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I figure that will speed a game up by at least 12 turns overall.
To be honest, I am surprised most MP games don't do this. Most players know how to conquer at least 12 provinces in the 1st year, alot can take 18-24. So why bother with that phase of the game? I have done it so many times that I find it as boring as hell now...
Obviously very easy research speeds games up considerably and more gold & resources but not too much as every province can end up with a fort...
Although it probably wouldn't be very exciting and be more of a roll of dice, taking scripting out all together via a mod would definitely speed things up considerably for blitz.
As far as month long games go I can imagine that people play a lot more passive on a PBEM server game
I think this, and mage turns as far as casting certain spells goes, really hinder the balance of a faster or smaller map with higher settings. I could definitely play with the idea of a start with a few more provinces though.
I may also look into highly symmetric maps for this sort of idea to take form.
Is there a way to increase commander recruitment points? I have modded several nations so if it's a mod solution I can happily do it.
I have tried setting up games like this I think once or twice and both times there were no players at all signing up. So that's the reason probably. It makes for very different starting dynamics starting with 9 provinces. I have no idea why people don't generally want to try anything different, but always go for the same stuff. Mysterious.
Hmm, I think someone made a mod that removes the recruitment points with the side effect that it also removes them from the commanders, making you able to recruit up to 10 commander a turn in a province. Now, that obviously makes for a VERY different dynamic, but might be a fun solution.
I've never played a blitz game where a timer wasn't enforced.
Blitz is really the most satisfying way to play the game.
I'll definitely look for that and try it out. I would worry that if the dynamic was too differenthat many may not even try it.
It doesn't miss the diplomatic depth. How is there any extra diplomacy by simply playing the game at a snail's pace?
I would argue that having too much time to make your decisions actually takes depth away from the game. For example, look at how Chess is played at high levels. High level play takes turn time into consideration.
You're literally taking an entire dimension away from the game when you're not playing blitz (time). There's nothing in Blitz preventing you from conducting diplomacy. If anything diplomacy is more convenient when you have all players in the game at your immediate attention.
What I will say is that PBEM is the most convenient way to play the game. It's nice to have a convenient option for a game like this.
2. It is not JUST about being able to do your turn whenever you want, it is also about having longer turns. What I mean here is that 15 minutes per turn DEFINITELY isn't enough to get interesting diplomacy going on; some diplomatic exchanges take 15 minutes or more on their own, but you also have to actually do your turn, and for that 15 minutes is a very short amount of time. So, being forced to play that quickly purely and simply kills the diplomatic aspect of the game.
The reason for that is simple: chess is NOT a deep game. As soon as you have 24 hours or more to design your next move in chess, you can be sure that your play will be nearly optimal, if you put the right amount of work into it. The most important "skill" in chess is memory, purely and simply because optimal moves are easy to find when you have enough time, and thus the game is only interesting when you DON'T have enough time to do that (AND if you haven't memorized any move beforehand); the same definitely cannot be said of dominions. Dominions is deep enough that, even when you have a whole day or more to play each turn, you can't tell for sure if your current play is optimal or not. It is a much more complex game than chess. You can't win blitzes by memorizing moves.
I agree, I didn't say that blitzes are inferior to long-paced games. I said that each has its pros and cons. Both are interesting for their own reasons. Long-paced games have a much more interesting diplomatic aspect, while blitzes force to think much faster and to prioritize your moves.