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Marignon?
MA and LA Man are more of "Breton/Celtic mythology blended with later Roman-Catholic beliefs" and doesn't really tie in to Christian Mythology, IMO.
EA Ermor, aside from the loose "Shroud of Turin" analogue, is more Romanesque-Doomsday-Cult than anything, to me. And Ulm is pagan-Teutonic as noted above, which is different from Christian mythology. (And the latter two, of course, turn into Gothic-horror-lands in later eras).
Roman Catholic is Christian, one could argue it's the defining form of Christianity for the majority of European history. Angels are and exclusively Abrahamic concept. There many different divine messegers, winged or otherwise, but those aren't angels. And Marignon has more then the angels. They full on represent the Catholic Church, which makes them a Christian concept as the Catholic Church is just that, god's kingdom on Earth. It traces a direct line from the disciples of Christ, doesn't get more Christian mythological then that.
Ulm does the teutonic knights, but not the religion, so it's more based off of the nation that the nation's beliefs
Ea Ermor is a good call though
I agree, and I thought I had conveyed that in my post (but I'll admit it may not have been clear).
Poor choice of words on my part - I meant "Roman Empire that was tolerant of Catholicism" as kind-of sort-of depicted by MA Pythium. But there's no explicitly Roman-Catholic nations in the same way that Arcoscsphale is explicitly Hellenistic or Patala is explicitly Vedic.
Right - I actually said that myself. ;) Thing is, there are three real-world religions that share many same concepts between them (just as there are shared mythological creatures in Dominions.)
Marignon definitely takes direct influence from the Spanish Inquisition and Medieval France (Illwinter has said as much), but you could just as easily argue that it's "generic oppressive theocracy"-nation.
To make myself clear, when I say "there is no Christian themed nation", I mean that there is no nation whose nation spells or summons are pulled from Christian mythology as is the case with other in-game nations.
For me, a Christian-themed nation would feature iconic creatures/phenomena from lore: a Burning Bush as a pretender, for example; cherubs as summons, a national global that causes enemy provinces to flood and, of course, the aforementioned Four Horsemen.
EDIT: I should note that Illwinter's other long-running series, Conquest of Elysium, *does* feature an explicitly-Christian faction in "The Voice of El". That game also has units representing the Four Horsemen, which run amok after the nation breaks the Seventh Seal.
I don't consider the apocalypse a requirement for a Christian nation as that's exclusively a part of the future, nothing to do with historical Christian practices. Nobody believed it ever happened unlike the burning bush, adam and even or the resurrection of Christ.
I got a Windmaster from an event. He has 2 air and the ability to fly during a storm. But no storm and no ability to fly. Plus isn't flying about moving across the battle map, a mage wouldn't want to rush up in front anyway? What is the point of this unit?
Do merc mages usually come with gems? If you let their contract expire and then hire them again latter do they get gems back? Does AI put gems on mercs?
How does the game decide which commander to put into the hall of fame and thus get the special ability? Is said hall of fame special randomly assigned with no way to control which one you get or change it
Can water races only build forts in water and land races only on land or how do you build forts in water?