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Nah there are other posts here that confirm it.
I did it only once on my pretender and it caused insanity right away,.
It started at Insanity (7) and each turn increased by one.
It isn't worth it and makes one of the coolest things about Astral bad.
Most nations don't have disposable S5 mages lying around. I guess it can be useful if you are mainly an Astral Nation with high level astral mages that can be produced at will.
EDIT: The Illwiki has a page on the Void[illwiki.com], but it says the only Astral travel-related spells that can dump you there by mistake are Returning and Vortex of Returning; these spells, however, mention in their flavour text that there's a chance of things going wrong, just like Stygian Paths/Faery Trod, whereas Teleport/Gateway/Astral Travel don't mention any possibility of error. Any idea what that chance of being lost in the Void is? It must be almost infinitesimal for the event to be so rare among so many people...
There may also be slot utilization considerations - important casters can be worth giving defensive items, and the hand slot that a Dimensional Rod occupies is probably less valuable there than the head slot that a Starshine Skullcap or the misc slot that a Crystal Coin / Tome of High Power / Forbidden Light / Atlas of Creation / Ring of Sorcery / Ring of Wizardry uses.
Well I was mislead by this post
https://steamcommunity.com/app/722060/discussions/0/1618346571419101258/
Sorry for the confusion. Sorry guys, I am new to this game, sorry for wasting your time.