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Especially blood slaves are something that aren't usually traded around simply because those who want blood will most likely have their own blood economy with little to no need to supply it from other players who most likely won't have blood slaves of their own unless they are also blood nations in which case they would likely keep the blood slaves themselves.
The best way to model whether something is worth X gems is to usually compare the summon/ritual to another one and seeing how their real combat performance matches their gem cost. Lich for example are dirt cheap at 30 Death gems compared to Fire Spirits at 30 fire gems simply because D4 is much stronger than F3 and liches got immortality to boot. Of course the research levels are also different, 6 vs 8, so that is something to also consider.
Drakes on the other hand are generally considered far too expensive even if you have some form of dragon master to effectively double your summoning amount. This is because not only are the drakes undiciplined which makes them relatively hard to use for something so expensive, you can also only summon 1 at a time which is expensive mage turn wise when the mage could be easily be researching, waging wars or site searching instead.
With some items and spells you can pump out an unfair amount of drakes that can crush armies that don't bring the proper resists to fight them.
Drakes are expensive even if you have dragon sceptre access, and by the time you have dragon sceptre access, drakes have already lost their relevant usage. You are better off using all those gems on elementals instead.
Assuming all gems and mage-turns are created equal and including the gem and mage-turn cost of the Dragon Sceptre:
- Four Fire Drakes cost 24 gems and 4 mage-turns without or 22 gems and 3 mage-turns with a Dragon Sceptre.
- Four Ice or Swamp Drakes cost 28 gems and 4 mage-turns without or 24 gems and 3 mage-turns with a Dragon Sceptre.
- Six Cave Drakes or Sea Serpents cost 24 gems and 6 mage-turns without or 22 gems and 4 mage-turns with a Dragon Sceptre.
- Eighteen Wyverns cost 27 gems and 9 mage-turns without or 28 gems and 7 mage-turns with a Dragon Sceptre.
For the number of units generated, a Dragon Sceptre is mage-turn-positive the second time you cast Summon X Drake or Summon Sea Serpent and essentially gem-neutral on the second cast of Summon Fire / Ice / Swamp Drake or the third cast of Summon Cave Drake or Summon Sea Serpent. Using a Dragon Sceptre is a bit more iffy with Wyverns - it's "merely" mage-turn-neutral on the second cast and takes six casts to become gem-neutral for the number of units produced - but could still be worthwhile if you're summoning enough wyverns. If you have the gems and mages to do it and are going to be summoning drakes regardless, it's probably worth investing in Dragon Sceptres.
For example, Fall bears vs cave drakes (though cave drakes are kinda poor example since they are just blockers, no breath). You can get Fall bears much faster and much cheaper compared to cave drakes, and fall bears scale much better with earth buffs like Marble warriors
as they have innate ethereal and regen, but no protection.
Cave DRakes could also be compared to Hill giants, but those are another slow to summon unit with their own late game weaknesses, like being butchered by soul slay and other MR spells..
Dragon master is even worse for drake summoning than the dragon sceptre as enchantment 8 is so far into late game that single wizard is able to cast a battlefield wipe or protect army with multiple layers of spells. For drakes to be good, the dragon sceptre and Dragon mastery would both need to go down 2 research levels before drakes could be even considered as mid research goal and game plan.
In short: Drakes are too expensive and too slow to summon to make impact. By the time you have tools to boost your drake summoning, you already have better options available and the drakes are most likely countered anyway. Efficiency wise they are on the same levels as elephants. While they can expand and kill indie units well, they don't have use in batlefield with full on mage usage. All the turns spent on summoning drakes could be spent on something else.
That literallly was my whole start starting argument to begin with: