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much confusion on NAPs, and often i think people feel 'betrayed' when in fact it was a misunderstanding.
awhile ago, i had a nap with another player. somehow, one of my scouts moving thru his territory attacked instead of sneaking. i sent an apology, and thought all was well. 20 turns later he hit me with everything he had without warning, insisting my scout had ended the nap so he wasn't violating. your idea would clear things like that up, while also handling the 'when can we script attacks' problem.
You also should not make NAPs with people who play a nation that ideally would like to war with you and expect them to not break them. If Mictlan asks to be friends and he has a choice of invading your land nation or an underwater one, you know he's gonna come knocking on your door with those jaguar warriors.
When my NAPs end, I usually send a message a turn earlier saying "our NAP is ending turn X as per our agreement and I wish/do not wish to renegotiate it" and that usually clears any confusion.
Some people like to go silent when their NAPs end to keep you guessing but I've never found the need for this.
it's just a notification for clarity's sake.
you can still violate at will.
also, i'm not sure historically treaties NEVER prevented an attack. like, canada hasn't attacked the USA yet.