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Also, I think unlimited globals could cause hardware problems. Might just be too much.
Huge maps and massive players do tend to cause a server to just stop doing turns. Too huge.
Currently I think we are limited to a max setting of 15 globals. It's quite reasonable to request an increase from Illwinter. Try the request thread.
Also, I think hardware limitations are not a problem. Most multiplayer games are played on dedicated servers with long timers. I am currently in a game where turn resolution takes 5 hours every turn (I am not even exaggerating - it's a Hellenika game on Oeridia with 43 players, the sheer number of modded events and provinces leads to this situation), but even though it would be unbearable in singleplayer, in multiplayer it's completely acceptable, because you only play your turn once every 3 days or so anyway.
I am absolutely in favor of expanding the limitation to the number of global spells in effect. 15 would be great.
Two other things of note:
- Changing the limitation on the globals is a new option from dom 5. It is extremely recent in the history of the game. In previous iterations it was 5 globals at most and that's it.
- Weirdly enough, only odd numbers are currently possible. It doesn't make much sense, in my opinion, and I think it would be an improvement to change it, though a relatively minor one.