Dominions 5

Dominions 5

Coax Apr 20, 2018 @ 11:03am
misfortune and luck
Luck isnt worth it right?
I nearly always play with misfortune 3 and i never experience a REAL setback from it

On the other hand i played with some transmutation nation with LUCK 3 - EA Ur, TNN, MAN s.o... Those guys with high nature and no sacred/high upkeep casters.
With those nations i got about 5-30 gems (each) within 30 turns and about 4-7 items ( T4 Armor with resis dragonscales blue red and green and 1 or 2 skullstaffs)... and about 2k gold but also some BAD events

My question at this point is misfortune 3 MUCH better then luck 3?

I realized that transmutation without luck is a death penalty but with luck the results are still not that good....
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Showing 16-29 of 29 comments
Kid Icarus Apr 21, 2018 @ 12:48am 
What I meant in my earlier post was if you have luck and push your dominion into enemy territory, will it result in your enemy suffering from increasing events without the benefits of fortune? Based on another post about 'positive' dominion effects not applying from enemy dominion. I have always been concerned about pushing favorable scales onto the enemy but that other discussion has made me wonder. If only I could find that thread....
Miguel V-DF Apr 21, 2018 @ 5:15am 
If I remember right, there is no such thing as enemy dominion not giving Full scale effects. If a province has a scale, be It from whoever dominion/Magic site/event It is, he gets the effects on the province. Doesn't matter the origin.
Mali Belizec Apr 21, 2018 @ 8:58am 
Having luck scales doesn't mean you will have luck events.

I started Phaeacia game with luck +1. Turn 20 or something I had pleague in one province, evil cult in second province, vampire attack in third (with fort).

Thank you luck.
terve886 Apr 21, 2018 @ 9:06am 
Originally posted by Leugimimi:
If I remember right, there is no such thing as enemy dominion not giving Full scale effects. If a province has a scale, be It from whoever dominion/Magic site/event It is, he gets the effects on the province. Doesn't matter the origin.
Enemy provinces don't get full benefits from your positive scales if the enemy provinces are under your dominion. Some of the effects apply, but for example the enemy mages will not get the research bonus from magic scale or the gold income modifiers from the other scales.

However negative scales apply fully, giving income and research penalties.
ComatosePhoenix Apr 21, 2018 @ 9:50am 
Event frequency was always the deciding factor for me. if events are set to common, or story events are turned on, I'll always add luck. if events are rare then I'd just stick with misfortune.
six-P- Apr 21, 2018 @ 11:57am 
I've played 3 full MP games (events set to common) with turmoil 3 misfortune 2 in dom5, and I barely notice the bad events and had absolutely zero regrets. Misfortune is substantially less punishing than in the earlier games. I feel like dom4's Order 3 Misfortune 2 was worse and more punishing in terms of events than dom5's Turmoil 3 Misfortune 2.

I'm definitely going to try Tumoil 3 Misfortune 3 for my next few games.
Last edited by six-P-; Apr 21, 2018 @ 11:59am
Alias Apr 21, 2018 @ 2:45pm 
Originally posted by six-P-:
I've played 3 full MP games (events set to common) with turmoil 3 misfortune 2 in dom5, and I barely notice the bad events and had absolutely zero regrets. Misfortune is substantially less punishing than in the earlier games. I feel like dom4's Order 3 Misfortune 2 was worse and more punishing in terms of events than dom5's Turmoil 3 Misfortune 2.

Did you win these games?
Valnak Apr 21, 2018 @ 7:23pm 
Originally posted by Szronar_PL:
get luck if you are going max turmoil or you will get obliterated first turn by barbarian raid or something stupid like that
t. lost in 3rd turn to troll king invasion

See if this link works for you, change the 1 to 2/3 if you want. LINK.[larzm42.github.io]

Looking like the troll king event, while not caring about scales, is limited to minimum turn 8. I wonder if it had something to do with the "witch" event that gives 3 misfortune.
Szronar_PL Apr 21, 2018 @ 11:40pm 
Originally posted by Valnak:
Originally posted by Szronar_PL:
get luck if you are going max turmoil or you will get obliterated first turn by barbarian raid or something stupid like that
t. lost in 3rd turn to troll king invasion

See if this link works for you, change the 1 to 2/3 if you want. LINK.[larzm42.github.io]

Looking like the troll king event, while not caring about scales, is limited to minimum turn 8. I wonder if it had something to do with the "witch" event that gives 3 misfortune.
well that was early dom 4 but trauma remained
Morsigil Apr 23, 2018 @ 8:30am 
I'm running Misfortune 2 or 3, not sure which, in my current MP game with order 2. We're at turn 30 and I've had 2 knight attacks (both in large provinces I have been unable to take back), 2 barbarian attacks, and a bunch of fiends of darkness holding a bane venom charm hiding in a province (one in the aforementioned knight province). So far misfortune has cost me on the order of about 2,000 gold and I don't appreciate it. This isn't counting all the little bad things. Dominion loss, -100% tax events, loss of permanent income in provinces, etc.

In all fairness, I did get a dormant Quickness bless and a titan pretender out of it. Those two things have made Bandar Log work for me.
Last edited by Morsigil; Apr 23, 2018 @ 11:59am
six-P- Apr 23, 2018 @ 10:52am 
Originally posted by Alias:
Originally posted by six-P-:
I've played 3 full MP games (events set to common) with turmoil 3 misfortune 2 in dom5, and I barely notice the bad events and had absolutely zero regrets. Misfortune is substantially less punishing than in the earlier games. I feel like dom4's Order 3 Misfortune 2 was worse and more punishing in terms of events than dom5's Turmoil 3 Misfortune 2.

Did you win these games?

I won 2 of the 3 games.
Alias Apr 25, 2018 @ 4:53am 
On a sidenote, what's the numerical effect of setting Common instead of Rare random events for the game?
Last edited by Alias; Apr 25, 2018 @ 4:53am
Telos Apr 25, 2018 @ 8:31pm 
Above people asked about the effects of enemy dominion. You don't get direct positive effects (like extra income or increased research) from enemy dominion. However, many events require the presence of certain scales (e.g., many N-gem events are triggered with growth scales) and AFAIK, those checks don't care about whose candles are in the province (aside from events that explicitly check for this), so you can get a sort of benefit from having enemy growth dominion in your provinces. Conversely, if you spread your turmoil luck scales into enemy provinces, they won't get an increased chance of events being good, but they also won't have to worry about (mostly bad) events that require misfortune scales to occur, so this won't hurt them quite as much as giving them turmoil+neutral would.
Kid Icarus Apr 25, 2018 @ 9:27pm 
@Telos thanks that is what I was curious about
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Date Posted: Apr 20, 2018 @ 11:03am
Posts: 29