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plenty of counters being have paths for elemental spam or spirit sight bless or lose?
Cold damage dealing spells are obvious choice, but air magic will also get generally through the 5 shock resistance.
From earth, blade wind is a working solution to pop the unseen and astral can take advantage from the magic being tag and use arcane bolt getting past all their defenses.
Of course there is also the salt vulnerability, but you aren't forced to use it.
Lightning- they only have 5 shock resist.
Iron- As Berytos, you have iron-equipped troops, meaning you deal more damage- a square of hoplites can attack twice as often and deal 16 damage per strike- you'll overwhelm them with sheer numbers.
Cold- Summon some winter wolves or fire some cold bolts, they're weak to it.
Archers- Pop their glamour and unseen with a stray arrow, and they'll be easy pickings.
Edit: Consider a small Sabbath or Communion to enable blade wind- it's an iron attack, meaning they'll be shredded quite handily.
needing heavy mage support to deal with regular recruitable units is just awful
there need to be anti djinn spells like salt rain, salt earth, salt weapons and of course salt wind
And while salt spells could be interesting, the existing spells literally already do pretty much everything mentioned. I have trouble imagining how salt wind would be different from blade wind or salt rain from freezing mist, which by the way is awesome spell and you should use it with your storm callers. Even if you need to use gems to cast it as single cast can easily wipe multiple unseen units and if you think it in terms of gems to gold, a single unseen unit is worth 75 gold so just one kill per cast would be huge economic victory, not to mention the surviving ones would lose their unseen trait.
Have you tried beating Ys knights without mages before?
Can we get some anti Ys knights spells tbh...
freezing mist is w3a1. you need slow to recruit non-sacred mages to random w3 (25%) or get them a booster. this could be decent, but I imagine it would cause a lot of friendly fire.
djinns being flying, storm flying, means you have to pile tons of troops on top of your mages to keep them safe from getting 1shotted by a 20+ dmg scimitar and hope they don't rout.
the point of the suggested spells would be battlefield-wide salt effect.
imo djinns should be floating, not flying and demons need to be upgraded to spirit vision.
is there a spell that gives troops spirit vision? I dont think so. the only spirit vision item I was able to find is 5 astral pearls and causes loss of an eye and horror mark. as for salt... its a melee attack with aoe 1? so you spend 5 gems to give this to your commanders, they have to get into melee, disable 1 square of djinns (can it miss?) and then they get beheaded by a square of djinns next to it.
ubar can get 3 (default scales, no cap circle) to 10+ (perfect scales with 4 province cap circle, low resources) djinns per turn and they are insanely powerful. also, they cost 50 gold, not 75. i dont think theres a unit thats as cost effective as djinns.
i dont see why not. theres already an anti-ubar item in the game, though its not terribly useful.
30 djinn beat 40 hirdmen with 11 losses. only outnumbered 2 to 1 do djinns lose, sometimes cost effectively. this isnt even taking magic power into account. and of course, elfs are way easier to counter, you can do that without mages or with just light mage support. meanwhile, to beat djinns, you require mages highly skilled in specific paths (earth, astral, water) and higher leves of research, contrasted with the fact they probably have an easier time expanding than elfs do, not to mention they have complete fire immunity and shock resist.
djinns definitely need some sort of nerf.
Also a number of units have salt vulnerability, not just ubar. Perhaps most notable is the ghost king pretender.
the final little bonus is that they are one of the few recruitable units that gets flight without wings, meaning they are 'true' size 3s, unlike xibalbans and caelum, who get the size increase because of wings but no HP or stats to back it up, or abovementioned hirdmen and other mounted units.