey and Tibetan mythologies and cultures
  • Arena now rewards the winner with a random artifact
  • Includes work by Red_Rob, Boing, Kate_Micucci, Amuys, Zonk, Nounours, Pyg, Llamabeast, Turin, The Vanishag, Quantum_Mechani, Sombre, Globu, Ohlmann, Sy and others
DOWNLOAD THE MOD HERE[drive.google.com] - version 1.85


Download the old 1.84 version here[drive.google.com]

Download the old 1.83 version here[drive.google.com]

Download the old 1.82 version here[drive.google.com]


Dominions Enhanced is a compilation mod combining and making compatible the following mods:
It also includes the following nation mods
  • EA Juhera v1.1 - by Boing[s7.zetaboards.com] (Note: This mod has been heavily edited to integrate with the latest Dominions patches. This was done by myself with the blessing of Boing, however he has not been involved in any of the changes)
  • EA Fennoscandia v1.2[s7.zetaboards.com]
  • EA Alchera v2.0[dominionsmods.com] - based on work by The Vanishag
  • EA Chaco v.0[dominionsmods.com]
  • EA Nahullo
  • EA Bhod
  • EA Nihuala - by KestrelM1[dominionsmods.com]
  • MA Iram v1.1 - by Boing[s7.zetaboards.com] (Note: This mod has been heavily edited to integrate with the latest Dominions patches. This was done by myself with the blessing of Boing, however he has not been involved in any of the changes)
  • MA Shambhala v4.1 - by Nonours/Pyg/Globu[s7.zetaboards.com]
  • MA Ryugo-jo v2.1[dominionsmods.com]
  • MA Tartary
  • MA Sawaiiki 1.1 - by Amuys[dominionsmods.com]
  • MA Nihuala - by KestrelM1[dominionsmods.com]
  • MA Ongtupqa v1.0[dominionsmods.com]
  • LA Rotterland v2.1 - based on work by Kate Micucchi[s7.zetaboards.com]
  • LA Iram v1.1 - by Boing[s7.zetaboards.com] (Note: This mod has been heavily edited to integrate with the latest Dominions patches. This was done by myself with the blessing of Boing, however he has not been involved in any of the changes)
  • LA Venedia v1.02 - by Zonk[s7.zetaboards.com]
  • LA Great Arrada
  • LA Nihuala v2.2 - by KestrelM1[dominionsmods.com]
  • LA Ongtupqa v1.0[dominionsmods.com]
  • LA Gondwana v1.0[dominionsmods.com]

    Some modifications to the mods were made for compatibility - Pretenders have been brought into line with Pretenders Enhanced, and all of the non-national Artifacts added in Magic Enhanced have been made available as Arena prizes.

    Worthy Heroes is not my creation and includes work by Amuys, Llamabeast, Turin, Quantum_Mechani, Sombre, Globu, Ohlmann, and Sy

    Magic Enhanced includes spriteworks by the following people: Amuys, Addy Aorta, Llamabeast, Wolfsbane, Phobosexual, Sombre, Foodstamp, Executor, Schneeble, Burnsaber, EliteZeon, Zonk, StainedClass, Mithradates, Sum1Won, gothefungus, Woodman, Mormacil, Bloax, Eel, Heartless, Alexsa2015sa, Marjanaama & notsoTRUEvector


    Pretenders Enhanced includes Pretenders from More Pretenders by Zonk

    All mods used with permission of their respective authors where they could be reached

    And of course:

    Thanks to KO & JK and the rest of Illwinter - Thanks for all your hard work in making this fantastic game & your amazing modding support!
Sist redigert av Red_Rob; 1. juli 2023 kl. 20.59
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Red_Rob 30. juli 2018 kl. 9.57 
Version 1.27 Released

1.27 changelog:

Fixed some Undead only spells that could target non-undead
Fixed Void Crystal description
Fixed Whispering Winds causing Sylph attacks
Fixed Become Octopus only castable on land
Fixed Jomon Ryujin not getting Dragon Pearl
Fixed Torrent of Vitriol not creating Living Acid
Fixed Forked Lightning not generating orbs
Mother of Monsters correctly generates a Blood Slave
Neter of the Sun, Annunaki of Love and War gained temporary gems

