Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Path of Exile has an insanely complex and rewarding magic system, but it also has a a rediculous amount of grinding. Age of Wonders 3 has a lot of overt similarities, but it doesn't quite have Dominion's sheer depth. Total War Warhammer 2: Mortal Empires is the same, but while it's campaign map is shallower, it's multiplayer battles are deep, technical, and very underrated. Blood Bowl 2 is fantastic, but you might not like the theme. As for "normal" 4x games with no instanced battle mechanics, I can't play them anymore, Dominions is just better.
But each of those do have some pretty serious hardware requirements compared to Dominions. I hear good things about Heroes of Might and Magic (3 and 5), maybe they're worth a shot.
If you want strategy more akin to Dominions make sure to play the original Master of Magic if you haven't yet. Despite it's age it's still very fun and very few games have surpassed it in it's niche since, despite many trying. It has many similarities to dominions like having different fantastical races to play, designing your pretender (or mage in this case), researching and casting global spells etc. and also has more adventurous aspects like having heroes explore dungeons in search of loot.
Most of my overall gametime goes to RPGs and action RPGs; Pathfinder:Kingmaker and Tower of time, the best of their type currently.
Try Caster of Magic. It's a remake of MoM and it is awesome. Rebalanced, new content and an overall improvement.
Also: Conquest of Elysium. It's from the same developer as Dominions.
Battle of Wesnoth is Dominions light, i enjoy it much more then most comercial games.
Toaw 4 and advanced tactics are games that are very deep and rewarding from ww2 era.
Those are the games that I find to be real gems.
So, I will recommand the Combat Mission serie from Battlefront.
Tactical warfare, modern or 2nd WW.
Expensive, no sales, computer ressource heavy, but frankly, one of the best system I know (apart Dom ;)
WEGO? Never heard that term. You can't control your troops - is that called WEGO?
The classical IGOYOUGO is the ancestor. It’s like chess or many boardgames & cards games: while one player is acting, the others wait and do nothing. There are some variants when some interactions can be allowed for others players such as the interrupt mechanism from Magic: The Gathering or some such, but in main: while one’s playing, the others not.
It is totally unable to represent real life situations because IRL, all things happen at the same time, simultaneously.
Alternate turns has been created for trying to simulate reality better. In this system, each player plays a part of his turn, and so do the others. This is a classical style of play of a lot of tabletop wargames, and you can still find it in some computer games, especially in tactical skirmish with a system of initiative or speed (or whatever).
The WEGO system has been created for trying to represent more the reality, when everything is happening at the same time (unplayable or very difficult to attain in boardgames, for example). In the WEGO, all player prepares their turn at the same time: they plot. Then, when everyone has finished, the turn is resolved simultaneously, simulating everyone acting at the same time. We can found this in old boardgames & wargames such as Swashbuckler or Avalon Hill’s Air Force (yeah, I’m old ;o) (ok, very old ;o).
This is the system used by Dominion.
Computer science has greatly improved the playability of such games.
The Combat Mission system is a variant: the game plays in real time, but is posed every minute, then each player can adjust, cancel or give new orders to theirs troops. More precisely, the game plays in 1-minute parts (this is like a movie: you can watch what happened, but do nothing, except move the camera around to see better), then give you back the hand for you to ‘plot your turn’, i.e. give, adjust, cancel troops orders.
Computer gaming has finally introduced a fourth system, practically unavailable before: the real time. The computer does the maths and each player can play at the same time. But it is not adapted to every games, as you have only one brain (and, normally, two hands). For example, I considered it completely unrealistic to represent companies or battalions size troops engagements, because in these situations, a lot of brains, eyes and hands are involved: each single man can act individually.*
It can do wonderfully well for very small skirmishes or, of course, FPS.
*Edit: I speak from the sole point of view of ONE player by side, NOT Multiplayer.
Interesting to see so many wargame recommendations. I actually came from Dominions via wargames. I started with Combat Mission and Close Combat and from there got into serious operational tabletop wargames (OCS series is my favorite[boardgamegeek.com], that's me reading the rules).
Getting back into computer games this time around, I'm not trying to restrict myself to wargames per se. What I'm looking for are games like Dominions that have a broad and deep "toolbox" that provide a medium for developing strategies that is as open-ended as possible (with theme being important but less so). So far I haven't found anything that comes close to Dominions in this regard but it's still wargames that seem to come the closest. TOAW 4, Command Ops 2, and Armored Brigade all look intriguing to me but also all look like serious "lifestyle" games on par with Dominions. For lighter gameplay and to scratch a different itch I've really liked Faster Than Light, Frozen Synapse, Invisible, and I'm starting to look at X-Com.
I'm enjoying everyone's thoughts so far. Keep 'em coming!
I also tried POE years ago but quit almost immediately because the lag made it very unpleasant to play. Not sure why I would want to play single player online.