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You can see them winning actual MP games, it's just that they are rarer than monsters, rainbows, and immobilies.
Judging from many, many battles I've sprang from things like Gift of Health into enemy dominion, the extra hp does protect from afflictions. However, a Pretender will still 1) lose bless 2) lose strength 3) lose Magic Resist(!) 4) be vulnerable to anti-sacred Stun and other anti-sacred effects, compared to the same chassis charmed from a throne. It's not impossible to deploy the Pretender from time to time, but usually it will be relegated to defending your own Dominion. Not something that's worth the cost of a Titan.
What would be worth the cost is the Titan being reasonable effective at early expansion, followed by being reasonably effective researcher/geared crafter who can double up as geared supercaster/supercombatant in your own dominion. Even at the moment there are a couple of outliers who can do this, but it should become staple for their class.
I disagree. I used to use the Dom4 bless calculator all the time, and if I wanted a strong dual bless, a titan was often the most economical choice. The issue with Dom 5 is that due to the the incarnate system it is no longer possible to take an imprisoned titan for a heavy bless. The power would be coming in FAR too late. Like literally, if you are planning on relying on Sacreds in the late game you are probably doing it wrong, because everyone is dealing massive damage with their mages now, and can counter nearly any sacred build.
I don't dislike the incarnate system mind you, but it has changed the calculous on when a titan is viable, which is basically never now.
Ah, you are right. I've kinda forgot about the dual bless. But you know, considering that it is the only viable option for a titan doesn't really make a lot of difference...
And no, you don't get major blesses for late, but for mid game. It might be, that mages are going stronger and stronger there, but sacred still remain extremely strong and will mop up any normal opposition, even if it's backed up by mages. That reminded me of a battle I had today with my Rus run. There my 13 Daughters of the Sun with all their Falling Fire spam killed 153, while my 37 nature blessed Skinshifters 140. Now imagine those guys having a second major bless added to it. Considering that the mages I wielded cost over twice as much as my sacreds, I really wonder, if you don't actually overestimate the mages killing capabilities... Sure, late game, after turn 70 or so perhaps, the mages kind of catch up, but until then major blessed sacred troops reign supreme.
They are not too weak, they are just niche and unimpressive. I honestly think that we need a major overhaul of the pretenders by bringing them far more special abilities to make them more "individual", but I am certainly not calling for a buff for something that only needs it in some special occasions (like the really bad Solar Disc).
I think part of why we disagree on titans as a community is that some of us have preferred nations, or nations we've played more than others, and that can provide some bias. For instance, I frequently take the Devi of Good Fortune or the Celestial Carp, both titans, and I do this because it's the cheapest way to get the quickness bless along with magic weapons and the rings of wizadry/sorcery on a mobile pretender from the pretenders available to EA T'ien Ch'i and MA Bandar Log. I take them dormant to make it a bit less painful.
If there were an astral/water monster option that was cheaper I would probably take them, though. Meanwhile on MA Jotunheim I have a hard time picking anything but immobiles.
I think the main problem is that people are kind of still stuck in the Dom 4 meta, even while playing Dom 5. I bet, most are even too scared to try and playtesting trinity pretenders properly and discard them instantly as not viable just because of their very high upfront cost.
It's true that titan selection was a remnant of Dom 3 meta, but specifically the Dom 3 vanilla gameplay. The Conceptual Balance mod made rainbows about as popular as titans, and when Dom 4 came out (lacking CBM) rainbows were once again ignored. I believe there was also an addition of titans prior to the monster patch which offered new titans that were cheap and had 3 base paths instead of 2, which pushed out a number of immobiles.
I don't think people stick to a meta because it's what they know, I think they choose what will help them realize a particular build efficiently.
I agree, and I think we're on the same page: the second half of Dom 4, after the monsters came out. Rainbows were made cheaper and immobiles have always had a niche for very large blesses (like 3+ large blesses). Titans were replaced by monsters because suddenly you could get a cheaper double bless and the triple blesses were now cheaper on a number of immobiles than the previously cheap titan triple blesses (2 large 1 small for instance).
Lmao, that is exactly what I mean by "too scared to try". Have you ever thought about that a Morrigna provides the player with 3 mid game SCs? It is already hard enough to take down 1 SC at this time of the game, now imagine 3... at once. Sure, the gear will cost you a ton of gems, but the potential strenght is undeniable.
Perhaps it would be best to just accept that Titans are going to be taken awake and ensure they have abilities that are useful from Turn 1 - either some kind of resource/troop generation, combat power & gear to expand or some other impactful effect like Bonus/Inspiring research or adding new recruitable units. That way you can take a dual bless on a Titan and not feel like a chump for paying for your Pretender to just sit researching for the first 12 months.
I will say that thematically I vaguely dislike a setup where the only Pretenders that routinely get taken Dormant/Imprisoned are rainbows. You would think it would be the more powerful chassis that would be bound away by the Pantokrator rather than the weedy mages.