Bestow Void Skill now grants +3 void skill
Allfather lost recuperation, gained Woundfend 2
Raksharani gained Seduction 14
Oni Kunshu swapped temporary Nature gem for Earth
Wisdom King lost temporary E gem
Drakon E1N1 > N2, Prot 18 > 20, 220 points > 200 points
Linnorm D1W1 > D2, 200 points > 180 points
Titan of Death and Rebirth Immortal > Domimmortal
Sylphs gained Stealthy
Open Partholonian Tomb 35 gems > 40 gems
Netherworld Gate 30 gems > 40 gems, 1D6 Shikome > 2D6 Shikome
Added Amanojaku to potential Demon Priest Oni summons
End of Days increases unrest for enemy nations only
Horn of Vanhalla loses Ride of the Valkyries itemspell, gained Flying and 1D6 Vakyries in battle
Sever Soul S2D1, 100 fat > D2S1, 40 Fat
Become Lich Ench7 > 8
Become the Worm that Walks Ench7 > 8
Removed Weapons of the Shadelands
New Item: Brunhilde's Horn
New Pretender - Divine Anvil

Juhera
Jann troops lost Hypnotise attack
Shayatin lost Hypnotise attack, gained Throw Flames, Cost 50 > 65
Red_Rob 11. aug. 2018 kl. 17.56 
New release - some bugfixing, some balance tweaks, plus some additional spells and items. The monkey nations got a bit of a boost, and Rus and it's descendants got some national spells and heroes. Full changelog here:

Version 1.28

BUGFIX
Maohi warriors gained correct rpcost
Jann Swordsman lost Hypnotize attack
Siren Queen no longer turns into a pirate when leaving the water
Naiad Queen no longer summons Nu Kua in battle
Fixed Dimensional Instability Horror attacks
Fixed Malediction not turning commanders into vampires
Undead Guardians now works if cast whilst under siege
Pearl Citadel no longer loses Pearl Armory when besieged

BALANCE TWEAKS
Wisdom King & Lord of Wisdom gained 4 arm slots, 1 misc slot
Tetrachire lost Regeneration
Great Mother cost 250 > 260, Prot 16 > 12
Heal Mind, Remove Curse, Brew Panacea can all be cast UW
Various Wolves, Dogs and Bears gained Darkvision
Dark Vines life drain tentacle damage 5 > -5
First Mandragora now restricted to Pan & Asphodel
Magma Spirit lost Berserk, Ambidex, Bad formation Fighter
Vampire Queen cost 200 > 230, seduction 14 > 10
Raksharani seduction 14 > 10
Call the Wastes Thaum3, 50 Fat, 45+ dmg > Thaum 4, 40 Fat, 35 dmg
Divine Dance effects now trigger based on Dominion in province

GLOBAL SPELL CHANGES
Reduced rate of Death scales & taxloss from Acid Seas
Malediction has reduced chance for vampires & Vampire counts to spawn
Malediction now curses commanders before turning them into Vampires
Blood Harvest scale change now triggers based on Dominion in province
Stars are Right Void Beings now appear based on Dominion in province
Gaia's Vengeance assasinations now trigger based on Dominion in province
Lords of the Drowned Dead now summons Drowned Ones based on Dominion in province
Oceanic Assault now triggers attacks based on Dominion in province
Crown of Pyriphlogos assassinations trigged based on Dominion in province
Whispering Winds effects now trigger based on Dominion in province
Thaw the Ancient Ones now spawns Unfrozen based on Dominion in province
Thief of Fortune now increases Luck scales based on Dominion in province

VANILLA CHANGES
Rigor Mortis 100 Fat > 300 Fat
Quickening Alt8 > Alt7
Rain removed - Rain effect accessible through Power of Water or Healing Rain
Lichcraft 30 gems > 40 gems
Call Wraith Lord 40 gems > 50 gems
Call Worm that Walks 30 gems > 40 gems
Curse of Blood 77 Blood Slaves > 99 Blood Slaves

NEW ADDITIONS
New Pretender: Sage of the Sea
New Spells: Create Familiar, Summon Zephyr, Bind Abyzou
New Item: Mortal Blade

NATION SPECIFIC
Therodos
Clash of cymbals aoe 5 > 1
War Cry aoe 10 > 5
Great War Dance +4 Att, +4AP > +2 Morale

Lemuria
Dominion income penalty increased to 20% + 5% per Dominion candle

MA Ermor
Temples cost 400 > 500

LA Rlyeh
Domkill .1% per candle > .3% per candle
Temples cost 400 > 500

Kailasa/Bandar/Patala:
Guru S2N1 > S1N1 100% WESN
Kailasa gained spell: Celestial Melody
Kailasa gained 1 Astral Bless points & 1 Nature bless point
Bandar gained 1 Astral Bless point

