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Getting rid of these types of units its precisely what magic and research is for.
The first thing I can point out is that more expensive units tend to be more cost effective than cheaper units in straight up melee fights. Vans also cost 65 gold whereas you mostly have Hatun Runa's which cost 5 gold apiece and longdead, which are generally lumped into the freespawn category. The Hatun Runa's fall into the militia category and have exceptionally low morale and combat stats relative to their price. Furthermore, since you're playing Nazca, your units take up more space than human units which makes them worse in these kinds of fights, but they make up for it by being able to fly.
Vans also have glamour and are mounted so they are good at fighting while outnumbered and tend to take fewer losses in battles which they win.
Also of note is that 31 Vans died in this fight. That's 2015 gold worth of units. You lost 1757 gold worth of combat units, not including the royal Mallqui and longdead/Supayas. That is nowhere near as bad of a trade as you think it is.
Spells would also make a huge difference in this fight, so it's important not to dismiss magic out of hand. It's important to know what your top commanders (the royal Mallqui) were actually doing in this fight.
Lastly, we have no idea what kind of bless, scales, pretender chassis you have, it is totally possible to gimp your pretender in ways that give you a disadvantage.
Dominions is also generally just not a game where numbers alone are particularly indicative of strength. A monster pretender with the right setup can massacre hundreds of units with no support in one battle, if the enemy has nothing that can get through their defenses. However, they can then die extremely quickly against a modest number of mages with the right spells.
Also though, if you are really stressing about vans in particular, they don’t exist in late age at all, so you can play that and not need to worry about them.
You're trying to fight incredibly high defence mounted units with glamour (which basically means if a regular soldier, by some absolute miracle, manages to hit them, the glamour makes you miss the first time and you have to win the lottery twice to land a blow).
High defence + glamour doesn't give any protection at all against missiles (or spells) which is why your archers did rather well.
Other things that work are anything that entangles (nets, vine spells etc.) as if they're entangled their insane defence goes to zero, units with incredibly high attack skills (berserkers), area of effect magic weapons like flaming swords and area of effect spells of all kinds. Also anything with an damaging aura like a bog beast's poison clouds will absolutely wreck Vans all day long.
Human players will usually cover a lot of these weaknesses with a bless, but the AI picks blesses fairly randomly, and even against a smart human opponent there's always something that works as you can never cover everything.
Ultra high defence cavalry are tricky opponents for many people, and there should be tons of discussion about how to beat them if you search the forum. You could try searching for 'ponymen' as that's a slang term for glamour cavalry, or search on the individual nations - Helheim uses very similar units (Helhirdings).
Just because your playstyle doesn't work against a faction doesn't mean that no playstyle does. You have to adapt to play this game well.
But will say this, 1 battle involved me using the unicorn knights (knight of avalon), and would say my knights won by a landslide. Granted it was due to them healing injuries so I can just constantly send them out to fight with few true loss's due to injuries.
Another battle involved quite a bit a elephants, won't lie, if the battle is big, I usually end up losing quite a few of those fella's, but the payout in the damage they cause is usually much greater with having around 30 of em causing as much as about 160 kills in one battle(about 27 of em died of course). So using a affordable unit with plenty of hp and trample is a pretty good sacrificial unit if you want to try to kill stuff for sure, not gauranteed but it has worked well for me unless its against a mage heavy army.
Trying to take down the unique like units with what is basically fodder won't work well unless its a fodder army that also has some decent skill. There is several nations that have some good fodder units but can't remember the name sadly.
But as others here said, magic/research can help where just units can't. That is how some units are turned from op to useless due to a research in a magic getting done then suddenly your dozen or so basic mages are suddenly able to rain down fire balls from afar or zap with lightning strikes.
edit : We can talk about conters, but in reality - a proper bless on these units (even Vans), makes them sometimes impossible to fight off in your first war.
you think cpu vans are hard to kill? wait till you hit MP.
listen, if failure causes you to quit, dominions isn't for you.
Look I never really play Nazca but other MA nations like banderlog can fight Vans using mages and thau2 researched and just mass mindburn them along with as many units as you can field between them and your mages to give them more time. Don't forget to use communions to keep the mindburn barrage constant.
What I do know about Nazca is that your units generally suck, a nation like Man or Ulm could fight vans with their own recruit-able units.
If you played multiplayer you would see the other players also use the commander vans with a bunch of items that can solo kill hundreds of units, but then when you cast Charm on it the enemy might ragequit / go AI.
Vans main weakness is that they are weak to ranged attacks.
Only way I won with that army near, was that the throne was underwater...
AI loves to spam units, especially if it is apparently their research army
If they don't have fire resistance, spamming out some fire elementals would ruin glamour + cause vans to hurt themselves. Extremely effective if AI didn't take magic weapons, useful even if it did.
Similarly any battlefield wipe spell they don't resist would screw them over too.
Yes, sorry for the unclear phrasing. Glamour acts as mirror image 1, so each successful attack has a 50% chance of missing, maximum of one forced miss. It's still hell on high defence units, but not as good as twist fate.
Incidentally a twist fate bless on vans is positively disgusting, as the effects stack.
As a total aside, does anyone know if glamour commanders with 2+ air paths get more than one image from glamour, as they do when they cast the actual mirror image spell?