Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://en.wikipedia.org/wiki/LGBT_themes_in_mythology
I would dispute that, even based on a purely game-mechanics point of view.
One could argue that Seduction is an interesting (not super-effective, but interesting) way to "recruit" enemy faction commanders into a non-native faction, and as it is currently, there's only one nation in the entire Dominions world which has a possibility of Seducing female commanders: Marignon's Troubadours.
I'll add that the possibility of same-gender seduction has been proposed in the past, but it's (understandably, in the large-view of the game's development) been a low priority.
Also, Rule 34 of the internet proves that the "hideous monsters cannot seduce human women, and vice-versa" argument is completely false. ;)
Really the only thing I'm disagreeing with is that just because you know a few examples of something means that it's ubiquitous. From my experience people don't really wrap their minds around the statistics of what they're proposing before they say what they say. I've heard people claim that 20% of the population is gay because their friends are gay - and that's the same essence of the arguments being made in the thread.
Heterosexuality is a pretty safe "norm" to build this system around. Yes, the addition of gods and inhuman things complicates things but doesn't necessarily make the system useless.
I'm not opposed to a tweak. The system is clearly underdeveloped. And it's so much "under the hood", so to speak, that I've actually never directly interacted with it in my hundreds of hours of Dominions play. That's why I really don't want much, if any more effort, spent on it.
I'm not opposing it from a "we should ignore the minority" point of view, I'm opposing it from a "it's a waste of time, please fix or add something more important" point of view.
But other commanders are the most likely hetero sexual "In fact [name] wasn't even remotely interested in the offer."
Would be funny if sexuality were actually randomized, but so far - I know it is not modable in a direct way. Which could be funny when it comes to sexuality of a seducer, but would be so unreasonable to actually do it in depth. I can imagine "I like only white, short haired with blue eyes", or "He must have at least 6 tentacles" (and many other tags like this.)
It's currently not, neither by hovering on the icon nor by clicking it, so the only way to know that some seducers are better or worse than others, outside of experience, is to look at the Inspector or modding manuals.
What's more, gender and sex do not determine orientation. Attraction is not necessarily based on "masculine/feminine performance" but can be wealth/status-based (for example). We wouldn't call that sexual because our model doesn't call sexual what isn't referring to masc/fem interactions. But that is exactly the point: not every culture has this model (far from it; though globalization arguably curtails the expression of many models). Yet the game is organized around that one way of proceeding.
Lastly, orientation is not based on species propagation. The organs that lead to it are; the actions that surround them, the rules, the postures and accepted objects of desire are not so pragmatic even in the West (where many people align their beliefs according to precepts vetted by Reason, and then look no further, thus in my view flying in the face of that organizing ideal and revealing it to be just another Truth among so many - alas I wax poetic).
So while I think an ideal (culturally varied as the game seems to want to aim for) rendition of seduction would not involve checking the two parties' sex, un-gendered (or orientation-neutral, or whatever) seduction in the game would be just as skewed: it would imply the troubadour or the dryad know exactly what a member of X culture responds to and, more importantly, is equipped to display/perform it. This is then an issue for those cultures that are hetero-normatively inclined. So how could the game represent all variations, short of giving each culture (nation) in the game a set of rules for which units can seduce them? (Here I just want to leave a note saying that while specifying an orientation for each unit of each nation would be insanely complicated, this kind of ascription of sexual rules/normality is not absent from the game; currently it simply defaults to the heteronormative, which is not part-and-parcel of the sexualities of many cultures that inspired the nations in this game).
IMO: Having only magical seduction in the game would represent an easier-to-accept representation of the mechanic (as in, not a normalization of any real life system of thought over others), if magical seduction meant the seducer could seduce anything (by showing the seduced what they desire - whatever that is). If, on the other hand, the developers want the Western debauchery-and-sin-laden theme of sexuality to be present in the game (satyrs, etc), such that it is purely carnal, genital desire that traps the seduced, then a system as complex as has been discussed above (each unit rolls for an orientation; orientation possibilities depend on culture, etc) would be the only way I see to skirt around shoehorning sexuality in an implicitly heteronormative paradigm, despite all the mythical variety in the game.
Some people get really agressive about gender stuff and try to disqualify something based on what they accept to be true, and it sounds like you've encountered a lot of those. But the point isn't to replace a model that works 99% of the time with one that works 1% (which, even if it was reducible to a statistical number it wouldn't be 99% if one considers the various other dissatisfactions, not necessarily sexuality-based, that people have with a lot of what is normal today). Rather, the point I think should be a discussion toward a model that isn't as objectionable to the people who aren't in the norm, or doesn't rely on creating a normal type of subject to address. For the present case, in a game about mythologically-based characters, I think it's a lot less about minority representation (since minority/identity groups didn't really exist the way we know them now), more about questioning how/why the modern (Western) norm is implicitly used for a base of inspiring cultures that is so wide, and for an aspect of life (sexuality) so central to the organization of societies, that seems here to be under-explored or taken for granted to be Western.
I mean, it probably wouldn't take 5 minutes to remove the one check (or maybe more, but it can't be that many) in the game that refers to the 'female' tag.
On the subject matter itself, I will say I don't find the game's portrayal of seduction or sexuality particularly offensive. Very traditional, yes, but that is to be expected. It's all largely rooted in old mythology and tradition as seen through a somewhat more fantastic lens.
Of course, it needs to be remembered that the original poster's point of contention lies not with the portrayal of human orientation (other than as a side thought), but with the inhuman, such as Aboleths, who, in the current system, react no differently to a dryad than does any human male (bar Qedesim and Gift of Reason-affected Heart Companions).
on one hand, if you're gonna allow cross species seduction you should probably allow homosexual seduction. on the other hand, classic tolkien style fantasy isn't a place for socially controversial issues.
classic fantasy is super rigid in terms of gender roles and stuff. throwing in homosexuality would feel somewhat out of place unless there's specific lore