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For a nation that has no astral on its national mages but the pretender has 4 (commonly used for magic weapons on a rainbow bless) then that mage can help a lot with forging and site searching and the initial 90 pearls can be partly alchemised if you are sufficiently needy for that boost in capability.
Like bruh none of that stuff will give you the advantage of similarly-priced globals.
Thing is, there can be only one of each global in play. And if somebody else casts that global first, you need to overpower it. And your enemies will know you have that global up. And you need to keep the mage that casted the global alive. And there's a total limit of how many globals can be up per game, point.
Ether Gate doesn't care about any of that, if you've got the pearls and a mage, you can cast it as many times as you want when you want, no extra strings attached.
Yeah, a 6 path mage is very good by itself and better than any recruitable non-cap mages.
And even if you can recruit better mages at your cap (and many nations can't), said cap mages are still limited by taking turns (often only 1 per 2 turns) so Ether Gate allows you to get a significant bit of extra power for your magic corps.
How long does that magic Scale boost last? I'm wondering how useful it is, since to take advantage of it, your native domain must be less than 3, but to take advantage of Ether Gate, you want to fight in regions with Magic 3.
Even if you take Magic 3 during Pretender creation, it takes time for your Dominion's scale to influence the provinces. Ether Gate instantly increases the Magic scale by one as soon as it is cast, so it can be useful to supercharge the scale in your favor.
Wouldn't most provinces, by the time of casting, be pretty strong learning one way or another already? Either it has my domain, or it has my opponents domain.
EDIT: All Ether Warriors have Magic Power 1. That means for each point of Magic Scale, their Attack, Defense and Strength increase by 1. Even if the province you cast the spell in is under enemy Dominion with neutral or Drain scales, casting Ether Gate will boost your Warriors and Lord's stats by that much.
Pretty sure scale changes are not permanent.
from the manual:
Dominion scales When you create your pretender, the dominion scales you choose will spread with
your dominion. This does not all occur at once – if you have Order 3, provinces with low friendly
dominion may only gain Order 1 or 2. Over time, they will reflect your chosen scales. Each turn a
province has your dominion in it there will be a small chance for each scale to tip one step towards your
chosen dominion. The chance for this to happen is (5% multiplied by the dominion level in the
province) plus (10% multiplied by the difference between the actual scale and your nation's scale).
102
Thus, a big difference between your scales and the scales in a province makes the provincial scales react
more quickly. Once the difference has become small, the chance of tipping the scales is reduced.
Likewise, having a strong dominion in a province makes the provincial scales change faster (but this is
only half as important as the difference in scales is).
What is a similar global? Wraith from God is the only one I can think of and it it an 8 path spell instead of a 5 path spell. Either gate can be cast natively by some nations, Wraith of god requires booster items or a pretender made specifically for it.