Dominions 5

Dominions 5

Althaea Sep 23, 2018 @ 10:59am
Megathread: Ask Your Questions Here!
This thread is for questions that don't necessarily warrant their own thread. If you want to ask about a particular game mechanic, unit, item or spell in Dominions 5, this is the place to do it. Single-questions threads will be merged with this one in the future.
Last edited by Althaea; Sep 26, 2018 @ 10:13pm
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Showing 961-975 of 3,529 comments
DasaKamov Jul 17, 2019 @ 3:17pm 
Correct - the only way to "disband" units is by sending them to their violent deaths . >:)
Toc Jul 17, 2019 @ 4:19pm 
Fair enough. It would be a mercy to many of them anyway. Most of them are cursed, diseased, and maimed.
Last edited by Toc; Jul 17, 2019 @ 4:20pm
jojeck Jul 18, 2019 @ 2:45am 
You can get rid of excess chaff by crowding them all into a province with inadequate supply and starving them and then they die slowly due to disease. Commanders don't starve but you could send them to particular province you don't care about (preferably with a lab) and equip an item that gives disease, Rod of the leper king or even the infamous Bane Venom Charm to infect the whole province including the chaff. They're all mad so it won't hurt them as they don't feel pain and think they're Napoleon or Nelson and dying a glorious death.
applenta Jul 29, 2019 @ 8:12am 
Is there any spell in this game that refer to the Horsemen of the Apocalypse theme?
DasaKamov Jul 29, 2019 @ 9:21am 
Originally posted by applenta:
Is there any spell in this game that refer to the Horsemen of the Apocalypse theme?
Not outside any mod, AFAIK - the "Horsemen of the Apocalypse" is a strictly Christian concept, and there are no Christian-equivalent nations in-game.
BoboYagga Jul 29, 2019 @ 9:59am 
Originally posted by DasaKamov:
Originally posted by applenta:
Is there any spell in this game that refer to the Horsemen of the Apocalypse theme?
Not outside any mod, AFAIK - the "Horsemen of the Apocalypse" is a strictly Christian concept, and there are no Christian-equivalent nations in-game.

Marignon?
mazirian72 Jul 29, 2019 @ 10:07am 
Also MA Man
Mormacil Jul 29, 2019 @ 10:12am 
Originally posted by DasaKamov:
Originally posted by applenta:
Is there any spell in this game that refer to the Horsemen of the Apocalypse theme?
Not outside any mod, AFAIK - the "Horsemen of the Apocalypse" is a strictly Christian concept, and there are no Christian-equivalent nations in-game.
MA Marignon, EA Ermor, MA Man, arguably Ulm does the Teutonic Knights rather nicely with their northern crusades. But Ermor, they got a shroud of the dead prophet, they got a church, they're literally Roman Christianity turned necromancers...
Last edited by Mormacil; Jul 29, 2019 @ 10:12am
DasaKamov Jul 29, 2019 @ 10:24am 
Originally posted by BoboYagga:
Marignon?
MA Marignon would probably be closest, but there's very little in-game that ties to Christian mythology. "Angel" is a generic term that covers several different cultures across the world, although the Seraphim are probably the closest Marignon gets to a non-generic reference - and even then, "Seraph" are beings that exist across all Abrahamic religions.

MA and LA Man are more of "Breton/Celtic mythology blended with later Roman-Catholic beliefs" and doesn't really tie in to Christian Mythology, IMO.

EA Ermor, aside from the loose "Shroud of Turin" analogue, is more Romanesque-Doomsday-Cult than anything, to me. And Ulm is pagan-Teutonic as noted above, which is different from Christian mythology. (And the latter two, of course, turn into Gothic-horror-lands in later eras).
Last edited by DasaKamov; Jul 29, 2019 @ 10:26am
Mormacil Jul 29, 2019 @ 11:19am 
Do you even know what Christian mythology is? And I argue there as much Christian as say Gath is Jewish. Or Rus is Slavic. There no direct copies of religions but they surely evoke an atmosphere of some.

Roman Catholic is Christian, one could argue it's the defining form of Christianity for the majority of European history. Angels are and exclusively Abrahamic concept. There many different divine messegers, winged or otherwise, but those aren't angels. And Marignon has more then the angels. They full on represent the Catholic Church, which makes them a Christian concept as the Catholic Church is just that, god's kingdom on Earth. It traces a direct line from the disciples of Christ, doesn't get more Christian mythological then that.
BoboYagga Jul 29, 2019 @ 11:46am 
Man is based on Wheel of time, and arthurian legends, but I would hesitate to call either of those christianity. Even if chivalry is supposed to be connected, it's pretty distant.

