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Range 25->30 and (more importantly) AoE 1 unit -> 1 square? That might even be too good, since it potentially makes the spell x3 as effective vs human-size sacred.
Maybe remove the "sacred targets only" limitation instead, so H2 priests can potentially stun ANY unit?
EDIT But then there could be an extra sacred-only effect, such as fatigue.
But I think they need a spell that will be beneficial throughout the game, like Sermon of Courage and Bless. These are spells you will likely cast, regardless of what stage of the game you are in. It's just sermon of Courage isn't enough by itself.
A spell that reduces Fatigue would be great. Give it area 2 + 1 per level. It would be useful on Units and Mages.
Buffing holy word to be useful in other situations would likewise be great.
But I would love a buff spell. Maybe something that gives them a bit of magic resistance or heals units a little bit.
However, H2s still are usually worse than H1s, as both preaching and banishing undead is somewhat a niche job and especially early game you will most likely only want priests to build temples to get access to your sacred recruitment, which any sacred commander is able to do whether they are sacred or not.
Priest levels are most of the time useless for the player, as you generally only need little access to priest abilities like blessing sacreds or building temples. The worst thing for a nation is pretty much having their main combat mage come with H2 because he H2 is most of the time not utilised and it just increases the mage cost further compared to H1 or not having preach skill at all.
That being said, H2 priests are bad, but putting them to 1 commander point might break the balance a bit as it might risk making them the new standard of baseline 1 rec point commanders. On the other hand only few nations have recruitable H2 priests with no magic access and such, so maybe it could be their national advantage.
For Ctis, they actually had to give their priests the ability to summon snakes to make them worth while.
Heck, even for nations that can summon undead, there arent too many instances where you would take a level 2 priest over Level 1.
We need a universal way of making H2 priests worth while. Not just for pure HE priests but for anyone that pays the extra cost of H2.
Also while somewhat rare H2 does unlock holy avenger, and thug/SC tanking might use that to return some damage against stuff that DRN chips through.
But all in all H2 is not amazing compared to H1, and mostly just comes into play if you happen to have it on an otherwise good mage (or the odd ones with inquisitor for shenanigans).
It's great for some quick preaching, just to get your domain in the door, or just a bit of anti undead magic, but most importantly, to attack to an army with a few sacreds but no other priests.
I.E. a H2 priest can raise 5 candle even with a dom1 pretender.
Also, H2 preaching is always superior to adversial temple check : In enemy dominion it has more chance to remove a candle than the temple check has chance to raise a candle locally instead of bouncing away.
In friendly dominion, 2H2 preaching will always beat one temple check of max dominion strength (10) and raise or keep the candle to 4 (or 5 with a temple). No matter the dom strength of their pretender.
H2 bless is AoE10 vs AoE 5 for H1 bless I think. I don't see why H2 is considered a weak spot between H1 and H3.
Being H2 costs gold, especially if it is on your main mage which you need for spell casting and not blessing units.
This doesn't really apply to H2 only. In general, having excess magic paths you are not using is costing you gold as mages can at most utilize two different magic paths at once due to crosspath spells and even then the main path is the most important. An A3 mage will be cheaper than A3H2 mage priest simly because the A3H2 has more paths and needs to pay for every single one of them.
I meant in the national roster. Yes, they are ubiquitous as militia. I consider them just as chaffy and don't have the gold for them. I almost never recruit indies unless the situation is niche (e.g. no access to something important in my national roster, like a scout or certain mage type) as they always seem more expensive for less.