Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What the dev thinks is imbalance, I think is skillfully thinking outside the box.
It should result in a dominion spreading war to change the temperature or the casting of second sun to increase heat scales worldwide and melt the oceans. Or just deal with it and cast teleport.
Deep underwater the seasons do not really have any influence on the water temperature.
Cold 3 is also not "freezes saltwater" level of cold. Nevermind a big moving body of water being a lot more difficult to freeze.
For the game itself it does mean that underwater nations can get away with taking more extreme temperature scales, but those scales will then apply once they try to go on land.
It also means they can't benefit from temperature based effects as much. Taking cold 3 and cold aura isn't going to do much in the deep ocean.
What you regard as "skillfully thinking outside the box," I consider an unmerited additional handicap for UW nations. Seriously, Cold X inhibiting the movement of armies between land and sea basically allows any nation that can tolerate Cold X to lock UW nations out of the game, and considering how difficult it already is for land nations to militarily challenge an UW nation under the sea - most can't even get into the water without using indies, summons, or magic items - it's not like UW nations would get any real benefit from that.
Also, I seriously doubt that balance had much of anything to do with the developers' decision to make water/sea provinces largely unaffected by temperature scales - liquid water can't be colder than its freezing point, and outside of shallow water most of the water column is basically unaffected by whatever's going on at the surface.
Meanwhile at the north pole:
https://youtu.be/xVqNFtGN_SQ
"But Kamiyama cold 3 nations don't get THAT cold! They just get slightly cold! A gentle cool breeze in the fall cold!"
Ah, you are right. I must have mixed the temperature up with some more concentrated salt fluids.
Let's say it gets a stable -5 degree Celsius or 23 degree Fahrenheit in winter. That is cold enough to have a nice snow sheet and an good thick ice over most small bodies of water. But the oceans will remain pretty much ice free as the water gets heavier when it cools down, sinking deeper into the ocean, and gets replaced by warmer water.
Meanwhile at the North Pole it gets down to -40 degrees, both Fahrenheit and Celsius.
And even that level of could wouldn't really affect an underwater civilisation much. By the time the ice reaches an underwater civilisation the rest of the world has already become a lifeless husk of ice.
Also, if I had to pick a real-world region to model the climate of the game's Cold 3, I'd be more inclined to go with something like Alaska, Canada, or Norway than either of the poles - Cold 3 doesn't kill populations in terrestrial provinces, or even substantially reduce their economic output for Cold-preference nations, so if we're drawing real-world parallels we're probably talking about a climate where reasonably large human populations can survive without requiring advanced technology or significant imports of basic necessities.