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I can do it with some civs. Say Uruk. They have awesome chunky troops that just stomp the barbarians.
This is what I'm looking at right now
Mother of Monsters
Dormant
2D, 5N, 1B
-1O, 3P, 0H, 3G, -3F, 1M
She has arms so she can make and equip a treelord staff
I have to figure out their early game
https://steamcommunity.com/sharedfiles/filedetails/?id=2550160384
Helotes are meh. They do okay versus barbarians but against knights they got creamed.
You have most magic nationally. You might want E/S crosspath on god. This lets you make golems to screw with mind hunt and use antimagic in fights. It also allows slave matrixes, and shepards make excellent turbo slaves (your auto-slaves let you get big buffs off, but fatigue load is a big problem for them).
Paths were:
D5 N4 B1. I'd probably rework the Nature/Blood balance if I did her again, but that's probably more of an MP thing since you want to be able to boostrap into blood if necessary and it's easier to do with at least B2 or B3. Again, for MP at least you probably don't want S on your pretender without national astral mages since you're one magic duel away from a dead pretender in that case. Bless didn't matter much since Phlegra has 1 priest.
Scales were:
D6 T3 S1 H3 G3 L3 M2
First six months I recruited Gigante warriors and Phlegran Tyrants out of my cap. I rounded out any extra recruitment capacity with Helot Warriors. I used my starting army to hit nearby weak provinces (anything with Cavalry of any sort was avoided). My first Tyrant rolled out with his gigantes, re-enforced the starting army on turn 3 and went from there. Second tyrant parked himself in a nearby worthless province and started freespawning helots. Third Tyrant took all the new Gigantes and all the Helots Tyrant 2 recruited and just started facestomping.
After that I started making Trophimos Sages to start my research, first focusing on Alt to 3 for basic thug buffs like Ironskin then went down to Ench 4 for flaming arrows because my main combat Tyrant was an F random. Helot warriors are ♥♥♥♥♥♥♥ terrifying with flaming arrows. Pick up Const 2 at some point for some basic gear.
Once you have your three tyrant led armies up and running you are in a very strong position. With a E2 random sage you can get Earth Might up and start casting all the basic earth buffs on your crappy freespawn helots. 2nd fort recruits Shackled Mages for research monkies and to form the base of your communions once you start needing to cast bigger spells than the Sages can manage. Recruit Shepard Shamans who freespawn goats to feed your army and before you know it you are winning attritional wars against Ermor.
Keep recruiting Tyrants and Smiths from your cap. The most valuable Tyrants are the F4 and D2 flavours since F4 is a fantastic combat caster and the D2 ones are some of the best SC's in the middle age.