MA Marignon
New spell: Summon Battle Saint

Mictlan
New multihero - Tetlachihuiani

Tir/Eriu
New spell: Queen of the Bean Sidhe
TNN hero: Malgven, Warrior Queen

Rus/Vanarus/Bogarus
Gained spells: Summon Domovoy & Summon Kikimora
Rus gained spell: Form of the Great Bear
Rus Gained Heroes - Oleg the Great & Fair Prince, Olga the Vengeful Widow and Veles the Shaman of Many Forms
Vanarus gained spells: Battle Fury & Hidden in Barrows
Bogarus gained spells: Bind Chort, Plague of Chorts, Infernal Legion, Bind Bies, Awaken Svyatogor

Shinuyama
New spell: Hide Heart
Sist redigert av Red_Rob; 12. aug. 2018 kl. 1.36
Red_Rob 12. aug. 2018 kl. 12.11 
Small update to 1.29 to fix a few issues:

Version 1.29

PDF now highlights nerfs to existing spells/items in red

Revive King and Pale Riders no longer castable UW
Removed Contact Bluecaps
Skeletal Legion loses MR Neg Disease, gains MR Neg 10AN stun damage (Undead/Lifeless immune)
Celestial Mantra S2 > S1N1

New spells: Revive Boatswain, Vessel of the Damned, Contact Bluecap, Rainmaking

Ryujo-go
Shark Warriors 35 gold > 45 gold
Shark Berserkers 44 gold > 50 gold
Gained spell: Protection of the Dragon King
jirizelenkajun 12. aug. 2018 kl. 12.58 
Hello,
after trying to choose an age in create pretender tool I get an error:
name2spell: no spell called Skeletal Stiffness!!
Red_Rob 12. aug. 2018 kl. 13.34 
Sorry about that, the download shoud be fixed now
jirizelenkajun 12. aug. 2018 kl. 13.49 
Opprinnelig skrevet av Red_Rob:
Sorry about that, the download shoud be fixed now
Thank you.
It seems to be working fine now.
Wingstorm 24. aug. 2018 kl. 14.22 
@Red_Rob,

Thanks for pointing me to this mod.
It basically uses every mod in my SP games, other then Pantheon Reborn.
I'm going to be using this for my next game! :)

Btw, will this mod or the Pretenders Enhanced mod works with Pantheon Reborn?
Or are all 3 mods affecting the same area (Pretenders)?

I am currently using Extra Pretenders + PantheonReborn in my ongoing games.
Sist redigert av Wingstorm; 24. aug. 2018 kl. 14.23
Red_Rob 26. aug. 2018 kl. 0.03 
Pantheon Reborn isn't compatible with Pretenders Enhanced or mods including it (such as this one) due to them both modifying Pretenders. You will end up with both sets of modifications being applied to the same units and them either getting crazy overbuffed or having double sets of nerfs.
Red_Rob 27. aug. 2018 kl. 11.46 
Version 1.3 released - includes the nation of Sawaiiki by Amuys, a nation based in Hawaiian mythology with powerful sacred warriors and many national summons:

https://i.imgur.com/PlKs4JD.png

The new version includes various changes from the recent Pretenders Enhanced updates including more differentiation for Rainbows and some buffs to Trinity Pretenders. There are also some new spells, new Pretenders and the usual bugfixes and balance tweaks.

Version 1.3 changelog:

Call the Peaks 40 Fat, 45 damage > 30 Fat, 35 damage
Become Octopus Alt6 > Alt5
Falling Stars 15 gems > 25 gems
Clockwork Dragonflies > Mechanical Dragonflies
Bloody Altar N3B2 > N3B3, generates 5 Blood Slaves/month
Erect Altar of Sacrifice no longer forest only
Removed path penalty to Leng Spider and Atlach-Nacha
Added Raven and Frog to list of Familiars
Fixed various typos identified by Lambda

