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==> Solar weapons is BAD, cheaper and much better is magic weapons
Against ethereal undead, sure.
Against Undead Thugs / SCs, (Bane Lords, Tartarians, Dai Onis, etc) Solar Weapons can be great.
Long answer:
Weapon blesses don't add to weapon damage. They add an extra damage channel alongside the normal weapon damage. So when you hit a target you make two separate damage rolls (or more if you stack blesses), one for weapon damage ( your normal strength + weapon value + DRN) and one for each elemental damage (bless value + DRN). The bless value varies by element but is usually pretty bad. Solar is 3AP, fire is 6AP and cold is 8, if I remember correctly. Strength is not added.
The 'bless' portion of the damage is magical, and will ignore ethereal, invulnerability and the like, but having a weapon bless (except for magic weapons itself) doesn't make your base weapon damage into magic damage.
Unless you're hitting undead or demons, solar weapons is just a damage 3 AP attack, so the lighest of armour is going to stop it, which is why it makes perfect sense that you don't see much benefit on ethereal targets if they weren't either naked, have 1 hp or are undead/demons.
Against Demons Undead, each sacred with an active Solar Weapon bless does Str + Weapon Damage + 9AP additional damage. If you have even a small handful of sacred blessed troops, you're doing much more damage against undead/demon troops that you would otherwise.
NO, solar weapons DO NOT inflicts Str + Weapon Damage + 3 AP. What you do is :
- first : Str + Weapon Damage
- second : 3 AP (or 9 AP vs undead/demons)
==> these are 2 separate damage rolls each rolling against full prot (but only 1 attack roll to get through defense)
That's why I consider it rather bad. In the game I made an AAR of I had solar weapons and considering what I saw in the battle logs it was overral really inefficient (even against the ethereals of therodos, the magic weapons did most of the damage while solar weapons only kicked off if the target survived the initial weapon+str damage, which was rather uncommon)
If I want more damage I take +Str. I also take attack a lot, which is more damage, but works to add additonal hits instead of enhancing damage on an attack.
All these weapon blesses (cold, flaming, solar, withering) are disappointing. I guess withering might be interesting if your sacreds had multiple attacks, but I dunno.
No idea about poison weapons (who's going to take a death scale, like ever, unless you are playing a popkill nation or maybe Abyssia?). Death weapons cost too much, only way I'd take it is if I were taking a pretender who was heavy, heavy, death.
Solar Weapons alone is usually a safe bet as a lot of nations can summon undead and demonic units in the meta. And for a variety of reasons a lot of nations already get a fire bless point with astral. However, if you KNOW you will go up against Sceleria or Therodos or something, save the points and go for Magical Weapons. Spend your Astral and Fire points elsewhere in that case. If you wanted to roll deep with Solar Weapons along with Magical Weapons for RP reasons, like I do on EA Ermor, know that you are virtually guaranteeing an imprisoned pretender. Not that it would matter if Solar Weapons/Magic Weapons is your main bless, but if you have any incarnate meta in your build, it will be that much harder to get going.
FYI: Solar Weapons is that Astral equivalent of Blood's Infernal Weapon bless (which does 9AP extra damage against holy/divine units). It really doesn't fit in the meta beyond being the mirror image of that blood bless (and vice versa).
All in all, though, it looks like we have a general roundabout consensus -- against Ethereal Undead like ghosts/spectres, you'd want to take Magic Weapons. Against Corporeal Undead / Demons, Solar Weapons can be situationally a boon.
Magic Weapons is far superior v corporeal undead too, as many of them have high Invulnerability or can cast Invulnerability.
At the moment Magic Weapons bless is miles ahead of any weapon bless.
Second place goes to Strength blesses (Surge included).
Third to Withering Weapons, probably.
Solar is somewhere after that.