Ulm does the teutonic knights, but not the religion, so it's more based off of the nation that the nation's beliefs

Ea Ermor is a good call though


Mormacil Jul 29, 2019 @ 1:40pm 
The Teutonic Knights and their northern crusades are fundamentally a Christian movement, anything that's based on that represents a Christian idea. Even if their ingame religion isn't straight lifted from Christianity the way it's manifested and interacts with the world is similar. They both condamn the local believes, they both view magic by the non divine as a terrible heresy, they even summon angels. Sure they're not directly Christian beings of light but honestly Abrahamic angels are wack beings of flaming chains, or thousands of eyes, rings of fire. A giant metal man isn't to far off.
DasaKamov Jul 29, 2019 @ 1:44pm 
Originally posted by Mormacil:
Do you even know what Christian mythology is?
Yes, I'm very familiar with Christian mythology.
There no direct copies of religions but they surely evoke an atmosphere of some.
I agree, and I thought I had conveyed that in my post (but I'll admit it may not have been clear).

Roman Catholic is Christian, one could argue it's the defining form of Christianity for the majority of European history.
Poor choice of words on my part - I meant "Roman Empire that was tolerant of Catholicism" as kind-of sort-of depicted by MA Pythium. But there's no explicitly Roman-Catholic nations in the same way that Arcoscsphale is explicitly Hellenistic or Patala is explicitly Vedic.
Angels are an exclusively Abrahamic concept.
Right - I actually said that myself. ;) Thing is, there are three real-world religions that share many same concepts between them (just as there are shared mythological creatures in Dominions.)
And Marignon...They full on represent the Catholic Church
Marignon definitely takes direct influence from the Spanish Inquisition and Medieval France (Illwinter has said as much), but you could just as easily argue that it's "generic oppressive theocracy"-nation.


To make myself clear, when I say "there is no Christian themed nation", I mean that there is no nation whose nation spells or summons are pulled from Christian mythology as is the case with other in-game nations.

For me, a Christian-themed nation would feature iconic creatures/phenomena from lore: a Burning Bush as a pretender, for example; cherubs as summons, a national global that causes enemy provinces to flood and, of course, the aforementioned Four Horsemen.

EDIT: I should note that Illwinter's other long-running series, Conquest of Elysium, *does* feature an explicitly-Christian faction in "The Voice of El". That game also has units representing the Four Horsemen, which run amok after the nation breaks the Seventh Seal.
Last edited by DasaKamov; Jul 29, 2019 @ 1:52pm
Mormacil Jul 29, 2019 @ 2:20pm 
For me, a Christian-themed nation would feature iconic creatures/phenomena from lore: a Burning Bush as a pretender, for example; cherubs as summons, a national global that causes enemy provinces to flood and, of course, the aforementioned Four Horsemen.
Cherubs are in the game. They're called Chayot. They perfectly fit the Orthodox Christian description of four headed/sided angels with the heads of an ox, human, bird and a lion as well as multiple wings. If you mean the fat baby view that's exclusively a western Christian view.

I don't consider the apocalypse a requirement for a Christian nation as that's exclusively a part of the future, nothing to do with historical Christian practices. Nobody believed it ever happened unlike the burning bush, adam and even or the resurrection of Christ.
test Jul 29, 2019 @ 4:10pm 
The manual says that forts next to each other can't draw resources from each other, but what about one space apart where they are sharing a space they are both drawing resource from?

I got a Windmaster from an event. He has 2 air and the ability to fly during a storm. But no storm and no ability to fly. Plus isn't flying about moving across the battle map, a mage wouldn't want to rush up in front anyway? What is the point of this unit?

Do merc mages usually come with gems? If you let their contract expire and then hire them again latter do they get gems back? Does AI put gems on mercs?

How does the game decide which commander to put into the hall of fame and thus get the special ability? Is said hall of fame special randomly assigned with no way to control which one you get or change it

Can water races only build forts in water and land races only on land or how do you build forts in water?
Last edited by test; Jul 29, 2019 @ 5:50pm
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