Dominions 5

Dominions 5

Asvandorf Jun 6, 2020 @ 12:57am
Unlimited global enchantments?
I have been searching for a mod in dominionsmods, but I didn't find any that was just removing the cap, maybe there is a simpler way to do so? thank you in advance
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Showing 1-7 of 7 comments
Zonk Jun 6, 2020 @ 1:03am 
Not possible.
athelasloraiel Jun 20, 2020 @ 4:25am 
why not?
Zonk Jun 20, 2020 @ 4:33am 
It's simply not moddable
Asvandorf Jun 20, 2020 @ 9:58pm 
It's baffling that you can change the number in the game options but you cannot make it 50 or so...
Mormacil Jun 21, 2020 @ 3:05pm 
As baffling as that may be to you it's the way it is. Modding is almost exclusively adding content within the scripting of the game. It doens't allow us to actually modify the game itself, merely tweak predetermined parameter. Hence not all monster abilities in the game are accessible to modded monsters.
Maerlande Jun 24, 2020 @ 9:24am 
I think this could use some clarity. Not everything in Dominions can be modded. They have added modding support for many things in each major improvement (3,4 and 5 in my experience) but there are no mod commands for the global slots. And code level modding is general frowned upon as could lead to cheating.

Also, I think unlimited globals could cause hardware problems. Might just be too much.

Huge maps and massive players do tend to cause a server to just stop doing turns. Too huge.

Currently I think we are limited to a max setting of 15 globals. It's quite reasonable to request an increase from Illwinter. Try the request thread.
Last edited by Maerlande; Jun 24, 2020 @ 9:25am
ÆtherNomad Jun 24, 2020 @ 6:17pm 
Current limitation is only 9 globals at most, actually.

Also, I think hardware limitations are not a problem. Most multiplayer games are played on dedicated servers with long timers. I am currently in a game where turn resolution takes 5 hours every turn (I am not even exaggerating - it's a Hellenika game on Oeridia with 43 players, the sheer number of modded events and provinces leads to this situation), but even though it would be unbearable in singleplayer, in multiplayer it's completely acceptable, because you only play your turn once every 3 days or so anyway.

I am absolutely in favor of expanding the limitation to the number of global spells in effect. 15 would be great.

Two other things of note:
- Changing the limitation on the globals is a new option from dom 5. It is extremely recent in the history of the game. In previous iterations it was 5 globals at most and that's it.
- Weirdly enough, only odd numbers are currently possible. It doesn't make much sense, in my opinion, and I think it would be an improvement to change it, though a relatively minor one.
Last edited by ÆtherNomad; Jun 24, 2020 @ 6:18pm
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Date Posted: Jun 6, 2020 @ 12:57am
Posts: 7