Dominions 5

Dominions 5

MORROGANDER Jun 14, 2018 @ 3:07pm
Does Unrest cause Rebellion?
I know that hign unrest reduce income and once it pass 100 that province can not produce any units. And it makes Blood Hunts harder.
Does hign unrest cause rebellion?
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Showing 1-13 of 13 comments
TheGrandWombat Jun 14, 2018 @ 5:16pm 
There may be rebellion events that require high unrest to occur, but from my experience high unrest itself does not result in the province revolting, it just lowers your income and stops recruitment.
MORROGANDER Jun 14, 2018 @ 5:55pm 
Originally posted by TheGrandWombat:
There may be rebellion events that require high unrest to occur, but from my experience high unrest itself does not result in the province revolting, it just lowers your income and stops recruitment.
So thats not something worth relying on, or building a strategy for.
TheGrandWombat Jun 14, 2018 @ 6:21pm 
Originally posted by MORROGANDER:
Originally posted by TheGrandWombat:
There may be rebellion events that require high unrest to occur, but from my experience high unrest itself does not result in the province revolting, it just lowers your income and stops recruitment.
So thats not something worth relying on, or building a strategy for.
Not for causing rebellions, no, but if you can shut down mage and unit production in enemy forts, particularly their capital, it can be very useful. Certain spells can more or less keep unrest permanently over 100, such as Rain of Toads and Wrath of Pazuzu in the Blood school if cast regularly, which can cripple your opponent's mage production, particularly big cap only mages.

edit: I had forgotten the name of Wrath of Pazuzu.
Last edited by TheGrandWombat; Jun 14, 2018 @ 6:28pm
Nrak555 Jun 14, 2018 @ 6:23pm 
wraith of pazuzu @GrandWombat
TheGrandWombat Jun 14, 2018 @ 6:28pm 
Originally posted by Nrak555:
wraith of pazuzu @GrandWombat
Thank you, I'll edit that in.
MORROGANDER Jun 14, 2018 @ 10:23pm 
Originally posted by TheGrandWombat:
Originally posted by MORROGANDER:
So thats not something worth relying on, or building a strategy for.
Not for causing rebellions, no, but if you can shut down mage and unit production in enemy forts, particularly their capital, it can be very useful. Certain spells can more or less keep unrest permanently over 100, such as Rain of Toads and Wrath of Pazuzu in the Blood school if cast regularly, which can cripple your opponent's mage production, particularly big cap only mages.

edit: I had forgotten the name of Wrath of Pazuzu.
permanently really? cant patrol away the unrest?
TheGrandWombat Jun 14, 2018 @ 10:51pm 
Originally posted by MORROGANDER:
Originally posted by TheGrandWombat:
Not for causing rebellions, no, but if you can shut down mage and unit production in enemy forts, particularly their capital, it can be very useful. Certain spells can more or less keep unrest permanently over 100, such as Rain of Toads and Wrath of Pazuzu in the Blood school if cast regularly, which can cripple your opponent's mage production, particularly big cap only mages.

edit: I had forgotten the name of Wrath of Pazuzu.
permanently really? cant patrol away the unrest?
Permanent if you cast them regularly (for example, once per turn). The unrest is just standard unrest, but if you keep on casting the spell it will increase faster than it can be patrolled back down, effectively neutralizing the province without a fight.
DasaKamov Jun 15, 2018 @ 7:04am 
Also, there is no cap on Unrest, AFAIK. You could have a critical enemy province (potentially) raised to, say 300+ Unrest, and it would take several months if not years to "Patrol Away" that level of Unrest to under 100, not to mention that player would be wiping out practically every inhabitant of that province to bring it to heel. >:)
TheGrandWombat Jun 15, 2018 @ 7:24am 
True, a very good point. What's more, I believe that the higher unrest is, the harder it is to reduce it through patrolling, which can be quite a useful mechanic.
MORROGANDER Jun 15, 2018 @ 3:47pm 
Originally posted by TheGrandWombat:
Originally posted by MORROGANDER:
permanently really? cant patrol away the unrest?
Permanent if you cast them regularly (for example, once per turn). The unrest is just standard unrest, but if you keep on casting the spell it will increase faster than it can be patrolled back down, effectively neutralizing the province without a fight.
I thought the more troops patrolling the more unrest they reduce.
If I patrol with 300 wolves(who are of 0 unkeep), I don't think they can keep unrest permanent.
TheGrandWombat Jun 15, 2018 @ 5:18pm 
Originally posted by MORROGANDER:
Originally posted by TheGrandWombat:
Permanent if you cast them regularly (for example, once per turn). The unrest is just standard unrest, but if you keep on casting the spell it will increase faster than it can be patrolled back down, effectively neutralizing the province without a fight.
I thought the more troops patrolling the more unrest they reduce.
If I patrol with 300 wolves(who are of 0 unkeep), I don't think they can keep unrest permanent.
That is true, unrest is certainly counterable. Some nations, such as LA Ulm or Bogarus, are better at reducing it than others, due to their access to efficient patrollers. That said, even against nations like those with access to good patrollers, it can take some time for them to organize a sufficient force to do so, and even once they do, as DasaKamov said, it will reduce their population to get rid of it.

As with any Dominions tactic it's not a simple win button, but if you catch your opponent off guard, it can be very difficult for them to deal with, and can give you a significant advantage in a fight against them.
MORROGANDER Jun 15, 2018 @ 7:18pm 
Originally posted by TheGrandWombat:
Originally posted by MORROGANDER:
I thought the more troops patrolling the more unrest they reduce.
If I patrol with 300 wolves(who are of 0 unkeep), I don't think they can keep unrest permanent.
That is true, unrest is certainly counterable. Some nations, such as LA Ulm or Bogarus, are better at reducing it than others, due to their access to efficient patrollers. That said, even against nations like those with access to good patrollers, it can take some time for them to organize a sufficient force to do so, and even once they do, as DasaKamov said, it will reduce their population to get rid of it.

As with any Dominions tactic it's not a simple win button, but if you catch your opponent off guard, it can be very difficult for them to deal with, and can give you a significant advantage in a fight against them.
I always underestimated unrest spells, not anymore i guess.
Uncle Al Jun 15, 2018 @ 11:53pm 
It's particularly effective against nations that massively leverage cap only sacreds in midgame.

EA Mictlan is a fiend for this strategy, as any priest king wearing armour of thorns can cast rain of toads, and construction 4 (for sanguine rods) followed by blood 5 is a pretty natural research path, for me at least.
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Date Posted: Jun 14, 2018 @ 3:07pm
Posts: 13