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- Invulnerability is completely ignored by magical damage
- If you have a high natural protection or magically enhanced natural prot (barkskin, stoneskin, ironskin), the system will use the highest value between invulnerability and your modified natural prot. In the case of magic damage, the modified natural prot is used whatever.
- There's an alteration spell called "Invulnerability" which gives Invulnerability 25, which is quite high
Invulnerability is just natural protection that doesn't work against magic weapons/magic, nothing more or less. If natural prot is equal or higher to invuln value the invulnerability does nothing. It's pretty good against chaff/PD, bad against most thugs and spells.
Also, while 25 is a good amount of natural protection, without good armor there are quite a few mundane troops that can still chip through that. Similarly, giant troops or even human troops with 2h weapon + strength of giants can hack through that amount of prot.
For example Tien Chi glaives do 10 damage on 10 strength unit, sometimes slashing, sometimes piercing. When it does piercing it multiplies prot by .8. If Tien Chi casts strength of giants they will do 14x1.25 + 10 damage, or 27.5 damage. Even if you are wearing good armor and have 30 prot, half of their attacks will be pierce and drop that to 24...so a group of this type of troop hitting an invuln-buffed thug can still kill it pretty easily. This can also be used to catch people off guard if they are raiding into certain PD types as they often rely on having enough protection to limit attackers to no damage or chip damage and a sudden +4 or more to damage baseline can mean the difference.