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You click or hit the key for an ability in an MMORPG, and your character does the attack on its own, including all the special effects.
Only instead of your character doing one special move, your character is an army that follows a short script full of orders and suggestions.
The battle playing on based on those choices before you 'commit to the attack' are a loose analogue to you choosing an attack in a cooldown based combat system.
With the cooldown being one turn.
Every unit there has its own pre-cooked script, but there are so many of them you can definitely do some wacky battle plans.
https://youtu.be/Sjs2qfpOGmU
Its a criminally underdeveloped theme, but there are some good games in it.
Majesty and Overlord come to mind and there definitely are more I cannot remember on the spot.
One small correction here.
I wouldn't say there are hundred of different unit types in dominions. Hundreds of units? For sure, but most can be grouped into a few dozen types.
Most infrantry troops with high protection and a shield will handle the same.
Same for lightly armored archers.
Or heavy cavalery.
Some troops are going to have a few extra traits that make them work slightly different, but in most cases that just means they are just doing their job a bit better/worse.
For single player it's basically enough to put your ranged units to the rear and tell them to shoot, while putting the melee troops in front in a line and tell them to attack. Cavalery goes on the flanks with the "Attack Rear" command.
Honestly, the actual scripting commands for your units are pretty limited. You can only tell the formation whether or not they should use ranged or melee attacks, if they should wait two turns at the start of the battle and what kind of target they should go after.
Yes, there are thousands of different units and a dominions master will put their formations on specific pixels for the best result, but that isn't really required for normal single player games, and even most multiplayer ones.