Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wish you good luck
Also lead shields
Augars have 15 MR, with amulets, shields, and antimagic spell they will have 27 which is pretty much immune to mindblast.
You need lots of chaff to absorb them. or a mindless army, Golems come to mind as a good thug chassis that is inmune to the mind blasts that you would need to gear to deal with what is left.
Skele spam can work if you have enough chaff with minds to let your mages do the work.
50 olms is 5000 gold and probly 10 turns of recruitment if you are throwing armies at it unless you have a specific counter you will probly need a similar cost army and don't forgot that 5000 is just olms not is chaff
Also Anti magic field if you can cast it will make your life easier it's about a 36% swing in success chance
So at 10 mr a olms mind blast will work 62% of the time and at 14 only 38%.
It's worth remembering that Great Olms cost 50 gold each, so the opponenent has made a massive investment in that army that you can't really expect to just take out with a line of regular infantry. You will need to something that can attack the Olms directly to win the fight.
My first thought would be to set up a communion of Augurs and Elders to cast Fire Storm. This will slowly deal damage to everything on the battlefield, which should roast all the Olms given enough time. This can be combined with Heat from Hell for additional heat/fatigue damage. To avoid killing all your own troops first you will need to either also cast something like Fire Fend to grant them Fire Resistance, or summon a bunch of fire resistant line units such as Terracotta Warriors or Fire Snakes. Another option is to have a bunch of other Augur Elders summoning Fire Elementals to create fire-proof units that will hold the enemy off through the Fire Storm. Make sure to have a Communion Master cast Protection from Fire to keep your communion slaves safe. You could even layer on Rigor Mortis, however this will hit your own side aswell unless you have a portion of your army as Undead.
To draw off some of the Mind Blasts you can try summoning some cheap, high hp units like Forest or Hill Giants and placing them off to the sides of your army. This might divert some of the Olms to attack these units due to the AI liking high hp targets, leaving your line more or less unaffected.
This tactic might not be totally successful, and is vulnerable to the enemy casting Fire Fend or similar if they suspect it might be used, but it is the kind of thing you need to be thinking about to beat large enemy stacks in the late game. Use of spells such as Earthquake, Mass Flight or Foul Vapours can let you attack an enemy in ways they aren't expecting, which can let you beat even "superior" forces with a bit of creative thinking.
Caster’s Penetration roll: 10 + DRN + (additional skill in spell path) / 2
Target’s MR roll: Magic Resistance + DRN + (skill in spell path) / 2
From DRN table:
-14 1%
-13 1%
With mass MR the olms will hit less than 1% mindblasts (which are not even 1 shot kills) against the augers who can skele spam.
27MR is more than enough to pretty much never get hit, If you do get hit it does not do too much damage and you can still fight.
IDK how many olms they have but something like 10 auger elders spamming skeles with antimagic amulets, antimagic spell should do fine, if you want add lead shields to the mix (but they are a 10 gem item) but you don't need to cause even without the shields you would have
MR = 15 (base) + 4 (amulet) + 4 (antimagic spell) = 23 = 1% chance of mindblast breaking through.
Also having some high HP units on the front line or as bodyguards to eat the first few magic blasts (probably a summon would be best but normal troops can also help if need by) would be helpful.
As for 10 mages would proably not be enough (By themselves). No they will not die to mindblasts but by his front line. having maxed out body guards on them to absorb mindblasts would still be a requirement. As for only 10 mages depends what else you and the enemy bring.
Well 4 olms are 200 gold and an elder auger is 210 gold
Only half of the augers had anti magic amulets. All you need is enchant 5 for hoard of skele and antimagic.
In this test the blesses were
Agartha with magic pen bless
Ermor with blood surge bless.
Also done in a province with magic 1 scale