Dominions 5

Dominions 5

Coax Apr 20, 2018 @ 11:03am
misfortune and luck
Luck isnt worth it right?
I nearly always play with misfortune 3 and i never experience a REAL setback from it

On the other hand i played with some transmutation nation with LUCK 3 - EA Ur, TNN, MAN s.o... Those guys with high nature and no sacred/high upkeep casters.
With those nations i got about 5-30 gems (each) within 30 turns and about 4-7 items ( T4 Armor with resis dragonscales blue red and green and 1 or 2 skullstaffs)... and about 2k gold but also some BAD events

My question at this point is misfortune 3 MUCH better then luck 3?

I realized that transmutation without luck is a death penalty but with luck the results are still not that good....
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Showing 1-15 of 29 comments
terve886 Apr 20, 2018 @ 11:07am 
There is a heavy misfortune 3 meta. Luck got nerfed and misfortune buffed in dom5 because the Positive/negative effect modifier of the scale was lowered.
Althaea Apr 20, 2018 @ 11:36am 
I've received far too many +2k gold events and far too many random mages and magic boosters to ever discount the value of Luck.

What is not to be missed is that Luck doesn't just change how often you get good versus bad events, but it changes what kind of event you can get. Certainly, the value of Luck is not fixed, but as I reckon it, you're simply not winning a multiplayer game on skill alone versus other skilled players. Diplomacy is one other factor, but actual luck is a very significant third. That being the case, why not take a gamble that can turn out very well for you?

240 design points are 240 design points. It's harder by far to estimate the value of maybe getting enough money to start a second or third fortress early, a mage from an event with novel paths or crosspaths not otherwise available to your nation, a new gold mine site, or a Robe of the Magi, but I've never found myself regretting taking Luck 3.

You can get unlucky in real life, of course. And if you need the points to pay for an awake expander who can also fend off attacks by other nations, you may well be able to afford some Misfortune.

But I, for one, do not consider Luck worse than any other scale, except maybe Growth. Just how useful it is depends on your nation and strategy, of course. Same as with any other scale.
Last edited by Althaea; Apr 20, 2018 @ 11:38am
Nuclearmonkees Apr 20, 2018 @ 11:49am 
The current meta is generally to only buy luck if you are a popkill nation or are buying luck bless. The slew of added events in dom5 diluting the pool combined with the weakening of the scale effect in general makes irl luck far more important than the luck scale you picked.
Valnak Apr 20, 2018 @ 1:49pm 
Luck3/Magic3 is great to take in SP so you get random mages joining your faction. MP it's just too random.
Nuclearmonkees Apr 20, 2018 @ 1:59pm 
Yeah luck is extremely fun and good and I do not like that it was nerfed. Hopefully we get #selectevent modding tag at some point so it's possible to modify existing events (to better restrict them and alleviate the dilution) and combine it with a reversion to + or - 15% per luck scale.
sunbeam Apr 20, 2018 @ 2:37pm 
Originally posted by Valnak:
Luck3/Magic3 is great to take in SP so you get random mages joining your faction. MP it's just too random.

Is there any point to taking Luck scales if you are not taking Magic scales, or perhaps even taking Drain?

I guess you might avoid gemloss events, but what kind of positive things would you get with Luck 3/Drain 3?
Jiven Apr 20, 2018 @ 2:59pm 
Don't dimiss L3, it's worth it
But yeah, there is a heavy Mis3 currently.
Kid Icarus Apr 20, 2018 @ 3:08pm 
I read in another thread something about how you only get negative effects from enemy Dominion? Would this apply to enemy Luck scales just increasing the number of events buy not the "fortune" of the event? This could be an argument for high Dom pretenders to take it
Jiven Apr 20, 2018 @ 3:09pm 
No, you also get negative effects from your Dominion.
ulizez89 Apr 20, 2018 @ 4:02pm 
I would say, if you are taking turmoil, then take luck, if not then pass on it.
Telos Apr 20, 2018 @ 5:16pm 
Dom5 makes many nations unable to take Turmoil, because they need the recruitment points.
Many nations also can't take Sloth, because they need the resources for early expansion (and perhaps for later armies too). Many nations can't take Drain without crippling their most economical researchers. So that leaves lots of nations needing to cut points in Luck, just as the least bad way to make ends meet.

For me, luck is usually either chosen with turmoil on a nation whose units don't require many rec-points, or as the last positive pick in a pure scales build: better than nothing, but not worth much when you already have Order reducing the occurrence of random events.
sunbeam Apr 20, 2018 @ 5:21pm 
A number of nations get fortunetellers. For example Sauromatia is going to have a slew of them in each fort/lab province. They won't protect provinces where they are not, but you mainly care about the income provinces and labs anyway.

So I'd imagine that nations with recruitable fortunetellers have an easier time going misfortune, even if they do wind up having to recapture a number of provinces that indies take over the course of a game.
Nrak555 Apr 20, 2018 @ 7:49pm 
The Drain misfortune combo unlocks a really bad event that takes half your gems. Since order lowers event freqency as well it makes it easier to take some misfortune. Also if you take Misfortune 3 you remove any chance of getting national heros.
Last edited by Nrak555; Apr 20, 2018 @ 7:50pm
Valnak Apr 20, 2018 @ 10:39pm 
Originally posted by nrak555:
The Drain misfortune combo unlocks a really bad event that takes half your gems. Since order lowers event freqency as well it makes it easier to take some misfortune. Also if you take Misfortune 3 you remove any chance of getting national heros.

A few things are wrong or misleading about this post.
1. "Only" 2d6 of each gem.
2. Drain + luck is only one of the three ways to trigger this event. Drain 3 Misfortune 1.
3. The other ways to unlock this event are: Drain 1 and Drain 3.

Source: mod inspector. Use flags: req_unmagic and/or req_unluck
Szronar_PL Apr 21, 2018 @ 12:05am 
get luck if you are going max turmoil or you will get obliterated first turn by barbarian raid or something stupid like that
t. lost in 3rd turn to troll king invasion
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Date Posted: Apr 20, 2018 @ 11:03am
Posts: 29