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In general terms they have a decent cap-only sacred and a fort-recruit sacred, so a bless strategy is certainly possible. You don't really need an expander God, so a rainbow imprisoned stat/resists bless or something like a Divine Egg with Regen & Attack Skill x 2 would likely work well. Scales-wise you can probably dip into Sloth without hurting your troop production, and push Cold to 3 due to ubiquitous snow move and cold resist. Order and Growth will be useful if you decide to go into Blood.
With plenty of sacred summons you should have a decent mid-game and you have Blood and Death to take you into the late game if needed.
your mountan forian req troops are a awsome thing to have, all of them being stealthy and cheap but effectace for what they do is a wonderfull asset that has in my test blitze games so far, allowed me to elf people to a incredable extent for a non elf nation
Migo guides and priests, these two options, combined with your natave ability to make hammers and forge bonus, makes it so you have with the reduced costs in DE, ready made commando counterthugs/thugs on demand, and migo guides for there cost and avalabity means your scout network is going to be expansave and robust and most importantly, not take up any fort time
i have found drain scales work very good given your air and death acess if you dont mind to use res items and tanking a point of termoil is also something that for the most part you can ignore.
now the bad news is after seeing the map we are going to play on and the start location i am basicly in hell. i have theradose to my north, niffelhime to my west, hinnom to my east, and helheim to my south.