Dominions 5

Dominions 5

kristoffer  [developer] Dec 9, 2020 @ 4:14am
Bug thread 5.51
Please report bugs and issues here.
This thread is for bugs in version 5.51

We would like to have this thread clean and uncluttered, so please refrain from discussing issues and bugs here.

Remeber to report specs (including graphics card) and OS (e.g windows 98, xubuntu 19.04 or OS X 10.10.4) if you experience a crash bug, a black screen, missing dialogue box backgrounds or something similar.

This bug report sheet contains a list of bugs, you can use it to see what has been reported previously.

https://docs.google.com/spreadsheets/d/1vLVxmX7Z8Cq-yFKhx71O61hIRRaJd_esoGJ8WqaSU54/
See post history
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Showing 1-15 of 32 comments
Loggy Dec 9, 2020 @ 7:07am 
Making the effect limit 6 is definitely a move in the right direction. It's made it a lot harder to have markless hellpower communions, but you can still do add a couple more things that take slots...

1) Use mages that have lost eyes, as the number of eyes lost is stored in an effect slot. You can force this by giving slaves any magic eyes.
2) Use mages that have lost arms, as the number of arms lost is stored in an effect slot.
3) Damage reversal is a less accessible buff than the self resists but also takes a slot.
4) I'm not 100% on this, but I think disease does too? Deliberate disease by giving and removing a rod of the leper king or similar, and then using personal regen to sustain the slaves in constant battling would be another means to do this.
5) Being a pretender loses a slot.

Admittedly this has made the bar for abusing the lack of slots a lot higher, and I'm also very aware of the fact that increasing this number likely requires an extra four bytes per unit on the map (though I'm still figuring out what happened to the save structures!).

Perhaps the biggest scope for abusing the effect limit is now on pretenders. Having a titan that can't be paralysed or horror marked or stunned from shock seems like it is something that might be useful in some situations, and the fact pretenders lose one slot by virtue of being a pretender makes the limit all that easier to reach.
AFI Dec 9, 2020 @ 9:10am 
Game still indicates version 5.50...
No one of my reported punctuation and other bugs are considered...
Last edited by AFI; Dec 9, 2020 @ 9:10am
mazirian72 Dec 9, 2020 @ 9:35am 
Originally posted by AFI:
Game still indicates version 5.50...
No one of my reported punctuation and other bugs are considered...

I reported this as a failure to update in the patch thread based on the in-game version number listed as 5.50 (Mac 64 bit). Can anyone confirm that the in game version number was updated to 5.51? If it’s a case of the devs simply forgetting to update the version number, can this vary per platform? In other words PC may be showing 5.51 but Mac shows 5.50?
Last edited by mazirian72; Dec 9, 2020 @ 9:36am
Loggy Dec 9, 2020 @ 9:52am 
My Windows version clearly displays 5.51.
lambda Dec 9, 2020 @ 9:56am 
My steam linux version also indicates 5.51.
AFI Dec 9, 2020 @ 10:21am 
Well, only a minute ago the game was able to be updated to 5.51...
now its 5.51 as it should be.
mazirian72 Dec 9, 2020 @ 10:31am 
Literally just updated for me too. Some admin somewhere presumably flipped the switch from “Broken” to “Working”.

<shrug>
Tubarek Dec 9, 2020 @ 12:27pm 
Mages set to "forge" something last turn didn't do forge anything. The forge command is still active, but no new item in stock. Seems that gems were also not consumed.
Last edited by Tubarek; Dec 9, 2020 @ 12:29pm
MA Machaka's national epithet has a typo (should be "reign of sorcerers" instead of "reign of sorcerors")
Leeching Darkness's description ("weakened and wounded") suggests the spell reduces strength, but it does not
johan  [developer] Dec 10, 2020 @ 7:12am 
Originally posted by Tubarek:
Mages set to "forge" something last turn didn't do forge anything. The forge command is still active, but no new item in stock. Seems that gems were also not consumed.

I cannot find anything wrong with the forging. But if you have a game where it doesn't work, it would be great if you could send it to me.
Lewyk Dec 10, 2020 @ 7:24am 
Originally posted by johan:
Originally posted by Tubarek:
Mages set to "forge" something last turn didn't do forge anything. The forge command is still active, but no new item in stock. Seems that gems were also not consumed.

I cannot find anything wrong with the forging. But if you have a game where it doesn't work, it would be great if you could send it to me.

For me the forging works just fine. I tested it on win64 version.
✏pencils✏ Dec 10, 2020 @ 8:31am 
Originally posted by johan:
Originally posted by Tubarek:
Mages set to "forge" something last turn didn't do forge anything. The forge command is still active, but no new item in stock. Seems that gems were also not consumed.

I cannot find anything wrong with the forging. But if you have a game where it doesn't work, it would be great if you could send it to me.
Here is a game with the bug present.

https://drive.google.com/file/d/10Jy1jhYpE0bjfRp3I9VC3D3VHYlq9Nxs/view?usp=sharing
Andrej_S. Dec 10, 2020 @ 10:04am 
I see in many games some of new founded sites is duplicated.
johan  [developer] Dec 10, 2020 @ 10:15am 
Thank you. Who forges what that doesn't work?
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Date Posted: Dec 9, 2020 @ 4:14am
Posts: 32