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This is in itself a big advantage. It increases your income in provinces you take that are not in your dominion, whilst reducing the income of most or all of your opponents. I think only Caelum likes it colder than Jotunheim in the Middle Age. It probably also increases your relative movement on the strategic map, for your units which have "snow move".
It's also a bonus for you in battle. It makes effects that depend on cold more powerful (e.g. Grip of Winter, which exhausts units), which are also ones you are mostly resistant to. Cold resistance is relatively rare and not that usual as a bless. edit as Zonk points out, some heat-loving or cold-blood nations are disadvantaged in battle, and some magical heat/fire effects - which you generally hate - are weakened.
The little attacks are a bonus - they aren't that strong, but they will win against smaller amounts of PD sometimes.
That said, Illwinter isn't AS strong for Jotunheim as for its Early Age predecessor Niefelheim, which has units that get stat bonuses in cold and prefers -3 cold.
MA Jotunheim doesn't have cold power units like EA Niefelheim, I believe, though most of the MA units have cold resistance. They are cold-loving big guys with beards, but not made out of ice like the Niefel units.
That said, yes, making the world Cold is powerful in its own right. Aside from reducing your opponent's incomes and slowing their strategic movement, some spells, such as "Murdering Winter", are much more effective when cast in regions with strong Cold Scales -- "chaining" such spells together can be devastating for your opponents.
Ideally, the player casting Illwinter does so while in position of strength, and uses that spell as part of their overall strategy rather than just casting it at random and then saying, "ah crap, everyone hates me; what do I do now?!" ;)
i dont think going Heat 3 with a cold nation and planning to cast Ilwinter is a good idea.
An early cast of this spell will make everyone very angry on you right away + there is no guarantee that the spell stays up for long.
Who says heat 3? Is everything black and white with you?
Your post did imply exactly this to me...you can safe the most points going heat 3 no?
Go neutral temperature and face heat 2 during the summer. Ive seen this on cold 2 nations, its doable. No big need for illwinter then though.