New spells: Summon Handmaiden, Create Seeking Ichor
New Item: Magesmiths Apron

Hooded Spirits no longer lose paths when separated
Changed descriptions of non-Rainbow Trinity Pretenders due to no longer losing magic paths when separated
Titan of the Crossroads Trinity 350 points > 300 points
Morrigna Trinity 350 points > 300 points
Great White Stag Antlers > aoe 1
Angelic Lord Invuln 20 > 15, Shockres 15 > 5, Fireres 15 > 0, Poisonres 15 > 0, lost Sight Vengeance
Drakon, Linnorm, Dragons +20 points cost
Azi F1D1 > D2
Arch Mage Cost 100 > 120, gained Master Ritualist 1
Master Enchanter Cost 110 > 130, generates 1D3 Nature gems whilst at a Lab
Freak Lord Cost 100 > 120, generates 2 Blood Slaves/turn + Domsummons Crossbreeds
Arch Mage Cost 100 > 120, Gained Master Ritualist 1
Arch Druid Cost 110 > Cost 120, Domsummons Vine Men
Skratti Cost 110 > 130, Gained Master Ritualist 1
Arch Seraph Cost 110 > 120, Gained Templetrainer 1 Yazad
Great Seer of the Deeps Cost 100 > 110, Starts with Stone Sphere
Great Sorceress Cost 130 > 150, Gained Master Ritualist 1
Great Sorcerer Cost 110 > 120, Domsummons Great Spiders
Leader of the Closed Council Cost 110 > 120, Taxboost 10% in local province
Centauride Enchantress Cost 100 > 120, Generates 1D3 Nature Gems each turn at a Lab
Centaur Great Sage Cost 100 > 120, Gained Inspiring Researcher 1, Reseachbonus 15
Master Sorcerer Cost 100 > 110, Gained Oni Summoner 75
Onmyo Hakase Cost 100 > 120, gained Fortune Teller 50%, Master Ritualist 1
Grand Heirophant Cost 100 > 110, gained Fortune Teller 50%
Aphroi Sage Cost Cost 110 > 130, Gained Inspiring Res 1, Researchbonus 10
Master Cost 110 > 130, Gained Master Ritualist 1, Researchbonus 10
Bone Mother Cost 110 > 120, Gained Gemgen 1 Death gem/month
Enkidu Great Sage Cost 110 > 120, Gained Researchbonus 20
New Pretenders: Great Toad, Celestial Fox, Monkey King, Returned King, Demon Bull King, Peacock Angel, Pure Ones, Norns, Father of Mysteries, Triple Goddess, Sun Father, Tridevi, Trimurti

Vanilla Changes
Mechanical Men Const7 > Const5

Alchera
Walkabout Thaum 0 > 3

Shambhala
Lost 5% resource bonus in forted provinces
Wise One 2RP > 4RP, Randoms 50% & 20% > 100% & 10%
Mi Go only recruitable in Mountains
All Mi Go and Yak Riders gained Coldrec
Guardian of the Hidden Valley 40 gold > 28 gold
Drapa lost random path
Demon Hunter random 20% > 10%
Gelug A1E1S1 +100%AES > S1 +100%AES, 220 gold > 180 gold
Nyingmapa A1E1S2 + 110%AWES > A1E1S1 +10%AWES, 290 gold > 200 gold
Karmapa A1S2D1 +50%AED +10%AED > S1D1, 240 gold, 4RP > 120 gold, 2RP

MA Marignon
Strength of Faith no longer grants +4Att & +4AP

Ragha
Gained spells: Enslave Jann & Enslave Ifrit

Rotterland
Gained Summon Mosquito Cloud


Added nation - MA Sawaikii, The Eternal Sea by Amuys

Here's a few peeks at the new Pretenders:

https://i.imgur.com/y6r0NFK.jpg

https://i.imgur.com/HmGhoVo.jpg

https://i.imgur.com/sAXaHah.jpg



Download is in the OP, let me know if you find any bugs or balance issues.
Sist redigert av Red_Rob; 27. aug. 2018 kl. 11.47
Red_Rob 28. aug. 2018 kl. 15.16 
Minor bugfix update to fix to a crash bug when casting certain spells due to a missing sprite:

Version 1.31 changelog


Fixed crash when casting Swarm or Create Familiar due to missing sprite
Morning Star and Evening Star gained Flight
Caelum and Ragha gained Pretender - Peacock Angel
Some nations got national Pretender discounts
Removed unneeded "Demons Immune" tag from some spells
Clouds of Smoke Machaka Only > Generic spell
Summon Lilot 25 gems > 15 gems
Reduced rate of Lilith summoning Lilots
Dude 30. aug. 2018 kl. 9.58 
Hi, not sure if this has been suggested but should ♥♥♥♥♥ Queen have magic path cost of 20?
Nukular Power 30. aug. 2018 kl. 21.58 
getting the ol' Naygot Gick Fel using the latest version of this with nothing else :(

Edit: Nevermind, redownload got it working
Sist redigert av Nukular Power; 30. aug. 2018 kl. 22.13
Devin 31. aug. 2018 kl. 12.08 
Awesome mod, but I have one tiny problem.

The saltwater serpent leaves a poison cloud, but has no poison resist, so it actually poisons itself.

That doesn't seem quite right.
Boris_Ze_Blade 1. sep. 2018 kl. 8.37 
Hey guys, got a question. When I activate the mod in game. It comes up with a box that says "Warning, Mod as 180 errors". Is this normal or did I do something wrong?
Red_Rob 1. sep. 2018 kl. 16.00 
Errors like that almost always refer to missing sprites.

180 indicates an entire folder is missing, have you copied all of the folders that came with the download into the mods folder?
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