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MA Phaecia, decent magic support, decent colossi troops
You can get better at magic by playing different nations, for example Mari utilizes fire/astral, you can learn how to use it and then switch to other nations with more diversity and utilize your knowledge with different paths.
Plus, you get to use spies.
For instance, don't *only* play MA Ermor or LA Sceleria, because by doing so you are missing out on learning how to manage recruitment. Playing them as a first nation is fine -- just make sure you play things other than freespawn nations.
For learning, the most important thing is to be aware of how your nation is different from the norm. As an example, if you play MA Ashdod and take a very big bless for Anakites (extremely powerful sacred giants), be aware that this is an unusual thing, and that most nations won't have access to sacreds that are this powerful. Likewise, if you play EA Mictlan, you should be aware of how Dying Dominion works, and recognize that you are a dedicated blood nation.
There are only a few nations I'd not recommend for a first game. Here's who they are and why:
EA Rlyeh and EA Pelagia -- extreme difficulty getting on land
LA Rlyeh -- popkill but with bad freespawn
There are two mechanics that are famous for being somewhat complicated: communions and blood hunting. If you're playing a nation that has either of these as a big part of what it can do, make sure you tinker with them as you experiment fighting the AI.
Unlike Ulm I could not rely on strong land units to invade the land so I'm force to depend on magic. Once I had the seas to myself I had time to learn more on magic especially astral. Since I was the only water nation I could easily defend the seas.
After playing EA Rlyeh I see why you wouldn't want to play this nation on multiplayer.