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In Dominions 4, you could do an amusing double major bless to get flaming weapons, precision and air shield on LA Man Wardens - basically Flaming Arrows and Wind Guide without researching the spells or using up mage turns (plus their Great Swords flamed too). While not necessarily a game winning combination, it did quite well situationally (Wardens being very tanky when enemies did make it to the far back lines). They mixed very well with mages. The Incarnate requirements would make this problematic in Dom 5.
There simply aren't that many sacred archers, and to bring the power of archers to the fore you usually need numbers, which would ask for Recruit Anywhere sacred archers.
Also note that Nagas' poison spit doesn't benefit from blesses that specify "doesn't apply to natural weapons such as mind blasts" (paraphrased), since poison spit is a natural/intrinsic weapon.
Example pretender
darkdaze: wow. I haven't tought about that. 7 precision and far shot... Does it work?
And yes, precision helps evocations too...
I have played around with nagas, and I did manage to give them a 20 strength poison spit (AN?) Which on paper sounds great, but combination of range and the disadvantage of being poison, I was somewhat dissapointed. Nagas where great in melee though so all in all ok. But not that great range.
I've also tried early age bandar log, both in dom 4 and in dom 5. They have a neat archer which is actually decent in melee. Give it protection from arrows, and some other neat things and they do ok. The problem is that it's capital only.
I wish there would exist a holy unit with sticks and stones. That could have been so damn nasty fun.
The crazy precision is funny though. Your Eagle Kings have 20+ precision. Thunderstrike is really really good.
Are there any javelin throwers out there?
Yeah, I'm kind of soured on archery. Too many counters make it useless (Arrow Fend as you said, Storm, Mist, just plain loads of protection and/or shields).
It works fine in EA for a while, but in LA at least, if you don't have crossbows archers are a waste to recruit.
MA is kind of an intermediate era. MA Man's Longbows are about as good as it gets for non-sacred troops that use a bow. And they still aren't useful against units like heavy cav or heavily armored troops with shields.
If you are facing Pikeneers or Militia or something, sure they are handy. But it doesn't take long to start seeing the kinds of troops that laugh at arrows - without the stuff like Army of Gold/Storm/Arrow Fend/Mist, etc.
Weapon-blesses should have been very powerful for them if weapon blesses would have been ok.
Arrow Fend is a bugger though I agree. Thus arrow fend protect you from all ranged weapons?
Having a unit with range weapons which is also decent in melee and you have a much better odds of getting it working. Then you only need the archers, and it would not be that devestating once enemy melee units reach you.
+2 defence, +2 attack, farshot, +1 precision, +4 strength, unding 6 and... forrest-survivial.
Far from optimal, but a nice twist as +4 on an armor-piercing ranged attack makes it really deadly. Maybe not super optimal, but some nice damage output.
if there was a ranged focused bless, that for example, doubled the amount of projectiles fired, it would fit much better as ranged focused bless effect to bring sacred archer units and throwers in line with other sacreds.