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It might be the best standard weapon, but my issue isn't that it exists, but rather that an item picked up from a the forest floor is better then it. Knowing what we do, why not give Bandar a Great Club instead.
As for nerf vs buff, I didn't come down on discussion. I was just pointing out that the Iron Cudgel is worse then the Great Club, which I wouldn't have a problem with, except Great Clubs are just semi shaped large pieces of wood, so why not use them instead.
If you want to make Cudgels worth using, giving them +1 attack, and 7 damage is probably the best way to go about it. After all, a big heavy metal rod should be able to batter away parries without too much trouble, at least as well as a Battleaxe.
As for Falchions, they are upgrades from Mace Warriors, which have their place. Again, I'm just coming at this argument from a lore perspective.
Bandar are kind of expensive, so I generally only advocate getting them if you need to smash elite troops. So on average if I'm getting them at all, it's probably for the cudgel.
Similarly, while bandar might be your go to for smacking elite stuff in year 1, water elementals are obviously better at that job and Kailasa/Patala can both make those pretty easily.
I think this system "works" and makes sense for the most part, although greater consistency could be achieved by going back to fewer weapon type primitives (only one type of wooden club, no separate versions for giants and humans) and tweaking damage calculations in regards to strength and size instead to achieve roughly the current balance, expanding upon the current mechanic of size >=4 units gaining +1 weapon length. While you are it, it wouldn't hurt trying to make the weapon and armor balance and terminology more historical.
The Great Bow MIGHT be relatively advanced technology, given that there are size 3s with similar strength that have only longbows.
As for "expanding upon the current mechanic of size >=4 units gaining +1 weapon length. ", I think size 6 giving another +1 len for a total of 6 would make sense.
Anyway, I think removing the +1 def from the Great Club OR making the Cudgel also have that would both be reasonable;
I'd favor the first because I'm not fan of +def on nonmagical weapons and feel it should be used sparingly, so it's really bizarre that a crude piece of wood would give that:
justifying it by talking about parrying or deflecting attacks is strange given how shield parrying works and how, even if you're just redirecting the attack a bit rather than taking it head-on, you'd still need SOME strength (remember, the strength difference between attacker & defender can be MUCH larger than in real-life fights).
(i.e. [HONK]THAS NO HOW WE PARY IN THA SCA[ENDHONK] :P )
nonmagical weapons giving +defence cannot make sense, because how is the weapon making you better at dodging?
It DOES look like dodging, and not parrying or deflecting, because it does not account at all for the attack's strength vs the defender's and the fact that the attack might be AP or even AN, and it always prevents damage from the hit completely, unlike shields.
Why should a quarterstaff help a puny human dodge mighty a titan's bows? is the idea that you use it to jump around? That's just silly.
Also note that weapons can already help not get hit through repelling, and perhaps some weapons should be better or worse than other weapons or equal length.
Defence penalties and attack modifiers, on the other hand, are very easy to explain: a heavy enough weapon can make it harder to dodge or unbalance you, or be more or less accurate. (and of course, the attack modifier only applies to THAT attack, not every attack you make with other weapons too)
EDIT: It's interesting that the base "Fist" has -1 attack & defence, BTW. You'd think it would have +0/+0. The damage penalty isn't as weird, IMO, because unarmored humans shouldn't find it THAT easy to kill each other with bare hands.
If I were instead somehow able to hold half of a large tree, opponent would then have to find a way to hit me while also getting around the tree. I don't know what that would look like, but I'd estimate that +1 def isn't necessarily unreasonable as an abstraction for it.
One more thing: iron cudgels technically do get some benefit from being iron, in that there are units which are weak to iron. That's not a common occurrence though...most things weak to iron don't hold up well if they actually get hit.
Easier than if you had literally nothing in your hand, though? A fist is -1. Even if it was +0, a standard short sword would still provide +1 over that.
Like I've been saying, it can't be parrying or deflecting because strength and attack type don't factor into it, and using it to make the opponent hesitate and not attack is already represented by repel.
Of course, if the sword is magical it might literally make you better at dodging. But we are talking mundane weapons.
The in-game great clubs aren't that large, even the version used by the hill giant.
And speaking of giants, they can overpower and break shields, but can't do that with weapons providing defence bonuses - doesn't that feel strange to you?
I'm not advocating for removing all mundane weapon defence bonuses, but I DO think we should at least acknowledge they don't really make sense given the differences that can exist between attacker & defender.
If the game was only about roughly human-sized beings and superhuman strength wasn't a thing, sure, it could be a reasonable abstraction...
As for iron cudgels, it's true they benefit from being iron sometimes, though they can also rust in water (although the penalty is very small for blunt weapons, IIRC)
PS: Do weapon defence bonuses work vs Earthquake and other spells that check defence? I don't remember, but I think someone said they don't...
The tree example was to let you picture a large weapon. It doesn't have to be literally as large as a tree, it just has to be so large that positioning against it hitting back and getting around it makes it easier for the person with it to not get hit. The aspect of wielding it (or having giants) is more implausible than the defense bonus from it. If we accept that something can swing it, the defense bonus makes some sense.
I agree that weapon defense modifiers start making less sense when you have a dragon tail swiping you or if you're trying to use an arming sword against an elephant or something. Still, if I were to pick an area of the game in need of substantial improvement this would not be it. It mostly works, though could use some clarity.