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If its not copied and modified from anotehr pretender then you just need to modify a nation to use it using #addgod “<monster name>” | <nbr> (the number is the pretender monster number if you set one.
If copied from another pretender then you need to set #homerealm 0 so its not in any of the generic pools for other nations
is there a method where I can keep it available to all nations and stop the AI from using it? I was thinking of starting all of my games as human players to manually choose pretenders and then making all of them AI controlled once the game has started.
I'd love to see a mod that immobilizes AI pretenders for the first 20 turns or so...even for humans picking early fights your god can expand into is a bit of a gamble.
Select all nations to Human players at game start. Manually choose their pretenders, avoiding your mega-super-OP pretender.
Start your game. For all nations you DON'T want to play as, choose "Set Nation to AI" in the menu.
Only issue (aisde from it being a bit tedious) is that I don't think there's a way to set the AI difficulty or behaviour settings after switching them from human to AI in game. I assume they default to Normal - Normal.
There is now a game setting for AI strength when a human player is set to AI, so you can start your enemies human and have them at the AI strength of your choosing when you flip them to AI on turn 1. It does mean you can't have varying strengths of AI, but it's a nice little feature.